Doctor Archive

Thread: Master Medic + 0004 BE = +11 innate Experimentation points

LonelyGhost
Thu Mar 31, 2005 9:37 pm
#1

There is ONE point granted in each of the following boxes...

Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.

This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Rehavam
Thu Mar 31, 2005 9:41 pm
#2



MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???

Message Edited by Rehavam on 04-01-2005 05:42 AM



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Happymob
Thu Mar 31, 2005 9:58 pm
#3






Rehavam wrote:



MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???

Message Edited by Rehavam on 04-01-2005 05:42 AM






You don't need to master BE to do medical crafting. All schematics and +10 points is available to BE 0004 (and apparently, an 11th point is available at master medic).


That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Rehavam
Thu Mar 31, 2005 10:39 pm
#4

Hmm, I started to grind BE with my master merchant a couple days ago. I was hoping to keep my "main" toon as a Rifleman/Doctor and convert my Merchant/Artisan/Architect tooninto aMerchant/BE for med crafting - but if I need master medic for the additional point - which I guess will be neccessary if you want to compete at the highest level of craftingeven if it doesn't have a very big impact - this Merchant/Medic/BE template won't work I'd guess - except if I could go 0-4-0-4 BE without loosing BE experimentation points? It would seem to mea waste ofskillpoints ifone doesn't go for master BEor 0-4-0-4 if possible so you'll be able to craftBE tissues too. As far as I read scout requirments for BE are still in the game.



Please offer all my auction winnings to my vendor at xxxx xxxx (TBA)

Rehavam (disabled - heavily wounded by NGE) - Elder Jedi
Rachamim (disabled - heavily wounded by NGE) - Elder Bounty Hunter
Ronen (deceased - killed by NGE) - Master Bio-Engineer - Master Merchant

Former member of the Helios City Council
Former Mayor of the City of Helios

Marrow1
Thu Mar 31, 2005 10:46 pm
#5






Rehavam wrote:

Hmm, I started to grind BE with my master merchant a couple days ago. I was hoping to keep my "main" toon as a Rifleman/Doctor and convert my Merchant/Artisan/Architect tooninto aMerchant/BE for med crafting - but if I need master medic for the additional point - which I guess will be neccessary if you want to compete at the highest level of craftingeven if it doesn't have a very big impact - this Merchant/Medic/BE template won't work I'd guess - except if I could go 0-4-0-4 BE without loosing BE experimentation points? It would seem to mea waste ofskillpoints ifone doesn't go for master BEor 0-4-0-4 if possible so you'll be able to craftBE tissues too. As far as I read scout requirments for BE are still in the game.







The extra point may or may not buy you much. On stims it will most likely only give you an extra charge. On Enhancers a bit longer duration. So it may or may not be worth using up all those skill points to get M. Medic.


Time will tell.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Blixtev
Thu Mar 31, 2005 10:50 pm
#6






LonelyGhost wrote:
There is ONE point granted in each of the following boxes...


Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.


This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.





Will fix this and make it 10 from skills.



Lead Designer
Star Wars Galaxies
LonelyGhost
Thu Mar 31, 2005 11:42 pm
#7

I guess we wont know till later, but I dont think it will matter much if we have 11 points. My magic heals are currently hitting between 150 to 280 or so. And, just so you know, I did bug this, but you can use almost all abilities int he game by simply using the /slash command. I gave myself buffs, was healing with ranged and area stims, and poisoning (but the poison didnt actually tick that I noticed). My observations are prolly useless as I am not supposed to be able to use a ranged heal with only 0010 Medic, but these CM heals are hitting for about the same as my 0000 Marksman non-cert magic heals.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
zerobabble
Fri Apr 01, 2005 4:50 am
#8

Please remeber that when this gets adjusted not many BE's will be happy if we need to master the medic profession to have ten experiment points for our pets.
MataHairy
Fri Apr 01, 2005 6:06 am
#9

Is CM crafting in the BE line, and if so, does it use Med Experimentation or CM experimentation?


I gotta believe the +11 experimental points is an oversight/bug, but we will see.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Chek
Fri Apr 01, 2005 7:21 am
#10






Happymob wrote:





Rehavam wrote:



MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???

Message Edited by Rehavam on 04-01-2005 05:42 AM






You don't need to master BE to do medical crafting. All schematics and +10 points is available to BE 0004 (and apparently, an 11th point is available at master medic).


That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!





I'm not sure where you're getting 49 points from. Novice BE requires (in the CU) novice scout, hunting 4, novice medic, and organic chemistry. To get the crafting in BE you get Enigineering IV (BE Tree). By my estimate (math was never my strong suit) that's 78 points. Only 15 of which is already required for doctor (novice medic).




Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Happymob
Fri Apr 01, 2005 7:25 am
#11






Chek wrote:





Happymob wrote:


That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!



I'm not sure where you're getting 49 points from. Novice BE requires (in the CU) novice scout, hunting 4, novice medic, and organic chemistry. To get the crafting in BE you get Enigineering IV (BE Tree). By my estimate (math was never my strong suit) that's 78 points. Only 15 of which is already required for doctor (novice medic).



Is that confirmed post-CU? I didn't actually check the BE pre-reqs last night, but all docs released before testing started indicated that BE pre-reqs were changing to medic crafting-4 only.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


bline163
Fri Apr 01, 2005 7:35 am
#12

Why would you put med exp into the BE tree? That is so horrible I can't beleave this. BE is now going to be a monkey prof! I really hope your all change this because its the worst implementation I've seen in the game yet.




Wozo (master swordsman / master bio=engineer)

BE Vendor located in Vault 13 Shady Sands, Tatooine (6265 2385)
TrinityIsaak
Fri Apr 01, 2005 9:43 am
#13



Rehavam wrote:
MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???

Message Edited by Rehavam on 04-01-2005 05:42 AM





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