Doctor Archive

Thread: Doctors Banding Together

MillerBomb
Tue Apr 05, 2005 2:00 pm
#1

Until I know more information about how long they last or how useful it is, I won't have a clue as to how I'd want to price the "buffs." Even now I just let people fair-tip and generally get more then what I would've gotten asking for a specific price. I may just do the same when the CU comes out depending on how popular they become.



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Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
homer_simpson901
Tue Apr 05, 2005 3:58 pm
#2

I agree, we should wait until we have all the information on buffs before we set a standard price on them.



Aezi
Master Doctor
Master Pikeman
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JediGias
Tue Apr 05, 2005 10:32 pm
#3

I agree that we need to wait to see demand and use for price, 5K was a guess. My main point is that we do charge something. Yes, it costs us nothing to do and you could easily do it for tips or even just free. However, we are a profession jast as any other and we do need to make money. My point is that we should charge something for our services, even when it costs us nothing (but time) to give them for free. And Chicken, the way I expected to get flames on this was the "Oh you rich greedy doc, always wanting more money, even when it costs you nothing to perform a buff." I really agree with you on what I have read on your views of pricing for services rendered.

Also, when I said setting prices, I did not mean in TC5, since it is just testing the game atm, it is not the real thing. What I ment for price setting was for when this comes live. Even if you don't care about making money and want to give buffs away for free, there are other docs that do need/want the money and by giving services away for free it is hurting those docs. You may not care that what you ask for in return of your services is different than what other people ask for in return, however realize that yes Doc is a support profession so we are supposed to help other people, but that does not mean we should not chare people for it. Ranger is a support profession as well, in that they harvest resources to sell to other people. It only costs them time to get resources, and little else. Yet no one complains that they sell their services for money. Just remember, when you lower your prices below that of the norm of the other Docs on your server, you are not only denying your self more money that you could use for absolutely anything, but you are also hurting the other docs of your server by either losing them business or making people expect lower prices and make them angry at other docs. I have met a number of very nice docs (and some mean ones) so please remember them when you consdier what to charge (or not charge) when you can buff for free.







__________________________________________________________________________________________________

L a o k o o n G i a c
K i n d r e d C l a n
Elder Rifleman Doctor
SWG Beta Tester



JediGias
Wed Apr 06, 2005 12:11 am
#4

I know this is going to recieve a LOT of flamming, but I am not saying this to anger anyone or to be a jerk. I am saying this because I honestly think it is a good idea. After the CU docs will be able to buff, heal, and cure without the need of any items. True, items will make use better at doing each of those, but they are not necessary. Now, I am not a buff doc. I tried it for a while and got tired of being harrassed by people and could make more money on my own in combat. However, it is a good way to make money. If we could just all agree that when buffing at the starport or med center or whereever that we should continue to charge people. Perhaps 5K perhaps stay at 10K. Whatever the price, if we keep it acceptable (I think 5K isn't crazy) we can continue to get business and money for it. I know a lot of people are saying that people wont care about buffs, but now knowing what they can do I would have to disagree. Being able to do 30% health at MD, health regen, Action regen, Mind regen, COMBAT SPEED, disease resistance, poison resistance buffs are very nice. People are going to want these, especially the combat speed ones. Though it would not cost us anything to give these buffs for free, we can still make money by doing it.

Now if you want to say I'm greedy, go ahead. You would be wrong. Thats like saying that Entertainers are greedy for wanting money for dancing for people. We are providing a service. People are buying not only our time but our skills. Of course Im not saying we should charge everyone. I never charge guildmates or friends, but everyone else I always charge.

Doing this will help keep the doctors gaining money as they have been, when they want to. If you dont want to be a buffer then don't. I know I wont be most of the time, but sometime people just need money, and this seems to be a very good way to earn it, if you have the desire.







__________________________________________________________________________________________________

L a o k o o n G i a c
K i n d r e d C l a n
Elder Rifleman Doctor
SWG Beta Tester



MyT_Chicken
Wed Apr 06, 2005 12:19 am
#5



I don't see how this would get flames. I said from the get go that we set the price on our skills...if people don't want to pay then guess they don't need it.


I don't know about 5k though. I mean honestly other then time spent doing it, we have no real reason to charge that much. Missions on the TC are capped at 1k~ on tatooine. Thats 5 missions (or 10 if we change 10k). I mean honestly I don't know what or if I will be charging. I currently don't charge, but I don't do it enough to warrent a price.


I think its a good idea that we stick to our guns on this issue....but untill we see how "indemand" the buffs are its really hard to set a price on it. Should we set a price for stuff....Yes I think we should....but how much is the real question.


**EDIT : BTW currently missions take a long time to complete....In a group, the lair spawns 2 creatures per member. And each creature takes 3-5mins to take down...but we are all nooblets also.**

Message Edited by MyT_Chicken on 04-05-2005 12:21 PM




h Egri p
§ If you don't know; you'll find out soon enough! §

Darksfallen
Wed Apr 06, 2005 12:33 am
#6

I'll do it for tips and continue to point out that baseline buffs take zero resources. But that's just me.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
UmmonPrime
Wed Apr 06, 2005 12:35 am
#7

Also, we have no idea on the length of these "buffs". They could last 30 mins, and people will not be standing in line for a 30 min "buff". The best thing to do is advertise your services out in the field and buff while on missions.

It would be easier if we all just decided on a grouping price, not a buff price. Again, we have no idea how these "buffs" are going to work, so it's hard to speculate on a set price range.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Chek
Wed Apr 06, 2005 4:42 am
#8


It's my own opinion that the prices for the new augmentations should be priced according to norm on myserver. I, for one, would be much more willing to buff and let clients tip what they think it's worth after the CU, since no resources will be involved. There can be a price for an augmentation and one for an augmentation with BE enhancements.


The prices for buffs vary wildly between servers. On Corbantis, they range from 8k for 2100 buffs to up to 20k for 2600 buffs.


Before pre-setting a price, maybe we should poll our servers and see what our potential clients will think is a fair price.

Message Edited by Chek on 04-06-2005 06:43 AM



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
MyT_Chicken
Wed Apr 06, 2005 6:54 am
#9

The only real problem I see with charging for buffs...or buffing period, is the devs don't want us doing it. So honestly we gotta be carefull with what we do if anything. I think if the devs see that nothing has really changed from the "Greedy crafting /buffing docs" (hypothetically speaking). They will just remove buffs period. They do not want buffs to be "The end all, be all" of the game. They want us out healing, in groups, with a purpose other than sitting at a SP getting harrassed by players.


So yeah we will have to see what happens. I'm personally gonna be out in the field doing what is fun for me, and with the exception of raids or hunts, you won't see me forming up a line.






h Egri p
§ If you don't know; you'll find out soon enough! §

JediGias
Wed Apr 06, 2005 7:38 am
#10

The devs don't want us to charge for buffs at all? That is crazy. I know they aren't supposed to be the end all and be all, which in the new system them being so low in comparative power, they are not. But that is like the Devs saying they don't want the dancers to charge people for dancing for them or rangers and scouts to charge for the resources they gather. How about creature handlers? They shouldn't charge either cause all they do it tame pets and teach them tricks at no cost to them. To expect someone to have a skill that benefits other people and not charge them money to use it when people are willing to pay is, in complete honesty, stupid. You have to be brain damaged to expect that.







__________________________________________________________________________________________________

L a o k o o n G i a c
K i n d r e d C l a n
Elder Rifleman Doctor
SWG Beta Tester



MyT_Chicken
Wed Apr 06, 2005 7:43 am
#11





MyT_Chicken wrote:





vortexala wrote:





MyT_Chicken wrote:



I actually love the changes, it sounds like it just what I was looking for. I however don't like the fact that we will have no consumables to sell / use. I don't care if I can craft.....but I personally don't like "Magic Based" healing.



Be careful how you state your dislike of 'magic based' healing... you may have a Dev come and call you greedy.







Greedy?





I can neither confirm nor deny that the above scenario happened or not.


But, if it did happen, it may have been due to the fact that certain parties believed I/we were against the crafting changes/move because we are/were/will be buffbots and merchant docs who craft and not heal.








h Egri p
§ If you don't know; you'll find out soon enough! §

Escoh
Wed Apr 06, 2005 8:55 am
#12


I can't see charging but 5K thats a little much.... The economy is already out of wack as it is..



Even at 100CPU you can make stim b's at about 500 - 800cr a piece for my calucations. And most docs charge 1K - 2K on my server anyway..


I would like to see inflation come waaay down. To spec of actually cost vs overhead. I will still attempt to craft the Enhances even tho i have to have another charter do it And will still charge but it will not be 5K for the base no use consumable buff.

Message Edited by Escoh on 04-06-2005 11:55 AM



--[ =Escoh= ]--


R.I.P SWG 04/27/2005
MickDanger
Wed Apr 06, 2005 9:34 am
#13


Screw the devs.. I'm not here to do what THEY want, I'm here to do what "I" want... I pay for this travesty as it is becomming. If I want to charge I will charge. If they don't want people to charge, remove credits from the game. Until then, as a Doc, I will charge what I feel is fair.


On Starsider, I do most of my buffing at the mining outpost.. I usually charge 12k for a 2538 plus buff. I don't see that as unreasonable. I tried to charge 10k but strangely enough not many people wanted a buff at that price. Not at all sure why. But 12k seems to be a catch all and a good pricepoint. As far as buffing after the CU, my time is worth money. Even when I was an entertainer I got 10k for mind buffs. And as you know, it costs nothing for an entertainer to buff. That being the case, if you don't want a buff, move along.


I do think we need to unite and stick to our guns.

Message Edited by MickDanger on 04-06-2005 09:38 AM

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