Doctor Archive
Thread: Unable to BUFF or HEAL faction pets? = ATST
Official word from the devs:
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=139#M139
We removed the ability to heal AT-ST through medical means. Please note that any 'organic' faction perk (like Stormtroopers or Rebel soldiers) can still be healed with medicine. It makes very little sense to apply bandages and bacta to a mechanical vehicle such as the AT-ST and return it to full health.
This is just so wrong. As I said above, healing AT-STs is absurd, but they are implemented with a HAM and commanded like a pet creature.Their HAMtakes WOUNDS like a creature and you can't feed it like a pet, so the only solution was to use medpacks. Now that this is removed, surely it makes sense to introduce an alternative, such as a "mechanical repair pack" or something?
We are talking about an item for which people pay minimum 9k faction points. It takes weeks to afford one. As a zabrakan AT-STcosts me 19k faction points and the only reason I have one is that a human friend gave me one before they stopped transfer of faction pets. Other races (e.g. wookiees) pay even more.
When flamethrowers were introduced, it became possible to destroyAT-STs in three blasts of a flamethrower dot, so I haven't usedmine since.Without the ability touse medpacks or equivalent,even a failed attack willpermanently destroy an AT-ST's health bar.
Even when their armour is fixed (the patch accidentally made them vulnerable to every type of damage), nobody will use AT-STs any more. A one-shot, unhealable 10-20k+ faction point item is not worth it.
1) You can't heal AT-STs. This is consistent with the no bleed/no poison/no disease policy. I'm just saying, that if you want to heal the AT-ST, then I want to drop my mind disease on it. Just realize that mind wounds can't be healed on faction pets. I don't know that most non-Imperial doctors care one way or the other which way this goes, but I do want them to be conistent - either all meds work on AT-STs or no meds work on it.
Well I would agree with this, but you can apply poisons/diseases to the AT-ST, they only removed the bleeding. If it couldn't be diseased/poisoned/bleedI wouldn't care as much as long as there was a way to repair it like having a DE make like a repair kit.
the people who posted are obviously rebels and would like to see it die, so you can shut the hell up with your snotty comments
First off, that kind of comment is completely uncalled for here. It may be fine for the maind SWG discussion forum, but you won't get very far here like that since you are more likely to just get folks ignoring your concerns instead of validating them.
The point here primarily, though, is that AT-STs have been subject to several issues lately, and there are a few bugs cropping in on the publish, not to mention all the things that didn't make it intot he patch notes. The problem is that if it isn't in the notes we don't know for certain if a change was intended or if it's a bug.
As it is the Devs appear to be in a emergency mode at the moment and we are not getting a lot of fedback. I suspect in part it is because they don't know themsleves what was or was not really intended yet and I'm sure they will be doing a lot of codework for the rest of the week. This also means they won't be talking to us very much, either.
Some folks have presented reasons why it MIGHT be intentional for them to have removed the healing abilityon a faction pet. But it may be a bug. The real question here, though, is your problem healing an AT-ST or is it with ALL faction pets? Is this Damage Healing, Wound Healing or Both? (Obvisouly it is wound healing, at least, since that is where buffs fall.) The more we can narrow down a bug or a problem the better chance we can get some faster reaction from the Devs.
So if anyone else has tried any healing actions on any of the fection pets, or if anyone else has an AT-ST they cannot heal, please let us know.
Commando flame needs a big nerf stick hit (and I am a commando too).
Really, AT-ST's should be 70% impervious to everything but blast, and immune to all biological effects (including hweals, buffs, food, dancers, and anything else).
With that in mind... a repair droid and/or engineers with a tool kit should be needed to fix (preferably the profession that comes in w/ swoops etc. w/ a trepair kit.. not DE's) the things.
Treating them like any other NPC never sat well w/ me... as a Rebel or an Imperial, I have some of each... but no At-ST of my own yet.
-T
The problem here isn't that Medics/doc/cm's can't heal AT-STs.
The problem is they removed AT-ST healing and did not put in an alternate form of healing (as far as anyone I know has found).
There have been a lot of "partial" fixes for things recently... Where 1/2 or 1/4 of a system gets updated, and the rest seems to be scheduled later.
IMO, when healing for AT-ST's got yanked, they should have implimented some new healing method (repair droids/ DE packs)... I am pretty sure (no dev confirmation) that the player engineer type that will be added that builds player vehicles, is probably scheduled to fix AT-STs as well as player vehicles... but since that profession (and its gear) are not in the game... the "AT-ST healing fix" was premature.
The same type of "partial fix" was done to the AT-STs advantage a while back where they were beefed up, but their blast vulnerability wasn't added until the next patch.
This is much bigger than AT-STs. There is a fundimental problem with the way/order issues are fixed. The Correspondents are making this clear to the devs.
I dunno what to tell you. I'm sure Zarlor is getting as many messages about this as I am (probably more), same with Kavedawg. I'm sure tat eventually your AT-STs will be healable by someone.. I don't know who, or when.
-T
AT-STs have been overdue for the nerf bat for some time. They are friggin powerful. I'm an Zabrak Imp and I've been saving points for a looooong time to get one, knowing full well they'd get nerfed to normalcy by the time I did. However...
I have a general beef with two things.
1) They need to be repairable. I don't care if it's meds, DEs, or something else. But you can heal a creature pet Rancor, you should be able to heal/repair a droid.
2) The killing blow - Faction pets are GONE if they die. Regular pets are not. Why the HECK am I gonna want a droid? Creature pets seem much more the way to go - sorry DEs. They should either make Faction pets return to the datapad like creatures, or creatures should be destroyable like faction pets.
Since I didn't see anything about it in the patch notes I think everyone should take a deep breath and not jump to conclusions about a nerf. If could easily be a bug.
As for the issues surounding AT-STs
- They are (were) extreamly powerful, nothing in the game could match them for a long time, until the flamethrowers.
- It certainly isn't fair to the Rebs that they don't get something like it. However, given the large disparity in numbers of rebs compaired to imps. They imps should get some extra perks to encourage people to play them. And that would be good for the rebs too. Just think if the Rebs didn't have any imps out there to PK. now that wouldn't be fun for the rebs either would it.
- healing a machine does seem a bit odd to me. Of course no one will spend points on such an item if there isn't a way to fix it up. Or the price will have to come down so they can be considered a disposable resource. Sure I wouldn't mind another solution that "feels" or fits better into the game. But for the sake of game play it should be repairable in some way. Although I am of the thought that this is just a bug and wasn't intentional just yet (until we hear something from the SOE people).
- I do think it is also odd that for creature handlers they get to keep thier pets if they die but owners of faction pets can't. it would be more consistant if one or the other was changed. If they wish to keep in the 45 sec kill by flame then I would suggest that the faction pet goes back to the data pad like a CH pet. If they fix the Flame thing then I think I could be convinced to go the other way (but maybe reduce the cost to purchase)
GuardianHawk wrote:
Since I didn't see anything about it in the patch notes I think everyone should take a deep breath and not jump to conclusions about a nerf. If could easily be a bug.
As for the issues surounding AT-STs
- They are (were) extreamly powerful, nothing in the game could match them for a long time, until the flamethrowers.
- It certainly isn't fair to the Rebs that they don't get something like it. However, given the large disparity in numbers of rebs compaired to imps. They imps should get some extra perks to encourage people to play them. And that would be good for the rebs too. Just think if the Rebs didn't have any imps out there to PK. now that wouldn't be fun for the rebs either would it.
- healing a machine does seem a bit odd to me. Of course no one will spend points on such an item if there isn't a way to fix it up. Or the price will have to come down so they can be considered a disposable resource. Sure I wouldn't mind another solution that "feels" or fits better into the game. But for the sake of game play it should be repairable in some way. Although I am of the thought that this is just a bug and wasn't intentional just yet (until we hear something from the SOE people).
- I do think it is also odd that for creature handlers they get to keep thier pets if they die but owners of faction pets can't. it would be more consistant if one or the other was changed. If they wish to keep in the 45 sec kill by flame then I would suggest that the faction pet goes back to the data pad like a CH pet. If they fix the Flame thing then I think I could be convinced to go the other way (but maybe reduce the cost to purchase)
It isn't a bug, its another one of these stealth nerfs from this patch. Go check out the announcements forum and look at the list of issues to see for yourself. So until you can repair AT-St's mine will stay in my datapad as its not worth loosing in 5 seconds.