Doctor Archive

Thread: Combat Macros for Doctors

Vegitaa
Tue Jan 18, 2005 3:18 pm
#14

I tend to keep it quick and dirty...


Save your buddies life!

/ui clearcombatQueue;

/drag;

/revive;

/pause 0.5;

/healDamage;


Take care of nasty states!

/ui clearcombatQueue;

/healState Dizzy;

/pause 2;

/healState Intimidated;

/pause 2;

/cure Poison (I actually omit this because NPC's on the Vette/DWB don't poison/disease)

/pause 2; <== takes a sec to be able to cure next one....

/cure Disease


Those 2 usually take care of what I need. Although one for my own uses is...


HEAL Yourself!

/ui clearcombatQueue;

/stand;

/healSelf;

/healState Dizzy;


I put these 3 macro's in my toolbar along with all my Teras Kasi Macro's. Leaves me enough space for foods and such.

Hope you find them useful. I find that having 3 small macro's to cover most bases works better for me than one long macro that tie's up my Queue while I'm getting pounded on by SBD's.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Marrow1
Tue Jan 18, 2005 5:42 pm
#15






Vegitaa wrote:

I tend to keep it quick and dirty...



Take care of nasty states!

/ui clearcombatQueue;

/healState Dizzy;

/pause 2;

/healState Intimidated;

/pause 2;

/cure Poison (I actually omit this because NPC's on the Vette/DWB don't poison/disease)

/pause 2; <== takes a sec to be able to cure next one....

/cure Disease






It is a poor idea to add any large (greater than 0.1 sec) pauses in a heal all macro. The reason is that it forces you to do nothing else while it waits.


It is better to put a short pause (0.1) in and then hit the macro multiple times. This way if your patient does not have the second ailment but does have the 4thyou are not stuck withall thepauses. This is also very true if your working with lots of moving patients. It would be very anoying to wait that long and then find that the patient has moved out of range and then have to hit the macro a second time and have to wait for the full set of pauses again.


As already stated, dont start a cure dizzy macro with /stand or you will find yourself knocking yourself out.


I use a cure all macro for single cures and place my area cures in my back pack and put them on my tool bar. Area cures can cause you a lot of lag as it does a check for all the folks in your area so if you only need a single to cure yourself then dont use them. Also area cures are lower power so if I can get to the person then I use a single.


Another method of using macros is to place your meds on a 3rd or 4th tool bar pain. Then have your macro jump to that tool bar pain, hit the desired tool bar slots where you have placed your meds, then jump back to your fighting pain. I like this method because I can see at glance how many meds I have left and they can be anywhere in my inventory. This also prevents you from using an area cure that happens to be in your primar inventory when you planed to use a single.


You can do this with your food as well. It is kinda nice having an "oh, crap" button that feeds your brandy, canope, moun, etc all at once.


Over all though I avoid using macros when fighting.








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