Doctor Archive

Thread: I charge 5k for 2200 3hrs 45min

SenorMister
Wed Jan 19, 2005 7:45 pm
#1

Yes, I do and I am proud of it Im try to lower inflation on my server (I know one man can't do a thing), also I became a doc to help, not to make money. It only costs me 5,022 to make one round of buffs, so I make marginal profit. *shrug* The server loves me though, hah.



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RiddixZander
Wed Jan 19, 2005 8:01 pm
#2

Why would you want to lower the prices? We need to keep them up. At the price is resourced and buff packs, its hard to make a living.
Sunakk
Wed Jan 19, 2005 8:02 pm
#3

Do you buff at the Coronet starport? If so, I'm sure you get some interesting tells from other Docs. If not, I'm sure you get plenty of business any way. I always love it when Theed or the Dant MO have docs buffing. I've buffed at the Dant MO myself more than any other location. But I always charged 12k there.



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Slash_DPC
Wed Jan 19, 2005 8:53 pm
#4

I'd just let him charge what he wants. One straw in the hay stack isn't going to make a difference.





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mechweb
Wed Jan 19, 2005 8:56 pm
#5

I'm still trying to recover my costs from becoming a master doctor. Btw, if you charge 5k and it costs you 5022 to create the buffs, then you aren't making any money at all.



KGB
Vendor located at the Raniorg Mall on Talus, next to the shuttleport (look for KGB's big bulky on the left wall as you walk into the main room).
garen_taym
Wed Jan 19, 2005 9:10 pm
#6



mechweb wrote:
I'm still trying to recover my costs from becoming a master doctor. Btw, if you charge 5k and it costs you 5022 to create the buffs, then you aren't making any money at all.



No, he means it costs him 5022 to make the set of buffs, which has multiple charges on it, which still makes him a profit (I think).




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Ojes
Wed Jan 19, 2005 11:18 pm
#7

If you make your own packs, it is quite possible to get your cost to buff a patient well under 1k per patient (all 6 stats).


I say, go for it and let the people who don't think you can make a living at that price scratch their heads when they see you there weeks from now.


It is all about knowing your cost structure to be sure you are making a profit that you think is fair. It certainly sounds like you have figured out your costs and are happy with the amount of money you make. Well done.


I do the same with my buffs. I am a crafting doc mostly, so I don't spend much time buffing the public. However, if someone asks me for a buff as I'm passing through a starport, I will tell them 2k stat buffs for 6k price. I have had very few people turn their noses up at that offer...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
JohnHebert
Wed Jan 19, 2005 11:50 pm
#8

I personaly charge 20k for 2535 3h 6m which are damn good buffs.....best around Scylla that i have seen.....hte only reason i charge that much for my own profit...i buy 1 set for 400k ALOT but 20k each i get 120k profit and i run out of packs atleast 3 times a day......Most the time I give the people a chance to get a pioson and a disease enhance to and every once in a while poeple will do it.....I also buff noobs but with not as good buffs one for entertainers and stuff so it all works out.....i knwo most people dont like that fact i charge 20k but you can shuve it up yr a$$.lol



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Crbastian
Thu Jan 20, 2005 5:22 am
#9






JohnHebert wrote:

I personaly charge 20k for 2535 3h 6m which are damn good buffs.....best around Scylla that i have seen.....hte only reason i charge that much for my own profit...i buy 1 set for 400k ALOT but 20k each i get 120k profit and i run out of packs atleast 3 times a day......Most the time I give the people a chance to get a pioson and a disease enhance to and every once in a while poeple will do it.....I also buff noobs but with not as good buffs one for entertainers and stuff so it all works out.....i knwo most people dont like that fact i charge 20k but you can shuve it up yr a$$.lol






wow buffs are pretty expensive there lol nothing on ahazi is more then 150k tops for a set that's about 930 power 3hrs 20 mins. For the most part ppl pay 10-15k for buffs in cnet etc



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Alysta
Thu Jan 20, 2005 6:30 am
#10

The differences between server economies can be striking... that being said, I think it's better for all docs to keep prices about the same, and not too low. I don't know about you, but buffing people isn't my number one joy in playing the game. If my time in buffing someone is valuable, and it takes about 2 minutes to buff someone - that adds up. I usually only buff my friends/guildies, and so I drop my prices for them, but when I did business buffing I was always very confused at the docs who liked to give good buffs for cheap.


If your number one joy in playing the game is offering a decent product for a very cheap rate, more power to you, butbe aware that itdoes hurt the docs who don't have alternate sources of income. For those in that group, I would advise you to find or craft buffs superior to the economy doctor's buffs, and I've found that most people are willing to pay more (even significantly more) for better buffs. Depending on what you're fighting, higher quality can mean the difference between life and death, and they would be fools not to pay you an extra 7k and save the wear and tear on their armor from cloning (not to mention the time and cost to rebuff).







ALYSTA KOHATSU
Master Rifleman
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beyowulf
Thu Jan 20, 2005 7:43 am
#11






Ojes wrote:

If you make your own packs, it is quite possible to get your cost to buff a patient well under 1k per patient (all 6 stats).


I say, go for it and let the people who don't think you can make a living at that price scratch their heads when they see you there weeks from now.


It is all about knowing your cost structure to be sure you are making a profit that you think is fair. It certainly sounds like you have figured out your costs and are happy with the amount of money you make. Well done.


I do the same with my buffs. I am a crafting doc mostly, so I don't spend much time buffing the public. However, if someone asks me for a buff as I'm passing through a starport, I will tell them 2k stat buffs for 6k price. I have had very few people turn their noses up at that offer...






/Applaud


When I started my doc business in late 2003, it was with the intent of creating a shop that provided the full range of medical products, stocked deeply and priced at what I considered reasonable prices. I have aggressively controlled my resource and production costs and as a result I sustain 65% profit margins while selling meds at prices like these:


  • Stim-B 424/40 800 credits

  • Stim-D 924/58 MU 40 1,100 credits

  • Woundpack-B 178/38 900 credits

  • Intimidated Statepack 800 credits

Because of these prices I average about 500-700K per day per store at an average unit price of around 1,100 credits (I sell a lot of Stim-D/E, Wound-C/D/E, Flame Suppression Blankets, and Area Cures which balance the average out). The sales volume wasn't my original goal-helping people get a reliable source of reasonably priced meds was. I'm in the Doc trade to play what I think the role of Doc's is: helping others. It's why I buff toons for free when I'm traveling through public places with 940 base 3.8 hour packs.


Butwhile thisapproach is right for me, it might not be-probably isn't right-for others. Pricing is a personal choice-everyone has a right to choose the prices they want to sell at






Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
DrNeek
Thu Jan 20, 2005 8:15 am
#12

It's all about volume... and time.


At first, you don't have volume so you don't have a lot of people visiting your store(s) so if you make a 10% profit on your meds, you might actually lose money if you concider the maintenance on vendors and other costs... But when you have a lot of volume, you can afford to lower your profit margine and still bring in the revenue.




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beyowulf
Thu Jan 20, 2005 8:28 am
#13




DrNeek wrote:

It's all about volume... and time.


At first, you don't have volume so you don't have a lot of people visiting your store(s) so if you make a 10% profit on your meds, you might actually lose money if you concider the maintenance on vendors and other costs... But when you have a lot of volume, you can afford to lower your profit margine and still bring in the revenue.





In terms of turning a profit, it's never strictly about volume-it's in part about doing a good job costing your product. The spreadsheet I use to cost my products includes all the costs to get an item to sale. In the business world this is called a "landed cost," which in the real world includes the base cost of the item plus shipping, taxes, fees, deposits...and costs which add to the base cost of the item and are part of selling the item.


If priced in that fashion, each item with a 10% profit margin delivers a true 10% margin....but that's on an item by item view. Your business isn't profitable unless you sell enough items to reach your breakeven point-so from that perspective volume is an issue. What you have to be careful about is making sure that when you cost your items you don't leave out those overhead items.....because you're going to pay for them one way or another.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
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