Doctor Archive

Thread: resource requirments for new meds..for those thinking of doing BE crafting

diepa
Thu Apr 14, 2005 4:42 am
#131






Darksfallen wrote:








Eskie wrote:

Yes. Essentially de-valueing our current stockpile of resources. Docs bought those resources because they offered a great benefit while crafting. If they hadnt had any use, they wouldnt have been valueable. But with their use going away, their value also goes away. Sad enough, if you ask me. Current crafting docs would have been better off not stockpiling the good resources, but stockpiling cash instead. Sad enough, if you ask me


I would rather devalue the 10s of millions I have now than for it to continue to happen into the future presumably forever.


I have yet to see any solid reason why this change is _neccessary_, because if there is not a very good reason behind doing this, one could say it is griefing players.


LoL Because they have nothing betterto do that to piss off player and make them quit? Right...These are no longer Doctor meds, as such they are no longer resigned to requirements for items that no longer exist, they are more in line with what BEs have as requirements.










Right, the insane amount of CM components are there because all BE's are currently CM's as well. Same with the smelted metal, BE's are currently going through a ton of that.

Message Edited by diepa on 04-14-2005 06:41 AM

diepa
Thu Apr 14, 2005 4:45 am
#132






ajjordan wrote:





Katosan wrote:


This is like a train wreck.... I'm just staying to see how bad it can get....


K... let's break this down....


50 Reptilian - When was the last time you saw a good spawn of this on a critter that dropped more than 30 units?


100 Plumbum Iron - And it gets even better.


75 Talus Scaley Hide - Break out those Talusian missions!!! You can get really BIG ones!

75 Milk - Sqeak, Squirt, Sqeak, Squirt - At least we have pickets... but those will probably all be male after the CU


100 Colat Iron - At least I know where I'll be selling my worthless armorsmith metal!!!


100 Dylinium Intrusive Ore - OMG


50 Endorian Mollusk - Here shellfish shellfish shellfish


175 Kammris Iron - YAY....I am gathering all those AS metals together in ONE big pack!!!


50 Corellia Crustacean - Getting out my hip boots... let's go trolling


150 Mythra Copper - K now.... Archi metals were at least not touched yet..... this is getting close to the caboose.


28 Eleton Reactive Gas - weeeeeeeeeeeeeeeeeeeeeeeeeeeee


24 Tolium Reactive Gas - AND THUS THE COMPETITION FOR BOMB DROID GASSES BEGINS.





Message Edited by Katosan on 04-09-2005 04:53 AM



Voritors give good drops of this I think.







Voritors give carnivore meat
Rehavam
Thu Apr 14, 2005 5:01 am
#133

Just found out Talusian Scaley just drops from mites on Talus.... good luck getting large stacks



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

pugguh
Fri Apr 15, 2005 12:09 pm
#134

hi everyone.......sorry for having to start this madness.....I've personally tried my hardest these last couple days to be optimistic and think of idea's to put forth but honestly I'm just done with it all....doc really grabbed me hard for a long time like no other experience in gaming ever did and to know in just a few seconds that all that made it so great is going to die for the sake of some twisted idea of "balance" has killed the SWG spirit within me. the doc profession had total of one small flaw in it in the overpower of the buff packs we all produced these last months....thats all......in every other way SWG offered adifferent experience to anyone wanting to RP in the role of healer by making it a difficult yet rewarding journey to craft the meds that would save people in the end. no magic or mystery to it but plain sci-fi goodness. thats all dead now and so is my desire to continue any part of what once was for me. I had thought that even without doc in the post CU I could be happy ina role of miner for those in need of one....trolling for good spawns and reselling those resources for a desent price but honestly this last couple of days even that seems usless and a waste of time to me. my only glimmer of hope for SWg is maybe the CU will make this a fun combat game after all and i can find a enjoyable experience there for a time.....but to see the best crafting system ever created trashed in the name of progess (and i mean ALL crafters) is just a sad thing to see......raise a glass to the AS my friends............it was a good ride...........



Czar'rok- medic (sig under construction....)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we."
Washington, D.C., Aug. 5, 2004 George W. Bush
oike
Sat May 07, 2005 11:29 am
#135

i to dissipointed that they have destroyed a good crafting game all in the name of TRYING to get new younger kids to play a simple kill game. i starting to look for another game that understands some people do have brains a would like to have more than simple kids kill game.



Oikes' Meds - "Expert Quality Stims and Medical Supplies"

Oikes - 12 point and FS Exp/Assembly Master Bio-Engineer

Oike - Master/FS Doctor and Master/FS Swordsman
Whynot - Master Merchant and Shop Owner
Shop - South of Coronet - (190, -5500)- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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