Doctor Archive
Thread: Area poison/disease cures are bugged....they heal the enemy!
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KingLuka
Wed Aug 11, 2004 10:59 am
#14
Scrapdog wrote:
IMO, to further the argument, why would it not be intended?
If it's an area cure, same as cm with area heal, how and why would it be to a target. It would seem to me it would be to an area, not to a target.
I like the idea and I think both area heals for cm and area cures should both work like that, like it or not. If you have 10 guys in combat scattered about in a 20 meter radius in battle, what makes you think that you would only be able to apply it to your 10 guys. To me, that's what is unrealistic. (did i just refer to something in star wars as realistic /slapself)
Food for thought....I don't think it is bugged imo.
If it is an "area" issue, why doesn't it happen with poison/disease? The only thing I see being mentioned, is the area cures/heals (i'm guessing this is stims) This was, at one point, a complaint from the PvP community on my server. If it is an "AE" then shouldn't it affect both factions/opposing groups, anyone that gets caught in the "cloud" of biowaste that was just released? I don't think this is a bug, i think it is something stupidly done intentionally. Because it just doesn't make sense that it would effect the heal side of the AE and not the other.
SmarticusIOaG
Thu Aug 12, 2004 10:53 pm
#15
I for one agree that the cures, heals, and poisons that have area effectshould be completely AOE, hitting everyone friend or foe. Just dont give a TEF against your own faction/guild - thats just silly. As long as your poison hits ONE red, let it ride that way. Maybe it'll make the CM's think before they throw.
Thenagain, that would be yet another nerf... and they just got one nasty nerf here this week.
I still think we shouldnt have gotten the AOE poison heal in the first place, CM's should, but i'm probably fairly alone on that one.
Just my 2 cents.
Mahabret
Fri Aug 13, 2004 4:37 am
#16
Nope, you're not alone - I'm also master doc, and I also feel like the CM's should have the area cures. Then again, I also think that they should target everything in an area, regardless of whether it's friend or foe. But what do I know? I'm just a crafting doc 
floogy
Fri Aug 13, 2004 4:38 am
#17
I gotta stop going to these profession forums, theyre bringing me down.
Mmaxx
Fri Aug 13, 2004 4:41 am
#18
If you are looking to further reduce the effectiveness of the CMs by making area poisions and area diseases affect everyone, then shout for all area attacks to affect everyone. Every area shot, area swing, area flame, all of them. Trying to further limit the usefuless of one class but overlooking the similarities in other classes is pretty close minded.
If your argument is that "an area poison is obviously a cloud of poison, it would have to affect everyone" try to guess what a flame thrower would do to a group of people. Friendly fire is turned off in this game and if it is to be turned on for CMs then it is to be turned on for ALL professions.
Jo'ran
LadyMalice
Fri Aug 13, 2004 8:14 pm
#19
I have to agree with mmax here. Coming from FPS games to this, my first mmorpg, friendly fire is something I was quite used to. Seems unfair to target one specific profession here. All of these AOE attacks/cures should have a chance to hit everyone in the area, not just who you want it to hit, that rips any sort of strategic thinking out of pvp.
I do understand why the new area cures were given to docs instead of CM's, quite simply the docs had very little chance of keeping up with CM's in pvp. This is a tool to help counter CM's and make docs more useful in pvp, simple as that. No class had a realchance of countering a CM effectively before, except maybe the "fight fire with fire" cli'che. On the CM's side i can see how you feel jipped by this, but it does make sense to me and i'm sorry you guys have been screwed over lately, but until now Master Docs really had no pvp use past the buffs they provided before hand, unless they were also a master combat profession.
I only think the AOE cures and heals should fall under the friendly fire clause if ALL AOE actions did too...picking and choosing is not cool here, cut it out, or go all the way...shouldnt be an inbetween in this case.
Cool_james_2005
Fri Aug 13, 2004 11:03 pm
#20
I would have to say i agree you cant make it heal only "Some"
Pasey
Sun Aug 15, 2004 3:27 am
#21
SmarticusIOaG wrote:I for one agree that the cures, heals, and poisons that have area effect should be completely AOE, hitting everyone friend or foe. Just dont give a TEF against your own faction/guild - thats just silly. As long as your poison hits ONE red, let it ride that way. Maybe it'll make the CM's think before they throw.Thenagain, that would be yet another nerf... and they just got one nasty nerf here this week.I still think we shouldnt have gotten the AOE poison heal in the first place, CM's should, but i'm probably fairly alone on that one.Just my 2 cents.
With that reasoning, shouldn't any area attack hit everything in the area? It doesn't work that way with rifles, TK, or any other profession that I'm area of except these two.
Brainplay
Sun Aug 15, 2004 4:44 am
#22
LadyMalice wrote:
I do understand why the new area cures were given to docs instead of CM's, quite simply the docs had very little chance of keeping up with CM's in pvp. Have no clue why you were given area cures. They had a poison mitigation spice set up for the smuggler revamp. They could have generalized it to all poisons and toyed with the mitigation as far as a 75% if they wanted to. Mitigation would have given players more survivability, less reliance on doctors, a balance since it was a boon with a drawback, something they could carry with them at all times, given smugglers some love (which they really needed), given doc's more time to cure.
I only think the AOE cures and heals should fall under the friendly fire clause if ALL AOE actions did too...picking and choosing is not cool here, cut it out, or go all the way...shouldnt be an inbetween in this case.CM's have asked for basic fixes to these things a long time ago but the dev's of course ignored us.
skeetzo
Sun Aug 15, 2004 5:31 am
#24
whoops that was meant in response to.
*im a doctor AND a combat medic (mastered both) and i dont know what forum to trolll AHHHHHH!! someone tell me where to trolll ahhhhhhhhhhhhhhhhhhhhhhh *
Aeron-Blackthorn
Sun Aug 15, 2004 8:14 am
#25
That's funny....
Sort of like a flamethrower in group not setting your own people on fire.
Not logical.
Area heals heall everything in that area.
Yeah.. yeah I know it's broken...
But it's still funny.
SpunkyKuma
Sun Aug 15, 2004 9:24 am
#26
Figures, more content more bugs (or repeated ones). Still don't know why CMs don't poison/disease themselves when within range of area throws, commandos hurt themselves when they throw a grenade within range. I haven't made any area heal packs yet, I've been using the single disease/poison cures still.
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