Doctor Archive
Thread: Why'd u take doc.....
I had a Doc pre-CU.
Post CU, everyone claimed Doc sucks...
Guess what? They were wrong ![]()
I now have two Master Docs because I took the time to learn to play the class properly post-CU. Doc/Pistols/4000CM and I can heal anything that gets thrown at me. Doc/TKM and I can tank 2 L82s, 3 if I work hard... and still kill them solo ![]()
I solo, I group, I PvP, I rock ![]()
PurpleWarrior wrote:I had a Doc pre-CU.
Post CU, everyone claimed Doc sucks...
Guess what? They were wrong
I now have two Master Docs because I took the time to learn to play the class properly post-CU. Doc/Pistols/4000CM and I can heal anything that gets thrown at me. Doc/TKM and I can tank 2 L82s, 3 if I work hard... and still kill them solo
I solo, I group, I PvP, I rock
As a doc/tkm how do you stop getting knocked down?
its so frustrating and you cant get up for ages.
There doesnt seem to be any dizzy state applied that can be treated as before, just a knock down that cant be counteracted
Post-CU.. i am still trying to learn how to play Doc again in the field. This weekend i learned a lot and can handle heals for the full group as long as i am not tanking as a TKM. but still can handle the group (with one or two incaps now and again).
After all is said and done, i still like the profession but i feel that they really hurt those of us vet's with the CU.. i am not a sipporter of the CU, but since i want to play in the realm of SW, there is really nothing i can do but learn it and master it..
Fanitboy wrote:
PurpleWarrior wrote:I had a Doc pre-CU.
Post CU, everyone claimed Doc sucks...
Guess what? They were wrong
I now have two Master Docs because I took the time to learn to play the class properly post-CU. Doc/Pistols/4000CM and I can heal anything that gets thrown at me. Doc/TKM and I can tank 2 L82s, 3 if I work hard... and still kill them solo
I solo, I group, I PvP, I rock
As a doc/tkm how do you stop getting knocked down?
its so frustrating and you cant get up for ages.
There doesnt seem to be any dizzy state applied that can be treated as before, just a knock down that cant be counteracted
there is a 'knockdown' recovery... look in 'ctrl + a', pretty sure it is under the combat tab..
Yup - Novice Brawler box...
goldflame wrote:
Fanitboy wrote:
As a doc/tkm how do you stop getting knocked down?
its so frustrating and you cant get up for ages.
There doesnt seem to be any dizzy state applied that can be treated as before, just a knock down that cant be counteracted
there is a 'knockdown' recovery... look in 'ctrl + a', pretty sure it is under the combat tab..
I took master doctor for my own purely selfish reasons. So i can survive longerif i am out soloing. So I can buff myself and my guildmates. So i can res my guildmates and others. So I can tank a little better and a little easier. The bacta infusion is an amazing ability in my opinion. I rezzed one of my guildmates who is a jedi after he was defeated by a bh. Ok, so i took master doc not make money but to help myself and my friends out.
It is another good day to play the CU.
I took Doc/TKA because:
- I like helping other players. This is theprimary reason that, although I've re-specced back and forth between TKA/Doc and TKA/CM, I've always come back to Doc. A CM outside of battle is unable to help others with wounds ( or, to a lesser degree, buffs ).
- I like the ability to be self-sufficient. Post-CU, I can adventure perfectly fine with nothing in my inventory ( not that I do, as I'm too lazy to take stuff out of my inventory until it gets full ). I haven't and won't reach self-sufficience ( still need Entertainers for BF, and crafters for speeder bikes ), but right now I have a minimum of shopping I have to do in order to go adventuring. Since my play time is limited, I like to be able to skip prep work when I want to.
- I receive a certain satisfaction in group adventuring by keeping the others alive. It's a challenge (sometimes more of a challenge than others) to me to keep my group standing,while they do the killing.
- The occasional "thank-you"s I hear from other players ( particularly after a harrowing rescue and /revive in hostile territory ) are nice to hear.
- The rare tips are nice to have.