Doctor Archive
Thread: Nothing matters but a buff, doctors screw the game
Ithought I could write my opinions here and see if there are doctors that agree on my thoughts.
I heard about it when I first started to play, and did not wanted to believe it. But now I know that doctors are the essence of Starwars Galaxies. No profession are equally important, and that profession alone change how the entire game works.
Commando, Bounty Hunter, Teras Kasi Artist... Chef... it makes no difference. Its all about *ARE YOU BUFFED OR NOT*
Being a good bounty hunter is not about tracking down a target, using tactics, knowledge and skill to take them out. Its about knowing when his/her doctorbuff runs out.
Being a daring hero, running deep into a cave where no normal people wishes to go, is not about heroism and challenge. Its about using up the well spent 12k on your latest doctors buff.
Whats the use of bothering with blood, sweat and tears while doing 5k missions when you can do 30k missions without getting harmed after a buff? You can finish six-ten missions during that time, earning more than anything else would give you, and you would probably not even being harmed by it.
When one mechanic in a game, replaces all others, its too good. Thereby, doctors are too good for this game...
Best Regards
JemyM
Farstar: Halis Korban (M.D.)
The grass is always greener...
Like any profession, you'd be amazed at how difficult it is to turn a profit in Droid Engineering. It takes months and months of setup and factories. All of which has to be financed. Along with Architects we have some of the biggest and hardest resource requirements. Quality of resource is everything and CPUs can be pretty expensive.
I myself have to *have* to have 5 factories and 3 shops in order to sell droids at a reasonable level not to mention our professions almost necessary requirement for Master Artisan too.Although I can't speak for all other DEs, my droids and consumables are always priced to sell reasonably, but I know from experience that others see droids as a one-time-sell, and so feel the need to recoup their costs on the expendables... like batteries.
Its bad enough in solo groups having to listen to the whining, foul language, and general cry-baby-ness of some of the players. If they reduce overall buffs back to the size of mind buffs, you will have to choose your food wisely, and spend a lot more time thinking about what you are doing.
Until the rest of combat is balanced, buffs should not be touched. For PVP, a quick and easy solution would be initial rules are no buffs except food buffs, and no armor. I think a lot more people would do it then, and doctors/medics would be in high demand. I was wearing no armor the other night and was jumped by somebody in full composite. I knocked them down and went through 3 unarmed hit 3's on them and did little or no damage. It really stinks that the only way to beat somebody in PVP is to knock them down and mind hit them.
Oh well, my opinion is only that, my opinion.
I am not saying that Doctors earn much. I do not consider it unfair that even players that plays Doctors should be able to earn their living and pay for the resources.
Armorsmiths that produces special built armors, smugglers that slices weapons, chefs that produces high quality food, doctors that produces stimpacks and heal people, dancers that offers cure of bf in the cantina... all of this are game mechanics, that together work very well. Instead of slicing your weapon, you can try to find a better weaponsmith, and slicing is disliked by the empire. Running back to the cantina after a fight dont change the game. Having good stimpacks dont change the game either.
The food that is available is strong, but its still never more than a max 30% bonus for 45 minutes, and you cannot have more than a quota inside you, after that you are full. Its up to you what food you digest, as you will never be able to digest all types at once.
And spices are held back by the bad stuff that happens once your 'ride' is over...
All theese are mechanics, that together works well. Throughout experimentation you can improve your player, often improving one bit of you at the cost of another...
But in the end, it all comes down to "are you buffed, or are you not". I am not angry at the doctors for doing it, the doctor players do nothing wrong. I am annoyed with how the developers made the game mechanics into a place where just about everything else are meaningless as long as you have a 3h 2.5k buff.
There are other issues... I know this. But right now, nothing else matters before I got a doctor to buff me. Once buffed, I can sit back, thinking about details while I stand nude in the desert, attacking ronto's with a blunt knife.
Yes, the combat revamp might change all this... and I am really looking forward to it. Starwars Galaxies is a good game, more balanced than everything ive seen, where all professions have their uses in game. Its just sad that one mechanic as it is, outshines all others.
Now I will get back to the game, and once I found a doctor who can buff me, I will return to fight creatures on Dantoine for weapon xp.
Buffs are good, but they're not that good.
JemyM wrote:
There are other issues... I know this. But right now, nothing else matters before I got a doctor to buff me. Once buffed, I can sit back, thinking about details while I stand nude in the desert, attacking ronto's with a blunt knife.
I did Bounty Hunter. I ran the missions. I mastered the profession. I was never buffed by a doc and I had NO trouble whatsoever. Pop a muon and fire away. Would it have been faster had I been buffed? Probably, but that's the easy way out.
Which is, actually, the real issue here. Folks want the easy way out. So they go get the high powered doc buffs so they can wear the high resist armour and spam specials using their high-speed, high damage weapons at 1 second intervals(generalization).
This has led to this game being insanely easy to solo.
But Doc Buffs are NOT the sole reason for this, you have to take into account ALL the factors. Focusing in on simply Doc Buffs while excluding high resist armour, speed equations and high damage weapons will STILL leave an imbalance that needs to be corrected.
Yes, Doc Buffs are part of the problem. But they aren't the only issue at play here...