Doctor Archive

Thread: CU OPINION POLL POS 30 NEG 110. CU is LIVE so what's YOUR opinion?

After5CST
Thu May 12, 2005 8:52 am
#209

I like the CU well enough. It's got a lot of rough edges ( bugs, etc. ) that need to be addressed, but overall the system is workable to me.


I can see how the long-time SWG players might be less enthusiastic, however. After all, they'd spent a great deal of time learning the old system, tweaking it, and building characters under that ruleset -- and now they know little more ( and maybe less ) than a much less experienced player like myself.

TarMangani
Fri May 20, 2005 7:56 am
#210

So it's 30 Positive, 110 Negative.


we've been live a little while now however so are opinions changing?





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banglor88
Fri May 20, 2005 8:20 am
#211

the CU is amazing....best time i have ever had in the game after playing it for almost 2 years now....large scale combat is much faster paced...and the not have to take 15 min to buff everytime u want to log on is soooo sweet....any one who voted negative should have played the game for more then a hour before they voted...


The game has been a bit buggy since the CU but that is the case for every expansion or major update they have done with everygame ever made....soe is doing fine...stop complaining ...get back in game...and start buying my stimpacks lol...


Cya all the the battlefield (i hope)






Fatzoland
Usagi-Yo-Jimbo / Yaza Ranscor / Mosenec Ranscor
Vendor Location: Next to Shuttleport in Mt Doom on Lok
Cyberon
Fri May 20, 2005 9:53 am
#212


This is actually a hard poll.

The change that CU brings - POSITIVE


The pushing of CU to Live before even the most simple bugs where removed - NEGATIV


The conversion rate of the buffpacks, and their general usefullness - NEGATIVE



But in spite of that i go POSITIVE





"Could you please repeat that? You want a what? A Buff? Yes i am a Master Doctor, but you want me to apply a buff, are you sure?" - Serf being surprised that someone wanted a buff.
"Now follow my directions: Follow me, then..... hey what are you doing stop, stop *UGLY BLASTER SOUND* dammit i told you to follow me, not to run into that room with that large turret" - Serf to eager guildmate in the warren.
"Why are you looking at me?, im not here, really im not, this rifle is just a fake, i promise" - Serf to angry Ancient Krayt Dragon.
"Muhahaha im indestructable" *BOOM* - Serf realising that his trainer TIE might not be able to take on tier 2 enemies.
I-O-VIE
Sat May 21, 2005 3:04 pm
#213






Obata wrote:





Darksfallen wrote:


I agree completely. But harness is no different from a special bar, a wand of healing with X charges is no different than stims. The suspention of disbelief is the issue here.








Suspension of disbelief would be much easier if healing still required consumable meds. In the new system, that's not the case.






un?...are you all talking about the samne game. this is ..er...was "starwars"


d4mit Jim, i'm a doctor not a combat medic!






Ihivoie Cresting Master doctor/rifle
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
I-O-VIE
Sat May 21, 2005 3:30 pm
#214






SantosL wrote:
Just, for a moment, look at where the negative's fall into:

1) Crafting
2) Skill points
3) Change in play style

On point #1, we have arguments that it's not good that crafting is going to BE/Medic. Also, people feel that buffs will not be needed and Doctors will not be able to make money with them. And we have people with stockpiles of resources thinking they will be useless.

I think these are all interesting arguments, but we have zero proof any are valid except that the crafting trees are moved. Being in a player run economy, we can not begin to imagine what the going rates for the changed buffs will be, and have no idea how buffs will play a role in the new system. And until we have hard data on what schematics will be using what resources, we can't start saying all the current Doc resources will be useless.

We need to stop thinking about the game in the current system, and realize that the new system is going to be totally different. This plays along with #3, and might be the most valid of all the negative arguments. Personally, I think it's too soon to complain about the play style changes until we see how Doc will fit into the big picture. Heck, we don't even know what skills we are retaining, what is gone (beyond crafting tree), and what new skills we will gain. Until we have that, we're just playing guessing games.

And with point #2, the Devs stated that all elite professions based on combat, including Doc, will be having changes to pre-reqs to balance them out. Complaining that you will not be able to double-master Doc with a different combat profession is still thinking in the old system and assuming Doc will require Master Medic, for all we know we might need only one or two medic trees to get Doctor novice.

We, as a group, need to look at things rationally. Too many of us are flying off on wild tangents, assuming the worst. Using harsh words and unproductive posts will do nothing to benefit us. If we expect to have any say in what happens to our profession, we first need to find out what is changing, what our role is going to be in the combat system, and move on from there.

Until then, we have to be patient. Posting out of rage thinking all your millions of units of resources are obsolete will do nothing but give a negative atmosphere to the forum here, and as I've seen in the past, the Devs will stay away from any negative areas when they post. So if we want more information, perhaps we need to be more civil about it.

I haven't flamed a single other player regarding their views on the changes to the profession. I hope to recieve the same amount of respect, and we owe it to all our fellow players.





Are you convinced now? no flame just an after the fact obsevation


d4mit Jim, i'm a doctor not a combat medic!






Ihivoie Cresting Master doctor/rifle
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
I-O-VIE
Sat May 21, 2005 3:41 pm
#215


NEGITIVE


d4mit Jim, i'm a doctor not a combat medic!




Ihivoie Cresting Master doctor/rifle
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
SantosL
Sat May 21, 2005 3:45 pm
#216

Can I change my vote?

I vote big negative now - Doctor is not worthwhile when a person with 3 boxes in jedi is a more efficient and effective healer.



--
SantosL Halper
Master Doctor / Master BH
SantosL
Sat May 21, 2005 3:48 pm
#217

And in reply to my original positive posts - I was wrong :-/

The combat docs looked great, things were supposed to be more group based and Doc was supposed to be viable again. But then our heals got the big nerf (700ish for the best heal? Combat medics were supposed to have mid-grade heals, not us), and Jedi Healer got a bigger boost (1000 heal with only 2xxx healer, that can essentially be spammed?).

/sigh

So disturbing to see what happened to us. The CU should have been the best thing to happen to the healer professions, and they essentially nerfed us into uselessness.



--
SantosL Halper
Master Doctor / Master BH
captenjonny
Sun May 22, 2005 1:51 pm
#218

CU BLOWS!



Captain Jonny
Snigo
Mon May 23, 2005 11:08 am
#219

NEGATIVE!!!


Overall, if the CU had actually done the things it was supposed to and actually worked like they claimed it would it might not be so bad. However, onesystem with some problems was replaced by a different system with even more problems.


I enjoyed making my owns meds and healing people in a fight. Now, I can't make my own meds unless I give up some of my combat skill which allowed me to get into a fight and heal people without having to worry too much about healing myself since I wasa fencer with great defenses. Icould deal with having to buy meds from someone elsealthough I'd miss that part of my playstyle.


Our weak heals are a joke, we are no longer effective healers and add little to a group. Yes, we can still make a difference but it's such a chore it's not really worth the effort. The new icons, particle effects and group bars make it an unpleasant chore to keep track of what's going on, instead of an exciting challenge. I honestly do not feel this is just a matter of getting used to a new system but a fundamental design change. It's no longer a system I enjoy.


We've lost our distinctiveness. There are foods to cure poison and disease now. Elite combat profs can remove states themselves. CMs can now rez as well as docs and there's that rez arm quest reward as well. Our buffs are comparable to food and spice buffs which people can apply themselves.


Despite the emphasis on grouping, there appears to be a design change to make professions less distinct and remove interdependencies. Yes, we can still use other people, but we don't need them for those extras that can make a difference. Combat is everything and if a change will make life easier for combat players at the expense of non-combat players then that's what will happen.


I loved the variety of things I could in SWG, that's what kept it interesting and challenging for me. Now, it's become too restrictive and boring. Coupled with the attitude of throwing out publishes that are no where near ready and treating the paying customers like dirt, it's destroyed the fun.



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Calladen
Mon May 23, 2005 8:46 pm
#220

Negative

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