Doctor Archive

Thread: On Fire again...

MorvenDee
Wed Oct 01, 2003 10:16 pm
#14

I tried the drop-and-roll (prone, move around) thing last time I was on fire, and it did nothing. Only running into water put the fire out.



Tale
SithlordAcid
Thu Oct 02, 2003 12:11 am
#15

The Perma-incapped isn't the real problem(although it is a bug). The problem is the fact that a commando did 2k-3k WOUNDS to me in less than 10 minutes and I'm a master doctor! That shouldn't happen.



Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
PekoPekoPeeker
Thu Oct 02, 2003 12:35 am
#16

I think this calls for a new class... the Fireman!

Flame Extinguisher certs, anyone?
Gallion
Thu Oct 02, 2003 2:58 am
#17

I tried tumbling to prone, which would seem the most stop drop and rollish to me, and it didn't help
Zalana
Thu Oct 02, 2003 4:58 am
#18

What are you talking about, not only do you not take wounds while incapped you don't for 2 min afterwards.


The worst case scenario that gets played out every day is a overt commando gets killed, then rushes out of the med center flame cones whomeever killed him and gets killed again while the killers sit and burn and exchange db's to shed the fire.





Three accts - Cancelled - Thanks for all the fun

Oh and I will never buy another SOE product again, or SONYproducts or recommend them to anyone ever again
Arrow11
Thu Oct 02, 2003 5:37 am
#19

LOL. Yeah, I can definitely see Fire Fighter as being a useful elite-elite profession. Novice level allows you to craft a Fire Extinguisher A, which of course is incremented to stronger version as you increase in skill. Is also the only class that can wield the "hose" which does cone area damage to anyone nearby.


But seriously, fire damage should definitely be curable, and it's inexcusable that it isn't, considering how strong flamethrowers are. And it's not something you should have access to at Master Doctor. It's just a fire for crying out loud! I would say Novice Doctor at most should be able to craft the "Extinguisher". I haven't tried the stop drop and roll trick yet, but even if it does work, usually it really isn't that practical that you can just do it in the middle of fighting a commando. There needs to be a pack, similar to the cure poison/disease ones. Call it a Bucket of Water for all I care. Just make it curable.




-----Drift Ria-----
Member of Shadowed Resistance and Dragon Guard
Friend to the fallen
Master Doctor, Pistoleer, Scout
Kettemoor // Corellia // Coronet


SithlordAcid
Thu Oct 02, 2003 9:09 am
#20

What are you talking about, not only do you not take wounds while incapped you don't for 2 min afterwards.



Well, I know diseases and poisons don't work when you're incapped, but as of last time I was incapped while on Fire, I was taking wound points, a LOT of them. In fact, I took more wounds while incapped waiting to get up then I did while I was up. However, this would all be fixed if only they gave a cure to On Fire status which should have been inserted into the game when they made the ability to put someone on Fire.




Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
N4R4Y4
Thu Oct 02, 2003 10:30 am
#21

The fire wound job depends greatly on the scenario.....


If the patient is not being attacked,outhealing the fire DoT is cake. I've done it many times in Anchorhead....


And for those that didn't know, taking a swim IMMEDIATELY removes the fire DoT....


Although, I still feel that if someone has WATER on them, they should be able to USE the WATER to get rid of the FIRE DoT....


-Naraya, Dancer(1/0/1/1), Doctor(4/4/3/1), Eclipse




!!!
CheeseFandango
Thu Oct 02, 2003 1:47 pm
#22

good luck finding water to jump into on Tatooine.


Cheese

MorvenDee
Thu Oct 02, 2003 2:50 pm
#23

In PvP as a buffed master doctor I have managed to defend myself better lately againstfire on Tatooine by running to the nearest healing area (e.g. a house, or the medical centre if i'm in a city) and using an experimentedwoundpack E charge (heals up to 1100 wounds per charge). It's still hard to win, but commandos get pretty scared when their opponent cures that black HAM with one heal.



Tale
ODonahue
Thu Oct 02, 2003 3:20 pm
#24

I am a grenadeer as well as a master surgeon. Commando is powerful because it takes a massive number of skill points, and the prerequisites are extensive (second only to the bounty hunter). Fire is a major skill of ours, and not everyone should be able to put it out. However, I do feel that high level doctors (ie Field Surgeon) should be able to cure it, much like they cure disease. I believe that this would alleviate many of the concerns of players. And we commandos don't "own" everyone in PvP. I get beat by swordsmen who use knockdown + dizzy. I also get beat by bounty hunters using a lightning cannon (high level only) and using (skillfully) eye shot. I have also lost to combat medics using mind poison, which is very effective. That brings me to another point: just because something is effective does not mean that it should be nerfed. There are reasons why some things do more damage than others. And one more thing, you do not take fire damage, or wounds while you are incapped.
SithlordAcid
Fri Oct 03, 2003 9:28 am
#25

That's fine, but a weapon that can do 18,000 damage in one hit, have a decent speed, and do a dot effect attack that can't be cured is not only a little unbalanciing, but is very easy monopolize the PvP field with as long as you use it correctly. Not having a cure to On Fire is only one of the balancing issues with the Flame Thrower. The 18k damage is the other. However, if they make a cure for On Fire that at least will start to help balance the PvP's.




Karsh Apollo - Rebel Master Seargent
RAID
Radiant Server
Official "Carbinier" Motto: I bet I can kill me before you can kill me.
ODonahue
Fri Oct 03, 2003 2:31 pm
#26

The 18k damage is rare--maybe once per week on an unarmored npc. Not in pvp. The most that I have ever dealt in PvP with fire, is 1k. On top of that, we have to be within 15m of the target. Even more, we sometimes miss, and regardless, there is a looong cool-down after it, and it is entirely possible to incap and DB a commando before he gets his second shot off. A lot of it has to do with tactics.
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