Doctor Archive

Thread: Buff Duration Reduced to 30 minutes???

black666label
Thu Sep 09, 2004 1:12 am
#14

They don't need to be nerfed to 30 mins. Bah they don't need nerfed at all



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Knocky
Thu Sep 09, 2004 7:39 am
#15

*Trots through the thread announcing "15 minute durations and Buffs based on the players HAM stats for everyone"*


Ethor
Thu Sep 09, 2004 8:49 am
#16

You can't do @$%^ it 30 minutes!?! Traveling alone will use up all the buffs, I hope this isn't true. I know they're going to nerf them which I think is really wrong, the armor is too powerfull.

30 min buffs will just kill us all. I thought they would nerf the stats on them, not the time. Buffing will end if it only lasts 30 min.

I know they're pushing the group thing again, but group hunting STINKS. Everyone is greedy, they don't listen or know what to do, and everybody get screwed on it. I did it before I could afford buffs and hated every minute of it. I rarely had any fun it groups!
Vaelorn
Thu Sep 09, 2004 10:43 am
#17






malekaievil wrote:

This is a ridiculous idea, as if it wasn't hard enough to produce enough buffs now to keep people happy. Imagine having to re-buff players every thirty minutes, I'll tell you what if it comes to this say goodbye to this doc. It would be impossible for us to even enjoy a moment of the game with this kind of time limit. Not to mention the supply of buff packs would be used up in a matter if hours on any given server. The resources just don't spawn enough of anything decent to have them nerf duration that much. Just my two cents though, not like it matters.






Exactly! So, what if they onlylower the duration by half? If buffs were being used up faster than the "quality" resources were produced in the game, then people would just have to settle for buffs made using mediocre resources, which would effectively reduce the duration *and* the power simultaneously (as well as charges), especially if some experimentation must be spent on Medicine Use to allow non-Master Doctors to use them. This would probably encourage most Doctors to save their "good" buff packs for big important things, like taking down Krayts or running through the Corvette missions.


My Rifleman is ecstatic just to have +500 buffs to take the edge off the specials cost on his stocked T-21s. If people want to start tanking with lesser buffs, they'll *need* to take a Medic along with them, which is also a good fix, because currently, Medics have practically zero use in the field of combat, where they *should* be healing people all the time.
Vaelorn
Thu Sep 09, 2004 10:55 am
#18






black666label wrote:

BS if buffs rae made to half hour that's crap. There is nothing wrong with buffs armor is f*cked thing. Maybe they should make it so entertainer buffs buff you for 2400 to each mind stat instead of nerfing our stuff cause that's crap






This is an opinion, that many people strongly disagree with. There absolutely *is* something wrong with buffs if they allow people in triple-layered composite (with 800+ encumberance) to spam their biggest damage Master-level specials at practically zero cost, while at the same time allowing that person to regenerate their HAMs faster than most mobs can even hurt them. Yes, 80+% composite plays a huge factor in this, but many people don't even bother wearing armor because their buffs are so good. Every melee profession has their own built-in armor (Melee Toughness), so if buffs are powerful enough (and currently they are), they don't even *need* armor to soak up tons of damage from mobs. With excellent buffs, many of the ranged professions can kill mobs before the mobs even get to them, so often times they don't need to wear armor either. Armor is a huge problem, and buffs are just as big of a problem; the two combined make combat in this game a cake walk in 95% of all circumstances.


Personally, I think composite armor should have drastically lower resistances, simply because it covers all resistances in the game except for stun and lightsaber (and stun can be added with layers). This would allow for the other armor types to have more specialized uses, like the way Ubese armor is right now: it's excellent against kinetic damage, almost on par withthe current strength ofcomposite, and this is fine, because it's absolute crap against everything else. I want to actually have a reason to wear Chitin armor, and Padded armor, and the biggest improvement... a good reason to wear factional armor. If factional armor became the best armor available to players in this game, factional content would be soooooo much more enjoyable. Seriously, if you were defending your factional base from enemy attack, wouldn't you rather see dozens of Stormtroopers running around attacking lots of Rebels in Marine armor? As it is now, *everyone* wears composite, and that's just bland and boring in my opinion.
Ethor
Thu Sep 09, 2004 1:43 pm
#19

Well one thing that also crossed my mind. If the nerf buffs and armor, will they nerf some NPCs that HAM seems based on buffed groups attacking them? If they made lower HAM NPCs, then nerfing the rest won't be as bad.

I agree, combat is so screwed up. I took a MBH that's halfway thru pistoleer and compared it to a NOVICE TKA, and the NOVICE TKA seems far better at combat. Considering the SP invested in it, NO WONDER EVERYBODY is taking TK for combat. And I bet TK gets big nerf during revamp.

Buffs and armor do have combat screwed up, the only thing I like about it is I get to solo alot. Getting a group is so hard, and a good one is next to impossible. PVP is a joke, especially if you are using any ranged weapon. My Master Bounty Hunter is a joke, to be good in combat, I would have to drop the Master and reinvest all my SP towards TK.

My BH has died countless times. My Master Doctor/TKM has died ZERO times in two weeks and has never even been incapped, and this includes doing the corvette run a few times.

There needs to be some skill to combat, not who has best buffs and armor. As is now, you take an unbuffed group onto most missions and ppl will die in first round of attacks. I am fairly certain alot of these missions and NPCs were designed with buffed players in mind, why else would they hit for 4k-6k of damage?

This combat revamp will have to be system wide on every aspect of combat, buffs, armor, weapons, skills.
EdieBauer
Thu Sep 09, 2004 3:48 pm
#20

Maybe a buff and armor nerf will make Squad Leaders valuable. If the nerf make grouping more attractive, a Squad Leader, who should be able to communicate to everyone what and when to do. Might keep everyone in line. I would assume that SOE would like to see groups that include the mojority of professions in them. SL to lead, Combat types for damage, melee and CH for tanking, doc/cm/medic for heals, rangers for tracking and resouces gathering, you get the point. It would be fun to see a group of 15 people with different roles and an SL to keep them all together. *sign* A guy can dream can't he.



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Xconxors
Thu Sep 16, 2004 9:15 pm
#21

So long as loot drops go to only one lucky player- the wholeconcept of group hunting is a rose-colored fantasy.




Dadas
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"Please Don't Shoot The Doctor"

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SVX007
Thu Sep 16, 2004 9:33 pm
#22






EdieBauer wrote:

Maybe a buff and armor nerf will make Squad Leaders valuable. If the nerf make grouping more attractive, a Squad Leader, who should be able to communicate to everyone what and when to do. Might keep everyone in line. I would assume that SOE would like to see groups that include the mojority of professions in them. SL to lead, Combat types for damage, melee and CH for tanking, doc/cm/medic for heals, rangers for tracking and resouces gathering, you get the point. It would be fun to see a group of 15 people with different roles and an SL to keep them all together. *sign* A guy can dream can't he.






squad leader is a very valuable profession except to th SL. Thats why noone wants to be one half their specials are broked and the ones that do work dont help the SL. So now youve invested your Skill points to become a SL and you cant help yourself. Multiplayer game or not noone wants to be just a support character.




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Lunablade
Thu Sep 16, 2004 11:14 pm
#23

I don't know about this, reducing the buff time so drastically will not help the economy for Avian Meat and the rest of the resources we need for buff packs. If anything, it'll increase the demand for them and cause the price to sky rocket. Unless they are going to change the amount of resources getting into the game, otherwise, they are only going to break more than they fix.
HealingHands
Thu Sep 16, 2004 11:45 pm
#24










Terance wrote:

im a beliver in the nerf to, personaly. . as doc/rifles its kind of sick when i can pwn 3 death watchs wraids in under 20 mins. . .not how this game should be =(




Exactly the consider (con)color doesn't even mean a thing now and never has....as a TKA master rancors con red to me which means "looks like instant death" but I can solo and take one down in about 3 mins with no armor but buffed. If it stays this way the enraged rancor should be a con of green.



If time does get redueced it should be reduced about25%not to 30 mins. If I have avian meat with a DR of 999 is that going to be 30 mins? What if I have meat at 100 DR is that going to be 5 mins? Time shouldn't be cut only the power of the buff itself...1000 power packs should be doing 2300 with the food and cloths and droid and 890 packs should be doing around 1700 that where I would put it if really needed to be changed. You can't go any lower cause you would haveB and Cpacks buffing the same as D packsor you may even have to get rid of the lower packs and just have A and B which is what C and D is now.

Message Edited by HealingHands on 09-16-2004 11:59 PM

NiViK
Thu Sep 16, 2004 11:45 pm
#25

This is what Ithink reducing the buff time will matterto the docs...other than to drive away cnet buffing docs becauseof people complaining about paying 12-15k for a buff that lasts only an hour or less, Then come back for more. I dont think so. On top of that...when buffing in cnet ot theed even...there are peaks and ebbs in business. If buffs only last like an hour or less....those peaks and ebbs are going to turn into one long frickin line that never ends. This will drive me away for sure.


Here is how I see it.

Come to cnet to get a buff.

wait in line for 30-40 mins because the 5 docs buffing cannot keep up.

get buffed

miss shuttle(5 min wasted)

get to dantoine(miss shuttle again 5 min)

get to the town yo uwant and start rolling missions(2-3 mins)

get to 2 missions and complete them(5-7 mins)

(at this point 20 mins is gone)

that is 1/3 of the buff...


you can run if you are lucky 4 more pairs of missions if you are fast and lucky.

then you head back to cnet or theed for a buff(with a 30 min wait line)

If you were lucky and fast...you could pull a total of 10 missions jantas pay 30k a mission so you just made 300k if you are fast and if you are a master combat prof.


with the old buffs (ill use mine as an example) 2400 for 3 hours 55 mins

I can get buffed...10 mins to get thru 2 shuttles.


then I pull janta missions figure 2 mins to roll the ones i want 2 mins to get there and 2 mins per lair to kill them all thats 8 mins pr set of missions add 2 more mins to get back to the mission term


2 missions from start to finish in under 10 mins at 30k a mission 60k in 10 mins (6k a min) times that by 60 mins in an hour 360,000 an hour

these buffs last for 3 hours and 55 mins so we can do this 3.5 times before the buffs start dropping


360000X3.5 = 1,260,000 credsin 3 and a half hours

(these figures are being consertitive...I know from experance that I can do them faster)


So as you can see...The shorter buff duration will cause hunters to make less money than before. and spend more on buffs. This is going to cause people to have some very bad attitudes.


For us docs that are combat classes also...It wont effect us much at all....we will jsut have to stop sooner and rebuff...at least we will not have to hunt down a doc to buff us.


If that happens, no more public buffing for me....I'll just buff myself and a few friends.



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kirstar
Fri Sep 17, 2004 1:32 am
#26

what is it with people comparing ent buffs to doc buffs.


ent buffs cost nothing to do, use no resources, require no crafting, can be done by a bot ffs


From what i have heard, come the revamp specials will have a seperate pool , secondary stats at that point wont mean much.


They would be stupid to reduce buff duration, reall stupid


THe actual power of the buff would be something different. if they just removed the +power from the equation a 2400 buff would go down to 1500.





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