Doctor Archive

Thread: 18power/20charge ABEC or 15power/21 charge abec. which should i use for buffs?

Mafm
Tue Jul 27, 2004 3:57 am
#1

I would go for the extra power anyways. 18 charges is a lot in itself, you'll be hitting about 27 charges base value on the buffs already. Not to mention 15 power is pretty low IMO
Happymob
Tue Jul 27, 2004 8:08 am
#2

Get the charge, unless the extra 3 power allows you to break a psychological barrier that will lead to more sales. For example, if the extra 3 power pushes you from under 900 power to 900 power, it will probably sell for more. If the final packs (with all the usual doctor goodies) will produce 2500 stat buffs instead of sub-2500 stat buffs, the extra power might be worth it.


Otherwise, stick with the extra charge. A 0.33% increase in power or a 3.4% increase in charges... the value of the charge is pretty clear to me.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Menoetius
Tue Jul 27, 2004 9:43 am
#3

The charge, 3 less power in the base of the pack is only a difference of 7-8 buff points.


The extra charge means another person can be buffed.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
oiyan
Tue Jul 27, 2004 10:22 am
#4


okay thanks

Message Edited by oiyan on 07-27-2004 11:23 AM



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


oiyan
Tue Jul 27, 2004 12:20 pm
#5

Basically I am wondering if the extra 3 power is worth the loss of one charge. The would be primarily for buffs



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


oiyan
Tue Jul 27, 2004 2:21 pm
#6

okay, thing i am wondering is, can i make that 1 charge up on the final product better than i can make that 3 power up on the final product....



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


RommiLancaster
Tue Jul 27, 2004 2:28 pm
#7




oiyan wrote:

okay, thing i am wondering is, can i make that 1 charge up on the final product better than i can make that 3 power up on the final product....




If you're a 12 point doc and can get those amazing again...maybe with better resources than you used




Rommi Lancaster

oiyan
Tue Jul 27, 2004 7:58 pm
#8

any other opinions. i want to make a big first run but dont want to **edit** it up



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


Songe
Tue Jul 27, 2004 8:02 pm
#9

I would always go for charges first as well.



------

Novice Lekku Stomper
oiyan
Tue Jul 27, 2004 8:10 pm
#10

okay so 18p/21ch then....



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


oiyan
Tue Jul 27, 2004 8:11 pm
#11

actually its 17/21 with 2 amazings, or 16/21 with 1 amazing



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


oiyan
Tue Jul 27, 2004 8:12 pm
#12

see i am used to other crafting professions, and i just cant get it around my head that 17p/21 charges is better than 20p/20ch



____________________________________________________________________________________
Oi-yun Cifo and Sizzlor-
12pt Master Architect/RIS cert Armoursmith/Artisan (Kauri Server)
Specializing in HQ heavy harvesters and HQ Armour
BER 13 heaves / CU armour - full suits or indv. pieces (in production phase)
Mangoville, Naboo at mango market [-5956, 2680],
12 point Architect, Armoursmith and Artisan


Songe
Tue Jul 27, 2004 8:17 pm
#13

Well keep in mind that it will just make a 3 points difference on the power of the pack. Buffing one more person > buffing everyone for 20 pts more.



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Novice Lekku Stomper
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