Doctor Archive

Thread: Profits compared: Rangers vs Doctors

Flynn_Nomad
Mon Feb 23, 2004 11:18 am
#14

As a former Master Ranger (4 months of it)


Current Master Doctor (for 1 month)


I say your harvesting rate assumptions are a little skewed. ( I said a LITTLE, don't go flaming me!


You can't assume the harvesting rate,, even with areatrack animals it's time consuming


My guild had a big carnivore meat hunt the other night and we had 12 people, mostly novice scouts.


I just confirmed it took 12 novice scouts 2 hours to get 32k herbivore meat.


You do the math, I hate math...



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Arcdischarge
Mon Feb 23, 2004 12:56 pm
#15


I guarantee you I make far more money than any Ranger does hunting avian meat. I'm a Master Doctor and I sell enh-D packs. I paid 50-150 cpu for the avian meat I use in crafting these packs. The main point I want to make is that I don't ever do my own buffing, I only sell the packs. Once I place hundreds of these packs on my vendor, I go to sleep or whatever. My vendor is working 24 hours a day, and Rangers can't touch that as to be working they have to be online and hunting -- sorry I highly doubt there are many rangers who are willing to spend 2 hours a day working.


The other point is that 50+ cpu avian isn't always available to hunt.A Ranger's ability to make money off this depends on the existence of a suitable spawn. However, after a good spawn is gone, I may have amassed 100k or more of that meat, so I continue to produce inventory and continuous sales 24 hours a day, 7 days a week, independent of whether or not rangers are hunting.


It only takes 13800 avian meat to make 100 complete sets of enhance packs, which sell easily at 3-4k per charge. I sell my packs at 140k per complete set, and sell approx 100 every 2 weeks. Let's compare, assuming the ranger sold the avian at 100 cpu...


Ranger: 13.8k units * 100 cpu = 1.38 million credits


Doctor:100 sets * 140k per set = 14 million credits


Yes, I have some other expenses along the way but they are small enough to not effect the picture here too much.


In summary, there is no way rangers can compete with me in the long run.

Message Edited by Arcdischarge on 02-23-2004 12:05 PM



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
yori
Mon Feb 23, 2004 2:11 pm
#16

so do a few sets and take the money left over and buy the resorces (people are more than happy most of the time) 25*6000(you can usualy get 8k though)=150000


so then lets say that you buy the products...



7038 units of Avian Meat (includes one schematic run of each pack) @ 40cpu 281520


7038 units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 70380


14688 units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 146880


14688 units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 146880


4896 units of Dolovite Iron (306 ASDS's needed) @ 10cpu 48960


4896 units of Domesticated Oats (306 ASDS's needed)@ 10cpu 48960


9792 units of Herbivore Meat (612 ACRDM's needed) @40 cpu 391680


9792 units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu 97920


(they can do the harvesting for these while you do teh next step...)



this comes to ... 1,233,180 or doing 9 sets so lets do the math for that one too...



1380units of Avian Meat (includes one schematic run of each pack) @ 40cpu 55200


1380units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 1380


3240 units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 32400


3240 units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 32400


960units of Dolovite Iron (306 ASDS's needed) @ 10cpu 9600


960units of Domesticated Oats (306 ASDS's needed)@ 10cpu 9600


1920units of Herbivore Meat (612 ACRDM's needed) @40 cpu 76800


1920units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu19200


(this is as if you did make it a factory run...)



or 249160 or 2 packs so then we can do the math for that one too



276units of Avian Meat (includes one schematic run of each pack) @ 40cpu 6000


276units of Reactive Gas (includes one schematic run of each pack) @ 10cpu 6000


648units of Lokian Wild Wheat (816 ABEC's needed) @ 10cpu 6000


648units of Tatooinian Fiberplast (816 ABEC's needed) @10cpu 6000


192 units of Dolovite Iron (306 ASDS's needed) @ 10cpu 6000


192 units of Domesticated Oats (306 ASDS's needed)@ 10cpu 6000


384 units of Herbivore Meat (612 ACRDM's needed) @40 cpu 6000


384 units of Class 4 Liquid Petrochemical Fuel (612 ACRDM's needed) @ 10cpu6000


(all of these can be found on the bazzar thats what i did)



so that gives you 48000 and if your willing to throw down 300k for some meat then you prolly have this much and if you dont ...




Crafting of the schematics for each subcomponent and final packs total 1 hour..


Running the factory: 120 seconds per subcomponent, total number of subcomonents needed:360 * 120 seconds =12 hours of factory running for all subcomponents to be completed. 320 seconds per Enhance-D pack *60 packs =6 hours till packs are complete. Total factory running time:18 hours. Power needed:900units, maintenance needed:1080 credits


(for the first run...)


Running the factory: 120 seconds per subcomponent, total number of subcomonents needed: 1834 * 120 seconds = 61 hours of factory running for all subcomponents to be completed. 320 seconds per Enhance-D pack * 300 packs =26 hours till packs are complete. Total factory running time: 87 hours. Power needed:4350units, maintenance needed:5220 credits


(for thesecond run)


Total manufacturing costs:


49500(power @10cpu and 900 at 6k on bazzar)and all the resorces= (1586140 - 1650000[**these are your profits used to buy these things] ) /300 =-212 / pack



25 buffs per pack *11 packs =275 are served.


Lets assume all275 customers are lined up in Coronet: Time between 2 statbuffs = 20 seconds * 6 *275 =9 hours of nonstop buffing required to sell all buffs...(and we can add in the hour where you dont have anyone during this time so 10)


then we can pretend that you have to wait 24 hours between to get your resorces so 48 hours on that



Hours spent till production complete: 58 hours



final sales



25 buffs per pack * 50 packs = 1250 customers can be served.


Lets assume all 1250 customers are lined up in Coronet: Time between 2 statbuffs = 20 seconds * 6 * 1250 = 41 hours of nonstop buffing required to sell all buffs...(plus teh hour spent waiting for people


which makes100 hours from start 'till finish and that brings us to.....



(7500000 - [-150000]) /100 = 76500 an hour



so if your not compleatly dense and you think about what it really takes to do this you see that we do make a bit more money i promise run those numbers agian youll see im right



oh and if your a poor doctor this works for you as well...



NOTES:


1. Made resource availability Super-Best Case Scenario. But at a redicules cost i can get them for half that most of the time(sometimes less than that)


2. Disregarded Critical Failures when crafting schematics....


3. Disregarded Droid battery costs... normally I recharge after each customer.


4. Dispite the fact thatyou can usualy sell these for 8k a set



oh im a master doc too or i wouldent know all this



DONT LET THIS GET OUT lol







TorvusMessorius
Mon Feb 23, 2004 4:35 pm
#17

Woah that is some detailed analysis of Ranger vs Docter profits/costs but me thinks you have way to much spare time on your hands to be bothering with it in the first place!





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IGN = Scar'
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Syd1
Mon Feb 23, 2004 5:41 pm
#18

What I don't understand is why does everyone insist on having absolutely the best packs available? Now it may just be inexperience, but I can't see even considering paying 20 cpu, much less 40.



I charge 4k for buffs that hit 1000-2500 using only resources off the bazaar with an absolute max of 10 cpu (Avian was 8 cpu for 4k of it, herbivore was 6 cpu). Sure, it's not as high as the other docs, but that's why I charge less. Haven't had an upset customer in most of a week.




Vinaddar
Mon Feb 23, 2004 7:03 pm
#19

Well done friend. My compliments for such a well written and detailed post.


This is why I want to see the avian restriction lifted.


Vinaddar


Demigogue
Mon Feb 23, 2004 8:37 pm
#20

oh ya? go to Eclips where theyr selling dathomir reptillian meat for 125 cpu.




Songe
Tue Feb 24, 2004 1:07 am
#21








MyT_Chicken wrote:



I refuse to waste my time buffing people so they can go out and make 5 times more then I just made.






Sums up my thoughts exactly.



------

Novice Lekku Stomper
MyT_Chicken
Tue Feb 24, 2004 1:44 am
#22







Songe wrote:


Sums up my thoughts exactly.




Hehe.


I, for the most part, keep my buffs in my guild. I do not hunt with people not in my guild, and I don't charge my guild money for my services. My guild helps me with resources so that I can support everyone in the guild. If by chance a non-guild person get into my group, s/he get 50% off my buff price. and the only reason for that is because it only takes 1 person to die to place the entire party as risk.






h Egri p
§ If you don't know; you'll find out soon enough! §

pdxgeek
Tue Feb 24, 2004 1:50 am
#23

I don't know if this helps but here is my business model:


I started doctor with 90k three weeks ago


I buy buff packs for 15K (90Kfor 30 uses on all 6 stats)and sell buffs for 6K + tip (about 200k)this enterprise has funded my own buff pack creation.


I don't know about the entry costs,I haveprobably spent about 3.5to 5 million creds getting ramped up. I have ammassed with that money the following:


12 BER13 harvesters, 2 factories


100k decent reactive gas, 200k insane quality domestic oats, 180k good dolovite, 170k awful class4, 100k great quality fiberplast, 60k great quality wheat, 40k good quality wheat, 14k great qualityavian meat, 3k great quality herbivore meat. I also have 3 million in cash funds right now.


I beg, borrow and steal to get what little meat I have... and yes sometimes I even pay 50cpu.


I found a person on my server who has been selling the best buffs available for 15k a pack (where I buy mine) and he allows me to sell at his shop, and he takes 1k of profit on my buff packs. I sell mine to him for 6-10k per (depending on quality), he tacks on 1k and sells them.


Thus I sell a crate of 50 packs for 300-500k... and it requires 1100 avian meat and 1600 herbivore meat... or about 85k worth of meat.


The thing is.... the more meat I have the more I can produce because I have such large quantities of the other resources... which when they spawn are very easy to get and stock up on. So meat is my limiting factor, and yeah 50 cpu is insane considering how easy it is to getbut what's a doctor to do?


My suggestion when theeasy planets have high quality meat.... round up 10 newbies, buff them send them out individually on missions, and give them 20 cpu.

Flynn_Nomad
Tue Feb 24, 2004 2:52 pm
#24

Time folks time.


We are too focused on price for this discussion.


You need to re-analyze the time frames.


You can't drop a harvestor an an Avian creature and go to bed folks.


Effort and time need greater consideration.


"We could almost buy our own ship for that!" = Price


"Yeha, but who's gonna fly it kid? You?" = Effort


"We can pay you 2k now, plus 15k once we reach Alderaan" = Time


Time is money, people's effort and ability in producing your product is also worth something.





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
MyT_Chicken
Tue Feb 24, 2004 3:23 pm
#25

I was about to say.....who cares about Reptile Meat. LOL




h Egri p
§ If you don't know; you'll find out soon enough! §

Rolassk
Tue Feb 24, 2004 4:02 pm
#26


Some very good points and arguments in this thread... However we all must realize the games economics come down to two factors... Buy Low, Sell High & Supply vs. Demand

The ideal situation is to shop for the lowest prices or cheapest way to produce something, then turn around and sell the product for maximum profitability. But you come to the point where demand becomes a factor, and someone out there is going to pay more for something then you are willing to. The price of goods at both the raw and compeleted ends spirals up, but comes to a point where you either pay this much for the upper echelon or you settle for the next level.An example; takeLamborghini, the majority will never be able to afford one, but every year Lamborghini sells every single car they make however the price really only goes up due to inflation. It's not like Lamborghini says 'ok we sold all our cars at $500,000 next year we will charge $1,000,000.'


Now what I think is happening here is since the chef revamp the need for M/B/H has risen, as a result surpassing the number of dedicated hunters. The CPU spiral has started again, and players are once again realizing 'wow the prices sure areskyrocketing'. And you know what, it's not even the Hunters that are doing it, it's the doctors and chefs and anyone else needing creature resources. But no one can be blamed, you can only do so much with the game's mechanics.Prices will stabilize (not necessarily go lower) again just like it did before. I remember when HQ creature resources went for 5CPU, then Hunters realized faster methods of earning credits per hour, and the pricesrose to around30CPU well before the patch. It's alarming to think of how fixing one near worthless profession effects a greater number of professions in the game, but that's the case here.



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