Doctor Archive

Thread: Am I just being mean, or is this not that far off base

Zerona
Tue Sep 30, 2003 3:30 pm
#14

With the exception of people I like (in their demeanor or actions)or are friends with, everybody pays. Be it 500c for small wounds or some amount for a pet, those are the rules. I will very patiently explain methods for players to develop funds so that they can travel to a location likely to have full healing. And I caution them to always keep 1000c around for healing and other incidentals.



Zerona - Intrepid Master Doc/Pistoleer
Gallion
Tue Sep 30, 2003 11:06 pm
#15

I've employed a couple of people to gather resources for me as I don't have artisan anymore. It took 4 emails to get everything listed (as well as what qualities for each). Whenever someone complains about doctors charging I forward all 4 emails to them. It quiets them down quite effectively.
Kristania
Wed Oct 01, 2003 5:27 am
#16

As a dancer have had many long lovely conversations with ppl in medical community. I think it is outrageous that you dont receive tips. My all time favorite is when fighter commando types run in cantina crying cause no one to heal their wounds..I loveeeeeeeeeeee telling them well if ppl would tip them then maybe they wouldnt all be taking up different professions or running missions to make credits so they could stay in town. I applaud those of you who request payment ahead of time..these cheap gits brag in cantina all the time about having tons credits they have no idea what to do with but heaven forbid they donate to an aspiring medic ( as has been my suggestion many times).


I have tipped many aspiring medics who come to the cantina and healed me for experience. I never had much but felt like they needed it worse than me. Good luck guys..hope some changes come your way for the better.




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vortexala
Wed Oct 01, 2003 6:45 am
#17

Thanks for the support, Kristiana



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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lund0529
Wed Oct 01, 2003 6:56 am
#18

dWhisper,


I went the self-sustained harvester route for awhile, but I found there to be a better way. Take your four harvesters, find something highly sought after, like ore, or anything high quality.


Mine the heck out of it, and then sell on the bazaar for whatever you can get in your market. You should then be able to sell/trade for what you need. It lets you keep from running around, and you only have to find one good spot for materials.


Once I started doing that, I was easily able to support my healing habit.

Vodo_Baas
Wed Oct 01, 2003 7:04 am
#19

I've actually been stumped a few times in groups, when I first got the revive ability I was so excited (1 month of grinding to be able to make them almost made me quit doctor) I was trying to use the things on fallen pets just to see them. I revived a group member and he tipped me 3K, then asked if that was enough. I had no idea what to charge I didn't even think about that before rushing out to use them.

Perhaps we should establish a pricing plan and post it here for all medics. Since we all are having to charge patients we should establish an accepted cost for common tasks (buffs, wounds, revives, etc). There seems to already be generally accepted pricing plans for stims. cmponents, and resources.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
dWhisper
Wed Oct 01, 2003 7:05 am
#20






lund0529 wrote:

dWhisper,


I went the self-sustained harvester route for awhile, but I found there to be a better way. Take your four harvesters, find something highly sought after, like ore, or anything high quality.


Mine the heck out of it, and then sell on the bazaar for whatever you can get in your market. You should then be able to sell/trade for what you need. It lets you keep from running around, and you only have to find one good spot for materials.


Once I started doing that, I was easily able to support my healing habit.




That's actually what I'm doing now: stockpiling. Mr recent harvester excurions got me 20k of 942 OQ grain, 9k 892 OQ Fungus, 14k of 950 OQ Copper and 8k of 992 OQ Aluminum. I look for high OQ Fiberplast, and yes it lets me rest my harvesters. I've pulled them all up, and won't put them down until a) I find a perfect spot (which I'm not looking hard) or b) I run out of resources. I've also been running factory run after run of the various components.


I've gotten a couple more tips, but my main character has been blitzing to Commando and Creature Handler, so I've gotten all the XP I need. I have 100+ Stim D's lined up, and a ton of wound healing. I just recently got the ability to do Enhances, so I can make a little money off that. But mostly, I just sell the resources I don't need, including all the stores from my main character, who had been an architect.


Vanishing offline isn't something I'd ever do just do dodge doing a heal. They have /addignore if someone is being a twit. That and I do have Novice Pistoleer (just to get better missions for money, sad to say) so that works in a pinch. What depresses me is that it has to come to things like this.






Back yet again, for another round of SWG... um... fun. Yeah, that's it. (It's not just a diversion while I wait in the queues for WoW BG's)


Alysann Arimere - Imperius Doval... Two sides, one coin

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