Doctor Archive
Thread: 1 Box from Master Doctor, Thinking of quitting (the game) READ.
I dont totally agree, and if I didnt make this clear enough in my original post, then let me restate -
Your profit is made from mining your own resources, NOT! what you make out of it.
--Docs cannot live by buying resources from the bazzar because most ppl selling on there have no idea about the quality required by crafters.Its all 200-300+OQ selling for 3 creds per unit--
This is making my point for me. If you purchased your resources, you would be broke, hence my statement that the profit comes from the resources, and the end product.
If a weaponsmith or an archetect buys something, they turn around and make it into a weapon ect for a product, and they dont absorb the cost of buying it, they pass it along.
If however as a doc, you decided not to mine your own, and indeed you cant as a doctor without getting the skill, your net gain would be VERY low.
Add to this the fact that you could make more by just having 10 mineral harvesters and selling plain resources, and the entire situation is laughable.
-- I have to make my paks and will continue to do so.I have master medic/master doctor and 3 business boxes from artisan so how can you say I am an artisan????? I only have artisan because I am forced to by the game--
Again, this is my point.
Let me state it in a different manner.. if you buy 4000 resources, to turn it into a stim B crate, and buy them at 6 cr a unit (good quality, using adv liquid in this case) and then turn around and sell it for 25,000, how much money did you make? I sell crates of such stim Bs for 25k.
I dont make the money off of the medicine, I make the money off of having mined the resource myself. If I bought the resource, my profit would have been quite small.
THAT is why I am saying you are making your money off of bieng an artisan.
If you take the same harvester that you put down to get those 4000 resources, and instead of making stims out of them simply harvest a good metal, you can make that same profit pretty easy, and in large quantities as well.
Congrats - you are resource gatherer first, merchant second, and doctor a distant third.
Now thats not to say that its a bad thing, you may enjoy it. I like selling meds and mining myself, i just figure its pretty ironic that what doctors main bonus is - wound healing, isnt what we get paid for.
Now you can say that you have made 60,000 in a day healing wounds, but I have not made that much the entire time. Finding the busy spot means that I just found the spot with 4 other novice medic, and finding an empty spot, well means its empty.
Anyone knows me knows I am very talkative and chatter all the time with patients ect, I just dont get tipped. If I try to charge I get laughed at.
Personally ive found that grouping works best for me. I used to spend all my time in medcenters healing wounds for a few creds, but now I group with my PA every few days, run a few lvl 50 missions and come out with 10k, enough money to keep my house and buy make some meds to use on the next hunt.
Im not in any rush to make Master Doctor, so the meds I make are to be used, not to be ground out so I can advance, and even if I want to/ need to I would create stock piles of meds to be used later.
I agree that there are some truly messed parts of this game, as a Doctor / Combat medic / Pistoleer I am OUT of skill points, and I am unable to keep my ability to harvest many of the resources I need, plus I am not able to keep up with the prices people charge,
I started being a medic to help, granted that makes this fun. BUT SWG has got to start listening to us, resources DO NOT move around on a planet and they are shifting too often, TOO OFTEN, There are mines that have produced for decades and even centruys, If people rotate crops Farms never move.
Flora extractors are Farms and we need the ability to select resources every X days to "rotate our crop" so that once it is down it will stay down, There needs to be a doctors guild,we should band together and set prices for healing and stick to it.,
If you want to be healed pay the vendor on the way in the door. Then all the docs and meds will wrastle the chance to heal you and split the pay according to the amount of healing points you did,
My two cents am I about to quit? Well the buzz is begining to wain, and I am sick of all the bugs I find report and then find again, I really wish the Devs would listen.
Yeah, it is quite funny. Just checked and holo hasn't posted ANYTHING in these forums. Right now I dont see Doctors / Medics getting any changes for a good while now, all the devs seem to be running around like headless chickens because of BE's whining about Commandos being better than they are, CH's moaning about CH neufs and TK's complaining about them being an 'obsolite' professions since pets do there job much better.
I find it funny how Holo can say "Yeah, we messed up, we messed up bad" with all the corrispondants thing, but what does that help? Admiting they screwed up is one thing, but fixing it is another, and by the looks of it when someone says that something aint working, they just say they messed up and everyone is happy. End result of which is zero.
Hell, if they are running out of staff, just ask on the forums, im sure there are hundreds of thousands of people who are more than willing AND able to do the job they want.
This situation does not lend itself to making money as a Doctor. Or breaking even for that matter.
I was excited because I made 7,900c selling StimB's at the Theed bazaar (Radiant) yesterday. They were half decent, ranging from 231-241 base Heal & 21-23 charges per stim. They were all produced by hand using 3 crafting stations. Say that out loud. I cannot afford to purchase a factory unless I want to run a ton of destroy missions. Oh, by the way, anyone else notice that architects hate making factories now? Speaking of screwed up professions..
If the developers hadn't nerfed the payouts on high challenge level missions, I suppose I could use buff packs to complete them, then use a percentage of my profits to buy new resources. But alas, they boned the missions because people were (gasp) making money on them.
This is making my point for me. If you purchased your resources, you would be broke, hence my statement that the profit comes from the resources, and the end product.
So what your really trying to say that a doctor who has 1 lot cannot be successful ? , i agree.
Maybe you should give the pa hall to some one else to sit down like every other crafter who needs resources would do.
Your complaint seems to bemore about people overcharging thanitem creationcosting to much.
This is for "normal" resources, that I have seen prices this high, let alone say good OQ lokian wheat ect.
Now, if doctors made money by bieng a doctor, and could from that buy resources and make meds to sell, then you would be making money off of bieng a doctor.
Just like the guy with one lot said - he made 8k cr off of stim bs? Thats funny, but also sad. I can pull in 2500 units with a personal harvester, charge 3cr a unit, and I just made about what he did.
Sure I could just decide to charge outrageous prices for my stims, as if I were buying the resources and THEN that would reflect the money Im making from the doctor proffession, problem is though that sucessfull docs are used to mining their own stuff, and would undercut you in a heartbeat.
Think about it, 4000 resources * 5 cr a unit (lets just assume someone is mining good quality stuff for you, and giving you a flat rate) and thats 20,000 for a mediocre most likely stim b, at around 25/300.
Now, take that, and make it so that you get the same profit ratio as the person selling the resources to you, and you are in for a shock.
Lets figure that they get 1 resource for .5 cr (high - .35 is more like it, but this errs on the side of caution) then they paid 2000 credits for those 4000 resources - 2000, and they sold to you for 20,000.
Guess what, for you to make the same profit from this on the magnatude of the person that sold you the resource, your stims now cost 200,000 for a crate.
How many people here think they can sell for that?
That is how screwed up the resource market is, and that is not taking into account that people dont usually mine for a doctor, let alone quality resources.
Thats just it though, as a doc you dont get paid for anything but selling meds and occasionally buffs, which require resources of course, which you can either A) buy, or B) turn yourself into a miner.
Doctors are the miner class.
Im not the one with a PA hall down =)
I find it funny that you constantly state that docs have to mine, then dont realize that your profit comes from the mining. If docs made money from selling meds, then there would be miners that catered specifically to doctors, just like they do weaponsmiths and archetects.
Weaponsmiths and archetects dont have to mine - people cater to them because of the amount of money they can make for doing so.
If I get good stuff for a weaponsmith, I can get a really high price per unit.
If I get stuff for an archtect, I can sell literally as much of it as I can mine. I have seen archtects asking for 100k containers of ore for example.
Those 2 professions end up buying quite a bit, and mine for a little bit of extra profit, because thats a little bit that they dont have to buy. What they can mine themselves doesnt keep up with what they can move in a week though.
If everyone knows that doctors have to mine to be sucessfull, why is that? Yup, because thats how docs make money - through mineing.
--Marzuk you are totally missing the point here,it doesnt matter if I buy my resources or mine my resources I make credits by selling medical paks+crates.--
Yes, it makes ALL! the difference. I did a little computation, and for me to make the same amount of money off of making med packs, as a person makes off of resource selling, would you care to guess what the price of a mediocre stim B is?
Any guesses?
200,000cr - and that was figured with a good margin of error towards bieng cheap.
If you buy 4000 resources for 5cr a unit, thats 20,000 credits to make your stims, and a 10x profit for the resource seller, if you figure that it cost them .5cr per unit (really closer to .33).
So, if you look at whatever it is you sell a crate for, lets say 50,000cr - and lets also assume that you do not produce subpar stims, say 35/375, pretty good stims right? Guess what, over what such resources sell for, you probably made a couple thousand credits, but the rest of the profit? All from your mineing.
Personally for example, i sell 25/300+ stims for 25k a crate, now, since it cost me .35 cr a unit to get the resources, thats a good profit right? Guess what, the profit there is from mining the resource, not from making and selling the stim.
You may ask why do I sell medicine then? Well its simple I like crafting, I like the idea of bieng a doctor in game - I just wish they would adress the doctor issues.
I would agree that they need more phat lewt directed towards doctors. The skill tapes don't actually seem to work, and they seem to be ultra-rare anyway. Doctors aren't a real money making class, and we don't have much to look forward to in terms of dropped gear, so that's that.
But they also need to greatly reduce the leveling speed of doctors. I bought a second account and got him to Master Doctor, 90% of which I did just by normal healing of my main character in fights and this took about 2 weeks. My main character still isn't master of any elite profession and my doctor is halfway up Combat Medic. If I'd been willing to take more advantage of healing pets, I could have made Master Doctor in about 2 days. (If you get a commando and a creature handler to cooperate you can still get Master Doctor in like 2 days.... fire DOT to create massive wounds, then heal em for massive XP!)
So I see two problems:
We're too easy to level and we don't have much to look forward to.
In a way, it's a shame that there's no XP loss on death. In Everquest, that's how clerics made their money. People would pay a crapload for a ressurection because it was either that or lose hours worth of XP. In SWG, death means nothing so people aren't willing to pay much for a revive. It's often easier to walk from the cloning center.