Doctor Archive
Thread: Aurilian Plant
Message Edited by PantieRaider on 09-11-2004 07:11 AM
Message Edited by CrashNgoBoom on 09-21-2004 08:30 AM
There are two meters :Status and growth level
Status-how healthy the plant is
Growth level- how quickly status will go up/how quickly plant will change levels/grow fruit
There are 3 stages of the plant
beginning
Small Aurillian plant:Small several leaves
grows to
Aurillian plant: bigger and has a stem growing from it straight up
grows to
Large Aurillian plant: Much bigger and has a stem growing curved with a flower like object.
Only the large aurlillian plnt bears fruit. The fruit acts like a damage stimpack 1000 for each ham and is 10% filling.
The water/neutrient levels are different for each plant and change from stage to stage. Have a nice day.
yusonge wrote:Incorrect its at stage 3 that it bears fruit.And to answer the original posters question look on the game guid e forums there is a 12 to 13 page thread about this little evil thing.
I've made it to page 11 then stopped... darn it' soooooo long.
There should be one person to take all the relevant data and post it without the tons of chit-chat.
BTW thanks for pointing to i.
Natlin Majere of Eclipse
sthealth wrote:at the second stage you grow 'aurillian fruit' which give a +1000 health/action/MIND heal for only 10 fillingnow sure exactly how fast the fruit grows but people are getting like 15 a day without picking itstill, i dont think any one is certain on how to best grow the weed
Sounds VERY good! Actually too good.... can someone confirm this? And what is the durability of this buff?
RaistMajere wrote:
yusonge wrote:Incorrect its at stage 3 that it bears fruit.And to answer the original posters question look on the game guid e forums there is a 12 to 13 page thread about this little evil thing.
I've made it to page 11 then stopped... darn it' soooooo long.There should be one person to take all the relevant data and post it without the tons of chit-chat.BTW thanks for pointing to i.Natlin Majere of Eclipse
I just did, scroll up weenie
sthealth wrote:
at the second stage you grow 'aurillian fruit' which give a +1000 health/action/MIND heal for only 10 filling
now sure exactly how fast the fruit grows but people are getting like 15 a day without picking it
still, i dont think any one is certain on how to best grow the weed
lol ppl could make a buisness out of those aurillian fruits lol hahahah ![]()
~Issaacc Hunter~
~Chillin on Kauri since day one~
ggggggggggggg][cc(q)ccgggggggggggggg
http://forums.station.sony.com/swg/board/message?board.id=Forcesensitive&message.id=638
Message Edited by Derp-on-Flurry on 03-03-2005 07:22 PM
Villager: Sivarra Mecheaux (5391,-4075)
FS Branch Unlocked: Heightened Senses: Persuasion
Description:
You are asked to create medicines with which to treat injured and sick villagers.
You will need a Doctor with Master Doctor's Medicine Crafting (Doc:0004) in order to craft the cures. You’ll also need a droid with a private food & chemical crafting station built in to allow experimentation.
To create the required cures you will need to control the medicine through experimentation and use various qualities of resources. Each cure requires 10 Metal and 5 Flora, with Overall Quality (OQ) weighing 66% and Potential Energy (PE) weighing 33% for experimentation. It's best to bring both high and low quality resources so you can hit all the various experimental ranges.
Through multiple applications of the different medications you'll be able to cure the symptoms of the sick. The medical droids will help you administer the cures to the patients.
Symptoms and the required experimentation for cures (overlap is due to decimals):
-
fever = 0-8% experimentation
-
vomiting = 8-16% experimentation
-
open sores = 17-25% experimentation
-
puss filled lesions = 25-33% experimentation
-
erratic heart rate = 33-41% experimentation
-
respiratory failure = 42-50% experimentation
-
lost vision = 50-58% experimentation
-
partial paralysis = 58-66% experimentation
-
violent spasms = 67-75% experimentation
-
bloody cough = 75-83% experimentation
-
swelling = 83-91% experimentation
-
internal bleeding = 92-100% experimentation
After curing the initial 5 villagers you will unlock the FS branch. You can then cure an additional 5 villagers (extended) for a reward, and even another 5 villagers after that (extra cures) for a very unique reward!
Note: It’s important that you talk to Sivarra every time you cure 5 villagers! There’s no indication when you have completed each set so you must request the reward yourself from her (and ask to help with more so you can get the further rewards).
Reward: Cure 5 villagers to unlock the FS branch, cure 5 more villagers (10 in total) to unlock an Ice Pendant necklace with Combat Medicine Experimentation +5, and finally cure 5 more villagers (15 in total) to unlock an Aurilian Plant for your house that needs Watering and Nutrients. If properly taken care of the plant can grow large and bear special vitalizing fruit (a Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance that it could die...
Message Edited by jcesare on 03-03-2005 04:11 PM