Doctor Archive
Thread: Profits compared: Rangers vs Doctors
As a former Master Ranger (4 months of it)
Current Master Doctor (for 1 month)
I say your harvesting rate assumptions are a little skewed. ( I said a LITTLE, don't go flaming me! ![]()
You can't assume the harvesting rate,, even with areatrack animals it's time consuming
I guarantee you I make far more money than any Ranger does hunting avian meat. I'm a Master Doctor and I sell enh-D packs. I paid 50-150 cpu for the avian meat I use in crafting these packs. The main point I want to make is that I don't ever do my own buffing, I only sell the packs. Once I place hundreds of these packs on my vendor, I go to sleep or whatever. My vendor is working 24 hours a day, and Rangers can't touch that as to be working they have to be online and hunting -- sorry I highly doubt there are many rangers who are willing to spend 2 hours a day working.
The other point is that 50+ cpu avian isn't always available to hunt.A Ranger's ability to make money off this depends on the existence of a suitable spawn. However, after a good spawn is gone, I may have amassed 100k or more of that meat, so I continue to produce inventory and continuous sales 24 hours a day, 7 days a week, independent of whether or not rangers are hunting.
It only takes 13800 avian meat to make 100 complete sets of enhance packs, which sell easily at 3-4k per charge. I sell my packs at 140k per complete set, and sell approx 100 every 2 weeks. Let's compare, assuming the ranger sold the avian at 100 cpu...
Ranger: 13.8k units * 100 cpu = 1.38 million credits
Doctor:100 sets * 140k per set = 14 million credits
Message Edited by Arcdischarge on 02-23-2004 12:05 PM
7038 units of Avian Meat (includes one schematic run of each pack) @ 40cpu 281520
7038 units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 70380
14688 units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 146880
14688 units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 146880
4896 units of Dolovite Iron (306 ASDS's needed) @ 10cpu 48960
4896 units of Domesticated Oats (306 ASDS's needed)@ 10cpu 48960
9792 units of Herbivore Meat (612 ACRDM's needed) @40 cpu 391680
9792 units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu 97920
(they can do the harvesting for these while you do teh next step...)
this comes to ... 1,233,180 or doing 9 sets so lets do the math for that one too...
1380units of Avian Meat (includes one schematic run of each pack) @ 40cpu 55200
1380units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 1380
3240 units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 32400
3240 units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 32400
960units of Dolovite Iron (306 ASDS's needed) @ 10cpu 9600
960units of Domesticated Oats (306 ASDS's needed)@ 10cpu 9600
1920units of Herbivore Meat (612 ACRDM's needed) @40 cpu 76800
1920units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu19200
(this is as if you did make it a factory run...)
or 249160 or 2 packs so then we can do the math for that one too
276units of Avian Meat (includes one schematic run of each pack) @ 40cpu 6000
276units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 6000
648units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 6000
648units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 6000
192 units of Dolovite Iron (306 ASDS's needed) @ 10cpu 6000
192 units of Domesticated Oats (306 ASDS's needed)@ 10cpu 6000
384 units of Herbivore Meat (612 ACRDM's needed) @40 cpu 6000
384 units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu6000
(all of these can be found on the bazzar thats what i did)
so that gives you 48000 and if your willing to throw down 300k for some meat then you prolly have this much and if you dont ...
Crafting of the schematics for each subcomponent and final packs total 1 hour..
Running the factory: 120 seconds per subcomponent, total number of subcomonents needed:360 * 120 seconds =12 hours of factory running for all subcomponents to be completed. 320 seconds per Enhance-D pack *60 packs =6 hours till packs are complete. Total factory running time:18 hours. Power needed:900units, maintenance needed:1080 credits
(for the first run...)
Running the factory: 120 seconds per subcomponent, total number of subcomonents needed: 1834 * 120 seconds = 61 hours of factory running for all subcomponents to be completed. 320 seconds per Enhance-D pack * 300 packs =26 hours till packs are complete. Total factory running time: 87 hours. Power needed:4350units, maintenance needed:5220 credits
(for thesecond run)
Total manufacturing costs:
49500(power @10cpu and 900 at 6k on bazzar)and all the resorces= (1586140 - 1650000[**these are your profits used to buy these things] ) /300 =-212 / pack
25 buffs per pack *11 packs =275 are served.
Lets assume all275 customers are lined up in Coronet: Time between 2 statbuffs = 20 seconds * 6 *275 =9 hours of nonstop buffing required to sell all buffs...(and we can add in the hour where you dont have anyone during this time so 10)
then we can pretend that you have to wait 24 hours between to get your resorces so 48 hours on that
Hours spent till production complete: 58 hours
final sales
25 buffs per pack * 50 packs = 1250 customers can be served.
Lets assume all 1250 customers are lined up in Coronet: Time between 2 statbuffs = 20 seconds * 6 * 1250 = 41 hours of nonstop buffing required to sell all buffs...(plus teh hour spent waiting for people
which makes100 hours from start 'till finish and that brings us to.....
(7500000 - [-150000]) /100 = 76500 an hour
so if your not compleatly dense and you think about what it really takes to do this you see that we do make a bit more money i promise run those numbers agian youll see im right
oh and if your a poor doctor this works for you as well...
NOTES:
1. Made resource availability Super-Best Case Scenario. But at a redicules cost i can get them for half that most of the time(sometimes less than that)
2. Disregarded Critical Failures when crafting schematics....
3. Disregarded Droid battery costs... normally I recharge after each customer.
4. Dispite the fact thatyou can usualy sell these for 8k a set
oh im a master doc too or i wouldent know all this
DONT LET THIS GET OUT lol
What I don't understand is why does everyone insist on having absolutely the best packs available? Now it may just be inexperience, but I can't see even considering paying 20 cpu, much less 40.
I charge 4k for buffs that hit 1000-2500 using only resources off the bazaar with an absolute max of 10 cpu (Avian was 8 cpu for 4k of it, herbivore was 6 cpu). Sure, it's not as high as the other docs, but that's why I charge less. Haven't had an upset customer in most of a week.
Well done friend. My compliments for such a well written and detailed post.
This is why I want to see the avian restriction lifted.
Vinaddar
oh ya? go to Eclips where theyr selling dathomir reptillian meat for 125 cpu.
MyT_Chicken wrote:
I refuse to waste my time buffing people so they can go out and make 5 times more then I just made.
Songe wrote:
Sums up my thoughts exactly.
Hehe.
I, for the most part, keep my buffs in my guild. I do not hunt with people not in my guild, and I don't charge my guild money for my services. My guild helps me with resources so that I can support everyone in the guild. If by chance a non-guild person get into my group, s/he get 50% off my buff price. and the only reason for that is because it only takes 1 person to die to place the entire party as risk.
I don't know if this helps but here is my business model:
I started doctor with 90k three weeks ago
I buy buff packs for 15K (90Kfor 30 uses on all 6 stats)and sell buffs for 6K + tip (about 200k)this enterprise has funded my own buff pack creation.
I don't know about the entry costs,I haveprobably spent about 3.5to 5 million creds getting ramped up. I have ammassed with that money the following:
12 BER13 harvesters, 2 factories
100k decent reactive gas, 200k insane quality domestic oats, 180k good dolovite, 170k awful class4, 100k great quality fiberplast, 60k great quality wheat, 40k good quality wheat, 14k great qualityavian meat, 3k great quality herbivore meat. I also have 3 million in cash funds right now.
Time folks time.
We are too focused on price for this discussion.
You need to re-analyze the time frames.
You can't drop a harvestor an an Avian creature and go to bed folks.
Effort and time need greater consideration.
"We could almost buy our own ship for that!" = Price
"Yeha, but who's gonna fly it kid? You?" = Effort
"We can pay you 2k now, plus 15k once we reach Alderaan" = Time
Time is money, people's effort and ability in producing your product is also worth something.