Doctor Archive
Thread: Isn't the 80k cap a problem?
MyT_Chicken wrote:
FeistySheister wrote:
I dont want to start a flame war or anything, but whats the big deal about killing and rezzing? It'sjust a cheesy way to gain xp, but its not illegal I dont think.Its using an ability that we already have for someone whosdead, is it wrong because the doc killed the person instead of someone else?
The 80k cap sucks really bad, so if someone runs a macro because they are tired of it whats the big deal?Its just a grind like the other 2 million ones in this game already being used. I dont know why everyone thats a doc thinks we should all accountable to some unattainable level of honor. Thats why I went imp...I HAVE NO HONOR!!!!
-Seepatay
Which is exactly why when the CU hits your gonna get your paties in a bunch. It takes skill to be a true Doctor, not a macro. When you understand that, then and only then will you understand why being a Rez Junkie is so wrong, and really hurts the the overall state and image of Doctor's.
Thanks for your concern about my panties, but I got it covered thanks!! The cu is not going to bother me one little bit bit because im already aware that I may change my template.
Yes it takes skill to be a true doctor IRL, not in the game! Not too difficult to figure out which little button to push to use your skills! And I dont care about the image of every doctor in a virtual world, I care about my overall level of fun which is what I gladly pay soe for. If I want something for my character I'll do whatever I have to do to get it. As long as that doesnt include griefing someone, I dont see why anybody should care. If people macro in order to circumvent a ridiculous 80k xp cap, Id say they are pretty smart for cutting through all the bs and just getting it done. BTW I think it takes more brains to write a macro than it does to endlessly click your mouse button.
I guess your right. Ill never understand what it means to be a bitter pasty faced mouse clickerplayer thats so bent on some non-existant code of honor that I waste my life in front of the computer screen.
FeistySheister wrote:
or you could just sit on your pike masterfully and spin...atk of course!!
Aurelius_Pendragon wrote:
I don't log into this forum very often, so perhaps this issue has been discussed in depth (or perhaps a JTL forum would be a better place). But looking through the thread with the voting for doc problems (good stuff there) nowhere do I see a concern with the 80k cap on Medical xp for Master docs. I find this terribly irritating.
80k is something like 11 buffs, and then you you have to go back to the Village to convert into a paltry 8k in force healing xp. I think that works out to 20 trips across the wilds of Dathomir just to do the first box after novice.
As a Novice Pistoleer, I'm not sure where my Pistol/Combat xp caps, but it must be after the 450k I need for my next box, which should turn into at least 30k (for both pistol and combat xp), possibly higher. For Master Pistoleer it must be massive. Which means a lot less visits to the Village (if I didn't have to unload my medical xp).
This seems terribly unfair. Has the issue been addressed? Or will the Combat Revamp make it all a moot point anyway?
Yes, this topic was covered by a 8ish page thread when the Jedi patch went live.
In the end it was clear that the Devs had little intention of making any changes so the thread died a slow death. When the last doc issues list was created Agent said that since there was change of getting it changed he was not going to place it as one of our issues so that a different issue that had a real chance of getting addressed would not get bumped off the list.
If your goal is to get the med FS exp as quickly as you can without afk macroing then I suggest the following:
1. Drop doc and pick up CM. Since you are swapping med skills for med skills it is not hard to master them.
2. Craft a bunch of area C poison.
3. Go to the village and find a lair of kwi or some other high number/low power creature.
4. Hit the lair once and then start chunking poisons. You will get about 400xp per creature, about 5-10 creature, and can toss about every 5 seconds (~3k xp per 5 seconds is far faster than any other method). So it only take about 5 min to cap exp. You can find a lair less than 1k from the village so the drive time is not large.
5. Dont kill the creatures. Equip a weapon you are not certed for. When you cap hop on your bike and go to the village then come back to the same lair (it will respawn and be healed).
Using this method you can cap your exp and exchange it in less than 10 min. I think I averaged around 7-8 min per cycle..
Whenyou are done withthe grind pick up doc again. You can do the entire branch inweekend soyou will not be without doc for very long.
All of the resouces for making area poisons are machine harvested so they arenot expensive. If you can find a master CM to craft you 75MU poison in bulk then you can just get 4004 CM. The down side is that the exp per targetis a function of the eff (poison and CM) so you will not get as much exp per toss.
The other nice thing about the CM grind is that you dont need a partner.
This method requires you to be ATK but in the end is faster than than the AFK method.
Marrow1 wrote:
Aurelius_Pendragon wrote:
I don't log into this forum very often, so perhaps this issue has been discussed in depth (or perhaps a JTL forum would be a better place). But looking through the thread with the voting for doc problems (good stuff there) nowhere do I see a concern with the 80k cap on Medical xp for Master docs. I find this terribly irritating.
80k is something like 11 buffs, and then you you have to go back to the Village to convert into a paltry 8k in force healing xp. I think that works out to 20 trips across the wilds of Dathomir just to do the first box after novice.
As a Novice Pistoleer, I'm not sure where my Pistol/Combat xp caps, but it must be after the 450k I need for my next box, which should turn into at least 30k (for both pistol and combat xp), possibly higher. For Master Pistoleer it must be massive. Which means a lot less visits to the Village (if I didn't have to unload my medical xp).
This seems terribly unfair. Has the issue been addressed? Or will the Combat Revamp make it all a moot point anyway?Yes, this topic was covered by a 8ish page thread when the Jedi patch went live.
In the end it was clear that the Devs had little intention of making any changes so the thread died a slow death. When the last doc issues list was created Agent said that since there was change of getting it changed he was not going to place it as one of our issues so that a different issue that had a real chance of getting addressed would not get bumped off the list.
If your goal is to get the med FS exp as quickly as you can without afk macroing then I suggest the following:
1. Drop doc and pick up CM. Since you are swapping med skills for med skills it is not hard to master them.
2. Craft a bunch of area C poison.
3. Go to the village and find a lair of kwi or some other high number/low power creature.
4. Hit the lair once and then start chunking poisons. You will get about 400xp per creature, about 5-10 creature, and can toss about every 5 seconds (~3k xp per 5 seconds is far faster than any other method). So it only take about 5 min to cap exp. You can find a lair less than 1k from the village so the drive time is not large.
5. Dont kill the creatures. Equip a weapon you are not certed for. When you cap hop on your bike and go to the village then come back to the same lair (it will respawn and be healed).
Using this method you can cap your exp and exchange it in less than 10 min. I think I averaged around 7-8 min per cycle..
When you are done with the grind pick up doc again. You can do the entire branch in weekend so you will not be without doc for very long.
All of the resouces for making area poisons are machine harvested so they are not expensive. If you can find a master CM to craft you 75MU poison in bulk then you can just get 4004 CM. The down side is that the exp per target is a function of the eff (poison and CM) so you will not get as much exp per toss.
The other nice thing about the CM grind is that you dont need a partner.
This method requires you to be ATK but in the end is faster than than the AFK method.
Interesting...I'm already a 2244 CM, so I can try it out.
MyT_Chicken wrote:
FeistySheister wrote:
or you could just sit on your pike masterfully and spin...atk of course!!
Awww.....poor little baby got his feelings hurt by a small dose of reality about the profession.
Actually poor little baby didnt get HER feelings hurt about your version of reality. Where in this thread did I ever say that I afk macro? I didnt. And I dont. Yet when I ask why everyone gives such a sh!t all I get in response is a bunch of crap about my panties being in a bunch and accusatory comments about not having honor or knowing my profession.
So please refer yourself back to my original post, read it slowly, and answer the question without jumping to conclusions or making assumptions about how I play. Fiction is fun, but if your really all that concerned about how I play, ask me a direct question.
Thanks a Pantload,
Seepatay
FeistySheister wrote:
Actually poor little baby didnt get HER feelings hurt about your version of reality. Where in this thread did I ever say that I afk macro? I didnt. And I dont. Yet when I ask why everyone gives such a sh!t all I get in response is a bunch of crap about my panties being in a bunch and accusatory comments about not having honor or knowing my profession.
So please refer yourself back to my original post, read it slowly, and answer the question without jumping to conclusions or making assumptions about how I play. Fiction is fun, but if your really all that concerned about how I play, ask me a direct question.
Thanks a Pantload,
Seepatay
Your the one that keeps bring up honor amoung a profession, not I, so maybe you need to go back and read the thread for yourself.
This game is fun, and frankly I could give a rats @$$ how you play. Youdon't need to say that you used macro's to master Doctor, I can tell just by your additude andlame come-backsthat you *DID* and *DO* use macro's for this profession. For someone such as yourself that speaks so poorly about the profession you "Know", you sure don't act like you know anything except how to sit in Cnet and sell your buffs.
This is a Support profession. It's not designed to "win the game". You don't need to Master Doctor to be good at it; you just need to play it. A Master Medic can heal just as well as a Master Doctor but you already knew that....or not.
Grinding is not a requirement, it's an excuse not to play a profession to it's fullest.
So if your so content on making a fool out of yourself againhere is your direct question. Here is a quote from you, basically stating that its ok to macro if "they are tired of it".
FeistySheister wrote:
The 80k cap sucks really bad, so if someone runs a macro because they are tired of it whats the big deal?Its just a grind like the other 2 million ones in this game already being used
You claim to never have used macro's, yet you endorse the use of them so very well. Why?
I'm getting really tired of tossing poisons and buffing folks and getting no more medical xp, while I have more than 600k pistol xp (and 60k combat) and no cap in sight. Poisoning critters next to the Village is starting to look better and better.
Message Edited by Aurelius_Pendragon on 01-29-2005 12:09 AM
Because somebody macro'ing doesnt stop me from healing, buffing, hunting or standing around doing nothing. If it doesnt hinder what I want to do then I dont care. And I dont claim to never have used macros I havnt, but if I wanted to I would because I can. Before you get arrogant and start presuming you know about how I play again heres a few pointers:
A) I dont buff at cnet---I hate that place and do my best never to go there.
B) I very rarely sell buffs. I buff known imp pvp'ers for free and i dont buff rebels at all.
C) I make my moneybysellingharvested resources to doc crafters and by selling loot.Being a doctorkeeps me and the people I knowalive, buffed, and poison/disease free. I dont need to grind, I get more than enough xp from doing the above on a daily basis.
D) I spend quite a bit of time in the theed med center healing people in exchange for whatever skills their character can provide, slicing, weapons, armor etc.
Now tell me all about myself--because you've done a piss-poor job of defending why afk macros are bad, and your method of flaming everyone who asks why is sure to make people who were on the fence about it not give a crap anymore.
Aurelius_Pendragon wrote:
Guys...can we return this thread to the original topic? Is it fair that combat types make maybe 4 trips to the Village where docs have to make 20?
I'm getting really tired of tossing poisons and buffing folks and getting no more medical xp, while I have more than 600k pistol xp (and 60k combat) and no cap in sight. Poisoning critters next to the Village is starting to look better and better.
Message Edited by Aurelius_Pendragon on 01-29-2005 12:09 AM
Nope, I dont think its fair at all. Especially since Dathomir is a dangerous planet with plenty of opportunities to get knocked off of your bike and killed on the way to the village. Even combat templates dont risk riding that 6000m unbuffed, so a crafting doc better keep their fingers crossed and watchfor the red dots!! its an oversight that I hope will soon be corrected to reflect how quickly docs gain xp.
Don't hold your breath waiting for that to change. The entire village system is designed to be slow. Because it is very easy to get med XP, the multiple trips to the village are what slows down those who are grinding senses XP.
FeistySheister wrote:
Aurelius_Pendragon wrote:
Guys...can we return this thread to the original topic? Is it fair that combat types make maybe 4 trips to the Village where docs have to make 20?
I'm getting really tired of tossing poisons and buffing folks and getting no more medical xp, while I have more than 600k pistol xp (and 60k combat) and no cap in sight. Poisoning critters next to the Village is starting to look better and better.
Message Edited by Aurelius_Pendragon on 01-29-2005 12:09 AM
Nope, I dont think its fair at all. Especially since Dathomir is a dangerous planet with plenty of opportunities to get knocked off of your bike and killed on the way to the village. Even combat templates dont risk riding that 6000m unbuffed, so a crafting doc better keep their fingers crossed and watchfor the red dots!! its an oversight that I hope will soon be corrected to reflect how quickly docs gain xp.
Message Edited by Obata on 01-30-2005 02:26 AM
Message Edited by Fremen_Feyadkin on 01-30-2005 02:02 AM