Doctor Archive

Thread: It would be unwise to help anyone

Thunderbyte
Sat Mar 12, 2005 8:31 pm
#14






HealerChic wrote:

They don't have to go on leave to get buffed why should they have to go on leave to get wounds healed? Still doesn't seem balanced.







You know you're right, that isn't very balanced.


I vote that we require people to be On Leave in order to be healed by a Nuetral doctor, as I've stated before there's a Civil War going on and you either take part in it or accept the fact that helping the enemy will get you killed (or would have if TEFs were still around).


I got 1-starred for this earlier, and it just saddens me to see some people who don't realize that having an opinion and stating it doesn't mean I"m trying to force everyone for seeing this my way. But for those of you who don't care to understand why this game works the way it does let me ask you this:


If this were WWII, and you were in america, and Adolf Hitler walked up to you needing a heal, would you do it? Would you be considered a traitor if you did? I understand that Star Wars isn't real life, and that being a game could never be as realistic and complex as real life, however the devs are trying to introduce a system that's fair, AND reflects the fact that there's a Civil War going on, AND is structured in such a way that it cannot be exploited for somebody's gain in combat. I know how you feel, all you want to be able to do is heal someone...but the fact of the matter is THAT person CHOSE A SIDE IN A WAR.....they brought the war to you...and themselves...they chose that, you didn't.




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Thunderbyte
Sun Mar 13, 2005 2:22 am
#15






HealerChic wrote:

Um, you have some good points there, but i think you missed the main one entirely. We don't want to HEAL anyone we want to TEND WOUNDS. A little bit different there. I agree that us being able to heal when the GCW is going on would easily become an exploit, but i don't see how taking care of somone's wounds would be war altering or life saving. It's more like taking care of BF or getting buffed before a war .... you don't do it on the field really.






Actually, I think you missed my point....but I'll rephrase it for clarity.


I propose that military personel should only be able to be aided medically by friendly medics. This is after all a war, and a friend of my enemy is my enemy....anyone who gives aid to my enemy is my enemy....anyone who stands inthe way of defeating my enemy...........IS MY ENEMY. War is bloody, and not without victims, but anyman who chooses to be on the wrong side (a.k.a. whatever side I'M on) is the enemy.


/roleplay off;


seriously though, all you guys are complaining because when you roleplay as doctors, you can't heal everybody. But this is Star Wars, not real life, and in star wars there is a Civil War, and any man who chooses to aid the rebelion is an enemy of the Empire, and vice versa. If you want to roleplay, don't forget your role.



         /                   \            
//| |\\ Kauri:
/// \\\ Really BadJack - Shipwright/Swordsman
|\ /// \\\ /|
\//|/ /=======\ \|\\/ Radiant:
/|O|\ ///---+---\\\ /|O|\ Nabushin - Pistoleer/Commando
|-^-||------/// \ | / \\\------||-^-| Olaw - Artisan/Shipwright
|_O_||>====<|||___\|/___|||>====<||_O_|
| O ||>====<||| /|\ |||>====<|| O |
|-v-||------\\\ / | \ ///------||-v-|
\|O|/ \\\---+---/// \|O|/
/\\|\ \=======/ /|//\
|/ \\\ /// \|
\\\ ///
\\| |//
\ /

Traigus
Sun Mar 13, 2005 10:55 am
#16

Actually there are some weapons (and higher level NPCs)that cause a lot of wounds in game. If you can heal wounds of someone in combat, they can stim themselves... thus gaining an advantage, with a healer not at risk

It isn't as simple as it seems... any kind of healing can be used as a cheat.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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HealerChic
Sun Mar 13, 2005 2:14 pm
#17


Yes there are some things that cause wounds while fighting, but i think you'll agree that is not the most common way of dying. In fact I would assume it to be more useful to have a neutral standing out in the field buffing a newly rezed PVP player then it would be to have a neutral stand by and heal wounds. So if buffing is allowed, IMO wounds should be too. Overall it would be more of a convience to players and docs then an exploit in the field. There's no perfect way to do it, I just think the majority would be bennifted this way.



...........................................................................................................................
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Traigus
Sun Mar 13, 2005 5:39 pm
#18

Honestly, I think it should go the other way. I think buffing should be disallowed.

I do agree it should be even and fair, just my idea of fair is different ...

I have no idea what will happen, but I do know thet Nerfie reported that it did not match.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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D3st0r
Sun Mar 13, 2005 8:09 pm
#19


You can heal factioned players that are On-Leave, otherwise you're forbidden from healing at all. This is to prevent people from going neutral and being able to help factioned players while they fight npc's or pvp without the risk of being attacked themselves.

Message Edited by D3st0r on 03-13-2005 07:10 PM




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TheRockStar
Mon Mar 14, 2005 7:45 am
#20



Obata wrote:


Bejin wrote:
Exactly! If anything, it should be the other way around - I can heal an enemy if I choose to do so, but enhancing them would be seen as treason, and thus, unwise.



I think I can explain why it's not that way. Allowing us to heal everyone would result in unattackable healers. I think you'll agree that it would be a huge issue for combatants or special forces to take part in factional combat while being healed by civilian healers who cannot be attacked. Enhancing is a pre-combat action so it doesn't have the same potential for exploitation. I agree though (and stated it before the GCW changes went live) that wound healing should be treated like buffing. The system now makes it extremely difficult for a new medic to gain XP without resorting to grinding via tumblers and the like.


Yes I see the view on unattackable healers but I wonder if this may not be such a bad thing? If you could heal combatants then yes, you would not put yourself at risk - but I think it would be a nice role for a novice medic looking to advance in the profession to go and group up with somebody else who is wanting a higher factional rank - it would be an encouraging step to grouping, and would not affect pvp.
As you point out, novice medic is now extremely tough unless you want to resort to tumblers, which is pretty sad. I would guess that the best option now for a novice medic is to try and find a group/hunt and act as a healer - which may involve a lot of danger that is a perhaps a little unfair



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Traigus
Mon Mar 14, 2005 8:38 pm
#21



blacke wrote:


Thunderbyte wrote:


HealerChic wrote:
Um, you have some good points there, but i think you missed the main one entirely. We don't want to HEAL anyone we want to TEND WOUNDS. A little bit different there. I agree that us being able to heal when the GCW is going on would easily become an exploit, but i don't see how taking care of somone's wounds would be war altering or life saving. It's more like taking care of BF or getting buffed before a war .... you don't do it on the field really.



Actually, I think you missed my point....but I'll rephrase it for clarity.
I propose that military personel should only be able to be aided medically by friendly medics. This is after all a war, and a friend of my enemy is my enemy....anyone who gives aid to my enemy is my enemy....anyone who stands in the way of defeating my enemy...........IS MY ENEMY. War is bloody, and not without victims, but anyman who chooses to be on the wrong side (a.k.a. whatever side I'M on) is the enemy.
/roleplay off;
seriously though, all you guys are complaining because when you roleplay as doctors, you can't heal everybody. But this is Star Wars, not real life, and in star wars there is a Civil War, and any man who chooses to aid the rebelion is an enemy of the Empire, and vice versa. If you want to roleplay, don't forget your role.




Uhm...... you see it that healing a rebel will make you an enemy of the empire, but you don't see it that enhancing, to godly levels, someones combat abilities will make you an enemy of the opposing faction. I see that that is in a way much worse. Think of it, if you enhance someones combat abilities and that person immidietly goes out and kills the opposing faction, that faction will look upon you as a traitor, no matter how much you healed them before. All this from a roleplaying view.

Actually there are some weapons (and higher level NPCs)that cause a lot of wounds in game. If you can heal wounds of someone in combat, they can stim themselves... thus gaining an advantage, with a healer not at risk

It isn't as simple as it seems... any kind of healing can be used as a cheat.

-T

Well, we are not talking about combat, at least the majority of us. We are talking about being able to heal wounds inside a medcenter on anyone who enters it. Second, with the new min level of you attributes, you will never get more wounds then so you will have 1 left without buffs and counting enc from armor, so that wont be so much as one thinks. And it will only be a major thing if it's on mind, which is unhealable for medics/docs anyway.




For all the math, ID stuff, and factional weirdness, all I can generally say is "Wait for The CU" all the current systems implimented are implimented the way they are with the upcoming CU in mind. This way SOE doesn't have to go back and change it after the CU... some stuff is gonna be wacky as the changeover happens (we were warned about this).

Basically, the devs all know the details of the CU, so all items changed up to (and planned after) the CU are made to be compatable with the new systems (whatever they may be) even though the new systems are not in yet. The GCW update was designed with the CU in mind, and the oddities (except outright bugs) involved in the publish will shake out when the CU goes live to mesh with ther new systems.

.....

As for the "we don't want to heal them in combat" comment. There is nothing special about the medcenter. It is a city building. So combat can happen in there. You or i may not wanty combat in there, but there can be. making it a combat free zone would just make the doors campable, or allow Combatants (PVE factional) to use them as safe houses to gank city patrols.

I only do PVP on and off (I feel combat is pretty busted overall, so PVP is just a gankfest until they rebalance everything), but I have switched to combatant for most of my characters. It is pretty safe as long as you are prepared to operate out of different cities as the tides of war change affiliations of the switchable cities.

People that wanna be 100% safe get to be 100% safe, but they must understand that that safety comes at a price of other options. Star Wars is about Good vs. Evil. al lthe GCW changes Were made to allow regular players to join in that fight, without being ganked by hardcore PVP players. Overall, it is a massive increase of options for non-PVP healers.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
blacke
Tue Mar 15, 2005 1:21 am
#22



Thunderbyte wrote:


HealerChic wrote:
Um, you have some good points there, but i think you missed the main one entirely. We don't want to HEAL anyone we want to TEND WOUNDS. A little bit different there. I agree that us being able to heal when the GCW is going on would easily become an exploit, but i don't see how taking care of somone's wounds would be war altering or life saving. It's more like taking care of BF or getting buffed before a war .... you don't do it on the field really.



Actually, I think you missed my point....but I'll rephrase it for clarity.
I propose that military personel should only be able to be aided medically by friendly medics. This is after all a war, and a friend of my enemy is my enemy....anyone who gives aid to my enemy is my enemy....anyone who stands in the way of defeating my enemy...........IS MY ENEMY. War is bloody, and not without victims, but anyman who chooses to be on the wrong side (a.k.a. whatever side I'M on) is the enemy.
/roleplay off;
seriously though, all you guys are complaining because when you roleplay as doctors, you can't heal everybody. But this is Star Wars, not real life, and in star wars there is a Civil War, and any man who chooses to aid the rebelion is an enemy of the Empire, and vice versa. If you want to roleplay, don't forget your role.




Uhm...... you see it that healing a rebel will make you an enemy of the empire, but you don't see it that enhancing, to godly levels, someones combat abilities will make you an enemy of the opposing faction. I see that that is in a way much worse. Think of it, if you enhance someones combat abilities and that person immidietly goes out and kills the opposing faction, that faction will look upon you as a traitor, no matter how much you healed them before. All this from a roleplaying view.

Actually there are some weapons (and higher level NPCs)that cause a lot of wounds in game. If you can heal wounds of someone in combat, they can stim themselves... thus gaining an advantage, with a healer not at risk

It isn't as simple as it seems... any kind of healing can be used as a cheat.

-T

Well, we are not talking about combat, at least the majority of us. We are talking about being able to heal wounds inside a medcenter on anyone who enters it. Second, with the new min level of you attributes, you will never get more wounds then so you will have 1 left without buffs and counting enc from armor, so that wont be so much as one thinks. And it will only be a major thing if it's on mind, which is unhealable for medics/docs anyway.






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