Doctor Archive

Thread: I charge 5k for 2200 3hrs 45min

Thorkahn
Thu Jan 20, 2005 4:45 pm
#14

Maybe I am D!ck for saying this and I do what I do to make credits. I am not in business to run a charity, and my time is too valuable to under cut myself and other hard working docs.


I do help people and I charge a competitive price nota low bid screw the market price.


I did my own calcs, and when you factor in the TCO of property, IE houses, factories, and harvesters. Along with the value of your time and the time of your business partners, I come up with an estimate of more like 5000 credits per toon for a buff of 6 stats.


However, this is a market driven economy and thus when customers are happy to pay 12 to 15k per buff, then that is the price to charge. What I do to lessen the buyers remorce is I offer free enh. disease and poison with every buff and I heal wounds as part of the fee.


Sorry, but low balling is not a smart business move and will only alinate you from the doctor community.





IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Specter2k3
Thu Jan 20, 2005 5:41 pm
#15

Oh, and the real name is Mandalore on Flurry, not Veleni for the Doctor.



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Specter2k3
Thu Jan 20, 2005 5:42 pm
#16

Oops, wrong thread sorry.



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Hermman
Thu Jan 20, 2005 8:08 pm
#17

i adjust my prices according to supply / demand and how much time im looking to spend buffing. alot of people forget to factor in their bivoli, for a +25 crate its around the 90k price range that will get my buffs around 2500. also in addition to thebivoli, you need some +25 BE garment that is about a 30k. and a successful buff crafter is going to have a apron toothere is another 150-200k. then the maint. on your crafting shop in a research center for the year i figure around 500k at 50cr/hour even more when you figure in the taxes imposed by your city.i dont have a resource scout, so im stuck buying my mineral resources. i have an alt which is a ranger so i can get my meats from that account for the cost of my buff. meats on naritus for the uber junk or closest to it is around 75cpu. usually rangers like to collect around 12k of avian meats and dont like to split it up, so 12k * 75 = 900k. just for example, that is 900k that is dont need to worry about but hey i have an extra account to augment my main one.. i need to make my time and RL money worth it. i know it makes alot of docs angry when undercutter sit next to them and spam their price. but if that is what you need to make everyone happy then more power to ya. i play for my enjoyment, im doc for my enjoyment. i could care less if anyone needs a buff or not, if they want one bad enough they will pay me the 10-12k for go looking for you. maybe im just a jerk.



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Hermman
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Drop winnings @ -7051 5379 Outside Theed on Naboo


beyowulf
Thu Jan 20, 2005 9:38 pm
#18






Thorkahn wrote:

Maybe I am D!ck for saying this and I do what I do to make credits. I am not in business to run a charity, and my time is too valuable to under cut myself and other hard working docs.


Sorry, but low balling is not a smart business move and will only alinate you from the doctor community.







No, you're not that....but everyone's own pricing choice is just that-their choice.LIke I said a couple of posts ago, everyone makes individual choices they like-because unlike real life, the consequences of working for near free don't cause real personal trauma. And really....One toon buffing for free or costisn't going to destabilize the market by himself/herself. More importantly, if that person is running within a few credits of cost, they better be prepared to grind out the long haul for benefitof others, because running close to cost is going to limit the choices of what they can do in game.


As for my own choice to have aggressive prices, it hasn't hurt anyone on Tempest-and that's because the reality of the economy in SWG is that it is localized and impluse driven. I sell 3-4K of stims a week, but there are lots of folks on Tempest that don't know me and have never bought a med from me. At worst what I've done is taught other docs how to do a better job running their businesses in game... I'vetaken time togive my competitors advice on how to do that....because in the end everyone benefits bya more efficient marketplace.


And it's not like I'm running a charity business. I've done 118 million on standard meds since September 1st at an average 65% profit margin. My partner-who does our buffs has made, well, a lot more then that.


One last thought.....If I can sell for 40% less then the rest of the market and make good money, am I low-balling or is everyone else pricing too high?



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
Kaiser15
Thu Jan 20, 2005 11:54 pm
#19

I am proud of you SenorMister. In any mmorpg there are those that are urber rich but then there are the rest of us. Its ok if someone wants to be excessively profitable if the market demands it; However, you all should not be upset in any way. Nor should you argue with him. First off, he will not hurt your greedy money making at all because he is only one person. Secondly, There is nothing wrong with him bringing the price of buffs down so a newer/more casual player can afford one.


If you happened to be on his server, happen to be on when he is, and happen to in the exact same area then move or take the slightly decreased traffic.


Oh and just to clarify,I said its ok to be greedy and urber rich. Itsjust a game where youcan fullfill dreams. Dont flame me for anything that doesnt even affect you.
DrNeek
Fri Jan 21, 2005 11:39 am
#20

They way I run my little business is that I make a more than decent profit on my buffs and a very marginal profit in the meds. I've always healed people for free (obviously accepting tips at first to pay ressources) but now, I'll usually give the money back when I'm being tipped.


Healing wounds, damage, poisons and the rest is my way of helping people. Selling buffs is my source of income. I try to lower my costs by doind a little hunting myself but most often, crafting takes all my time. I looked around the other buff vendors, took notes on the quality of the product and based my prices on that. If I buff a hunter for 5k and make no profit, chances are he'll still sell me the avian at 150cpu and the herb at 40-50cpu and make a very solid profit out of it so might as well make money when i buff (or sell packs) because the people collecting meat and ressources don't work for free!


If we had free ressources and free meat, we would have free buffs.

But we have expensive meat, require lots of other ressources so we have to make a profit on the buffs... period.




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EnnaV
Fri Jan 21, 2005 12:04 pm
#21


being a doc is not as easy anymore.aside from high priced resources, the bufflines are not the same anymore. also,if you try to harvest on your own, it could take you afew months of gathering and waiting for the right spawn to get all theresources that you need to make quality buffs.

ido try to have a nice community of friends where iwould buff for freefor other products or services. ie i buff myfellow architech friends for free cause they gave me harvesters.... i buff myweaponsmith friends free for weapons and slices etc.


enna
beyowulf
Fri Jan 21, 2005 12:26 pm
#22






EnnaV wrote:


being a doc is not as easy anymore.





You're absolutely right-it's because aside from changes in the game and game population anyone who starts new in Galaxies now is starting fresh against established players who may have been in the game for as much as 18 months. So new players have a double whammy-they have to get established just like the long-time players did AND they have to establish themselves in a market with established players/businesses.


The time element is the same for everyone....no crafting doc is going to jump in and be able to make quality products on day one unless they have a ton of credits and a place to buy everything they need. Depending on the mix of products the person wants to sell it could take six to nine months to build the resources necessary to really get the business running.


The issue of competing against established players in the market is what makes the playing field uneven, but it's a fact of life in any on-line game-if you don't join the community at the beginning, you've got to play catch-up in some form.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
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