Doctor Archive

Thread: Suggestion to stop the buff price complaints

Ittsyk
Mon Oct 04, 2004 11:23 am
#14

The backlash against complainers is already happening. In the other swg forms I frequent, you can see many questions like "Where are all the docs?" and "Why no docs buffing?" I too have noticed that places that used to have a few buffers (e.g., MO) only have at most one usually. And many times they are buffing for 2200 or less for under 3 hours.

There will always be the people who are willing to play the game for a couple hours just to buff other people. Me? No way. No matter how I look at it, sitting in a starport and dealing with all the hassles of public buffing is just not fun. Of course, that's just me - I would rather be out killing things and exploring the various planets.

Of course some people want to buff in order to earn money. OK, I understand this. However, I'm a master swords in addition to master doc. In the last two weeks I have made over 17 million credits simply killing and looting Nightsisters and selling the loot. I have maybe another 5 million in loot I could sell. To me, this is more fun (kinda fun to see what loot you are going to get - a surprise) and makes decent money. If I ever want to make REALLY good money, just stay on dath and run enraged rancor missions. Can make a boatload if you find a few lairs close to each other (very frequently the case). Also get a chance to loot some rancor teeth, can loot meat and sell for 50 cpu, etc.

Not criticizing anyone else - if you find buffing fun (e.g., for the social contact), then more power to you. In fact, the game needs people like you. I'm just saying that, given the hassles of public buffing and the better money to be had in other ways, docs are probably going to decline in numbers and, hopefully, buff prices will go up.

Right now, it seems that buff prices are held artificially low - people want to charge more, and could get it easily, but are too afraid of negative comments. Remember, it's not the doctor's costs that should determine buff prices, it's the demand for the service that should drive prices.

Regards,
Ittsyk
Thunderbyte
Tue Oct 05, 2004 1:14 pm
#15

While I find your suggestion interesting, it adds a bit of complexity to this game that isn't really neccessary. If a doctor is happy charging X creds per buff, and a player is happy to pay for that service, then that sounds like a fair deal. While it's good economics to charge (for a product/service) whatever you think a satisfactory amount of players will pay, it doesn't make a whole lot of sense to charge players extra based on how they use that product/service.



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ZeroK0ol
Tue Oct 05, 2004 1:53 pm
#16

lol, this proposal is hilarious.


Not that its a bad idea, i just think its funny because people who complain about 10-15k buffs would REALLY go up in a rage if they found out that even 3% of 1 mil (which is what i make in an average buff session) is 30k alone... lol


screwem, lets make it a mandatory 10% lol



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Iridescence
Tue Oct 05, 2004 2:15 pm
#17

You're totally right thunder, it IS too much complexity to fit into a game context... my point however is that it's a question of balance almost. A doc can make a million buffing 10 people at 10k a pop, then buff themselves and go make another million or close to it, assuming they're combat capable as the majority seem to be. That makes the doctor the huge "money making class," and I bet if you could somehow gather the statistics the average buffing doctor is far richer than most other players who've been at it for just as long... yet many charge crazy amounts for buffs, 10k for buffs means 400k for six 40-charge packs. 400k!? I can't believe it costs so much to make them, especially since I use most of the same resources for CM supplies. Thus I will not pay 15k and over for buffs, sorry docs.

Sorry, I'm sidetracked now... I really have no intention or interest in complaining about game balance at this point, just clarifying my point.
ZeroK0ol
Tue Oct 05, 2004 2:23 pm
#18








Iridescence wrote:
You're totally right thunder, it IS too much complexity to fit into a game context... my point however is that it's a question of balance almost. A doc can make a million buffing 10 people at 10k a pop, then buff themselves and go make another million or close to it, assuming they're combat capable as the majority seem to be. That makes the doctor the huge "money making class," and I bet if you could somehow gather the statistics the average buffing doctor is far richer than most other players who've been at it for just as long... yet many charge crazy amounts for buffs, 10k for buffs means 400k for six 40-charge packs. 400k!? I can't believe it costs so much to make them, especially since I use most of the same resources for CM supplies. Thus I will not pay 15k and over for buffs, sorry docs.

Sorry, I'm sidetracked now... I really have no intention or interest in complaining about game balance at this point, just clarifying my point.






you mean 100 people at 10k a pop right? 100 x 10000 = 1million. otherwise ur talking about 100k.


Also. lets look at it this way 2 minutes 30 seconds/ 60 = 180 seconds x 100 =18000 / 60 = 300 minutes / 60 = 5 hours,


5 hours to make 1 million credits at 10k credits per buff. (i say 2.5minutes because with lag, talking to people, and people notpaying on time, its about 2.5 minutes to buff a person)


*EDIT* something i forgot, ur buffing 100 people, that is about 5 full sets of buffs.... 5x120k (cost per set of buffs)=600k LOL YOUR WALKING AWAY WITH 400K PROFIT FOR 5 HOURS WORK


lol, dr's dont make crap at 10k a pop. i know, IVE TRIED IT.


Wanna make money? go kill the Jantas and orphen their babies.



Message Edited by ZeroK0ol on 10-05-2004 02:24 PM

Message Edited by ZeroK0ol on 10-05-2004 02:35 PM



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ZeroK0ol
Tue Oct 05, 2004 2:32 pm
#19






Iridescence wrote:
You're totally right thunder, it IS too much complexity to fit into a game context... my point however is that it's a question of balance almost. A doc can make a million buffing 10 people at 10k a pop, then buff themselves and go make another million or close to it, assuming they're combat capable as the majority seem to be. That makes the doctor the huge "money making class," lol you said dr is the money making class. ok, so a dr alone can run 2.5 hours worth of missions and make 1-2million credits/loot? no, its the swordsman that has the buffs that is the money making class and I bet if you could somehow gather the statistics the average buffing doctor is far richer than most other players who've been at it for just as long... My current bank account is 300k, 250k i owe for some houses and im in debt 3 mil for someone loaning me resources to do my craft, lets talk about how rich a dr is, remember, ive been a dr for almost a year now yet many charge crazy amounts for buffs, 10k for buffs means 400k for six 40-charge packs. "hmmm 40 SETS of charge packs, and we pay 120k per set, which only olds on average 28 charges, so i pay 120k for the set, buff 28 people, thats 280k-120k i paid for the set and i walk with 160k in pocket for buffing 28 people) 400k!?(lol, 400k, ur funny)I can't believe it costs so much to make them, (doesnt cost alot to make them if you harvest everything urself, but it takes 138 units of avian at 200cpu to craft a set, (which is 27k for meat alone per set) not counting any other resources)especially since I use most of the same resources for CM supplies. Thus I will not pay 15k and over for buffs, sorry docs.(heres a cookie, good for you)

Sorry, I'm sidetracked now... I really have no intention or interest in complaining about game balance at this point, just clarifying my point.






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DoogieHozer
Tue Oct 05, 2004 3:30 pm
#20

No. It is not my place as a doctor to care what a player is going to use his enhancement for. I provide a service, nothing more. If the player doesn't like to pay how much I charge, then he can go elsewhere. If I charge too much because I think he's going to make X-and-so credits and I get no business, I will be replaced by those doctors with lower prices.

Simple economics.

--doogie
Niles2828
Tue Oct 05, 2004 4:04 pm
#21

Just abunch ofrandom comments in no order whatsoever.... no harm intended:


1. This is not a good idea. It's not only too complex, it's not fair to other professions. You don't see a weaponsmith getting a share of people's mission rewards either.


2. Anyone who can make half a mil credits on Janta missions shouldn't need to complain about 10k or 15k buffs.


3. That doesn't give docs the right to assume that all our customer is doing is running Janta missions.


4. Docs have the right to charge what they want... from 1 credit to 100,000 credits for a buff. Just be prepared for backlash, one way or another.


5. Nogoodnik... don't be worried about undercutting. I charge 5k no matter where I'm buffing. If you can make a profit at 5k, use it to your advantage.


6. Iridescence... most of the buff resources are not a problem. Avian meat is what kicks a doc's behind. I have a hunter on another server, and I auctioned off some high quality avian meat for over 400 cpu. Yes, FOUR HUNDRED credits per unit.


7. On the other hand, if you can collect your own resources, buff packs are actually relatively cheap to make.


8. ZeroKool... your post is oddly familiar...


9. From what I've seen, docs get business no matter how much they charge and no matter how much those around them charge. I've buffed next to people charging 4 times as much as me, and we both have full lines. Charge what you want andlet the people complain. They can either find another doc or go snog themselves.



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Iridescence
Wed Oct 06, 2004 12:57 am
#22

Disclaimer - I am not flaming so relax.

I agree that players should not grief doctors over their prices. Therefore when I see someone offering buffs for over 10k (or 12k if I'm really desperate), I keep my mouth shut and find the nearest 8k auto-buffing med center.

Yes, I don't ever pay more than MAYBE 12k for buffs. Hold your flames for a second. I understand and agree that a set of 15k buffs can yield a few hundred thousand on some planets... that's not the point.

As a master combat medic, I am quite aware how much it costs to make high-end medicines (when was the last time YOU tried to buy Spider Venom??). Really, how much does it cost to make a buff pack? How much is one charge of all six worth? Also factor in the fact that you guys can buff YOURSELVES and do those same missions mentioned above and many other places.
SlowNStoopid
Wed Oct 06, 2004 5:51 am
#23









Iridescence wrote:
A doc can make a million buffing 10 people at 10k a pop,


Ermm...


then buff themselves and go make another million or close to it, assuming they're combat capable as the majority seem to be.


Which is why anyone who has been both will know that combat is the way to making it rich, not buffing.


That makes the doctor the huge "money making class," and I bet if you could somehow gather the statistics the average buffing doctor is far richer than most other players who've been at it for just as long...


LOL. Irun 7 accounts (no, it's not a boast and yes, it's sad. I need a life ).Currently masters in CM and Doc and a host of other crafting and combat classes. Which is why I am laughing at your statement. Those who public buff usually fall into 3 classes -they like what they're doing, they need the xp, orthey are inexperienceddocs who think (like most of the population) that buffing is a legal get-rich-quick scheme.


Anyone who is purely interested in cash and who has enough experience will be laughingtoo.


yet many charge crazy amounts for buffs, 10k for buffs means 400k for six 40-charge packs. 400k!?


10k is crazy huh? And and and... 40 Charge packs??? LOL.


I can't believe it costs so much to make them, especially since I use most of the same resources for CM supplies.


I run a mall stocking different crafts, including CM meds (which I love crafting) and Doc buffpacks. There is a BIG difference between them. Same class of resources, yes. Same quality of resources, NO. Same goes for my other vendors.Average resources? No problem, price it lower and someone will buy it. Try doing that with buffpacks. LOL.


There is usually a server average on buffs at any one time, dependant on the last, best spawn ofavian meat on your server.Mediocre resources will never hit even close to that average. If you're talking about the sub-850 buffpacks that many docs claim are simple and cheap to craft andbuff themselves with (1800 is more than sufficient to make plenty of "Janta orphans"), that's simple enough. But we're talking about commercial packs that buffdocs use on customers, not homebrew. So, believe it.


Thus I will not pay 15k and over for buffs, sorry docs.



No need to be sorry. Pay what youthink they are worthand we will charge what we think they are worth. Ifthe amountagrees, great. If not, I'm definitely not lowering my price just to cater to people who think they know how the doc profession should price. I know what I put into making and administering them, you don't.








Sorry,I shall put away my whip and step away from the dead horse now. LOL.
ZeroK0ol
Wed Oct 06, 2004 8:49 am
#24






Niles2828 wrote:

Just abunch ofrandom comments in no order whatsoever.... no harm intended:


1. This is not a good idea. It's not only too complex, it's not fair to other professions. You don't see a weaponsmith getting a share of people's mission rewards either.


2. Anyone who can make half a mil credits on Janta missions shouldn't need to complain about 10k or 15k buffs.


3. That doesn't give docs the right to assume that all our customer is doing is running Janta missions.


4. Docs have the right to charge what they want... from 1 credit to 100,000 credits for a buff. Just be prepared for backlash, one way or another.


5. Nogoodnik... don't be worried about undercutting. I charge 5k no matter where I'm buffing. If you can make a profit at 5k, use it to your advantage.


6. Iridescence... most of the buff resources are not a problem. Avian meat is what kicks a doc's behind. I have a hunter on another server, and I auctioned off some high quality avian meat for over 400 cpu. Yes, FOUR HUNDRED credits per unit.


7. On the other hand, if you can collect your own resources, buff packs are actually relatively cheap to make.


8. ZeroKool... your post is oddly familiar... Funny thing is, i posted it here, this thread is why i posted it there :0)


9. From what I've seen, docs get business no matter how much they charge and no matter how much those around them charge. I've buffed next to people charging 4 times as much as me, and we both have full lines. Charge what you want andlet the people complain. They can either find another doc or go snog themselves.









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ZeroK0ol
Wed Oct 06, 2004 8:52 am
#25








SlowNStoopid wrote:




Sorry,I shall put away my whip and step away from the dead horse now. LOL.






lol,

1-ur name is decieving

2-WHIP IT! WHIP IT!!!!1111!!!!oneoneone!!!!1111!!!!!one



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Eeseefa
Wed Oct 06, 2004 7:17 pm
#26

I am a master doc on bria and i always charge at least 15k to buff people, hen lines are a little long it's 20k and when thy are bug i chrage 40-50k depending on how big, people like to have short lines and mine always does have them cause i charge more than anyone else, but i liek doing that better and i can take tells that still ask for 10k buffs, i tell them if they do not want a buff then get outta my line. most of them just tip anyway so it works, plus i make double the money



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