Doctor Archive

Thread: the jump from enhance packs D to E...worth it?

stax-romark
Wed Sep 03, 2003 2:54 pm
#1

is it?



i guess i am asking is it worthing going all the way to master doc?



and also..taking the CM ranged healing? is that just for the cm's ae stims or will that add range to doctor heals?






Stax
Zerona
Wed Sep 03, 2003 3:04 pm
#2

No such thing as Enhance E-packs. Assuming you are referring to Wound E-packs, I would ask you how often you come across people or pets that have been diseased to full blackness?



Zerona - Intrepid Master Doc/Pistoleer
Legende
Wed Sep 03, 2003 3:30 pm
#3

Aye, no Enhance-Es... But in retrospect, I crafted a Stim-E, and it was crap. Using the same components I get 811/44 Ds [geared for effectiveness, not charges], while with the same experimentation and successes i get 868/49 Es... definitly not worth the increased cost IMO. I wouldn't be surprised if other Es were the same way.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Slimjim_Iapkre
Wed Sep 03, 2003 3:40 pm
#4

Stim E's can get much better. I made some 1088/54 Stim E's yesterday...



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
DrengenOrtman
Wed Sep 03, 2003 3:47 pm
#5

I dont use anything but E stims, for just 1 extra BEC there are alot more charges in a pack, I get around 65/ 900 when I am done with experimenting, most things get healed in one hit and with smaller impact on mind.


In wound packs I dont use anything above C, and thats just for Health and Action, for all secondary stats B packs are more than enough in most cases.


I only use adv. components in everything

Legende
Wed Sep 03, 2003 3:55 pm
#6



Slimjim_Iapkre wrote:
Stim E's can get much better. I made some 1088/54 Stim E's yesterday...



Oh yes, I'm well aware that they can get better... 1000+ Stim Es and such, I knew about... but how are they in comparison to your Stim Ds? I know that for me it is a minor difference but perhaps it's a resource thing? What is the resource requirements for Es, maybe it's a specific thing that I wasn't using a high OQ resource like my Ds. Hmmmm, I'll look into it further, thanks for reminding me of that.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Legende
Wed Sep 03, 2003 4:00 pm
#7



DrengenOrtman wrote:

I dont use anything but E stims, for just 1 extra BEC there are alot more charges in a pack, I get around 65/ 900 when I am done with experimenting, most things get healed in one hit and with smaller impact on mind.

In wound packs I dont use anything above C, and thats just for Health and Action, for all secondary stats B packs are more than enough in most cases.

I only use adv. components in everything





Right now I'm using Stim-Ds in normal situations, Cs when I'm hangin int the cantina healing ppl... As for wound packs I use Health/Action Ds and Stat Cs, tho the Health/Action Ds might be a bit over the top. For Stims, if I can get good resources for Es [assuming it is my resources keeping them down right now], I'll move up to those.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
Slimjim_Iapkre
Wed Sep 03, 2003 4:14 pm
#8




Oh yes, I'm well aware that they can get better... 1000+ Stim Es and such, I knew about... but how are they in comparison to your Stim Ds? I know that for me it is a minor difference but perhaps it's a resource thing? What is the resource requirements for Es, maybe it's a specific thing that I wasn't using a high OQ resource like my Ds. Hmmmm, I'll look into it further, thanks for reminding me of that.






Well, stim E's specifically require berries and fiberplast, as I remember. So if you were using high OQ organics/inorganics for your stim D's, and low OQ berries and fiberplast for your stim E's, I'd guess they would come out similar.




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Legende
Wed Sep 03, 2003 4:20 pm
#9

Ahhh yes, Berries... that explains it then. The only berries I carry on me are Dantooine Berries, which are of course of low quality.

I'll have to seek out some high quality Berry Fruit after the resource shift that's finally supposed to come to us on Shadowfire.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

A tribute to CSR-TerryS || Best SEA ever!
MorvenDee
Wed Sep 03, 2003 4:22 pm
#10

I've taken Stim E to 1110 base heal. Experimented for charges instead, I've hit the 70s.



Tale
Palinya
Wed Sep 03, 2003 4:54 pm
#11

Unless you are healing pets, E's can be overkill. No point in using an E when a D is already a complete heal
ramonaWoo
Wed Sep 03, 2003 6:52 pm
#12

re: the healing range


I just broke into CM from Doc... I have not noticed any change in normal stim healing range now that I have some CM range skills


still around 6-7 meters for all normal stims... above that /healdamage will revert to ranged stim if they are present


can any higher lvl CMs confirm this?

Slimjim_Iapkre
Wed Sep 03, 2003 8:28 pm
#13

ramonaWoo: I don't think having CM skill changes how regular stims work at all. It only allows you to use ranged stims, and other CM specific items. So I wouldn't expect normal (non-ranged) stims to have any different range than they did before.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
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