Doctor Archive
Thread: Master Medic + 0004 BE = +11 innate Experimentation points
Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.
This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.
Message Edited by Rehavam on 04-01-2005 05:42 AM
Rehavam wrote:
MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???
Message Edited by Rehavam on 04-01-2005 05:42 AM
You don't need to master BE to do medical crafting. All schematics and +10 points is available to BE 0004 (and apparently, an 11th point is available at master medic).
That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!
Rehavam wrote:
Hmm, I started to grind BE with my master merchant a couple days ago. I was hoping to keep my "main" toon as a Rifleman/Doctor and convert my Merchant/Artisan/Architect tooninto aMerchant/BE for med crafting - but if I need master medic for the additional point - which I guess will be neccessary if you want to compete at the highest level of craftingeven if it doesn't have a very big impact - this Merchant/Medic/BE template won't work I'd guess - except if I could go 0-4-0-4 BE without loosing BE experimentation points? It would seem to mea waste ofskillpoints ifone doesn't go for master BEor 0-4-0-4 if possible so you'll be able to craftBE tissues too. As far as I read scout requirments for BE are still in the game.
The extra point may or may not buy you much. On stims it will most likely only give you an extra charge. On Enhancers a bit longer duration. So it may or may not be worth using up all those skill points to get M. Medic.
Time will tell.
LonelyGhost wrote:
There is ONE point granted in each of the following boxes...
Nov Medic, 1 each the 4 crafting boxes, Master Medic box, Nov BE, 1 each of the 4 BE crafting boxes.
This totals +11 points innate for a Master Medic, 0004 BE. Add in Doc suits, and they will craft with +13 points now.
I'm not sure where you're getting 49 points from. Novice BE requires (in the CU) novice scout, hunting 4, novice medic, and organic chemistry. To get the crafting in BE you get Enigineering IV (BE Tree). By my estimate (math was never my strong suit) that's 78 points. Only 15 of which is already required for doctor (novice medic).
Happymob wrote:
Rehavam wrote:
MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???
Message Edited by Rehavam on 04-01-2005 05:42 AM
You don't need to master BE to do medical crafting. All schematics and +10 points is available to BE 0004 (and apparently, an 11th point is available at master medic).
That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!
Is that confirmed post-CU? I didn't actually check the BE pre-reqs last night, but all docs released before testing started indicated that BE pre-reqs were changing to medic crafting-4 only.
Chek wrote:
I'm not sure where you're getting 49 points from. Novice BE requires (in the CU) novice scout, hunting 4, novice medic, and organic chemistry. To get the crafting in BE you get Enigineering IV (BE Tree). By my estimate (math was never my strong suit) that's 78 points. Only 15 of which is already required for doctor (novice medic).
Happymob wrote:
That's great for current doctors, but there is a downside - full medical crafting is now open at a cost of only 49 skill points. Yikes!
Rehavam wrote:MASTER MEDIC????????? So you can't even have merchant if you go for Master BE????? W-T-F???Message Edited by Rehavam on 04-01-2005 05:42 AM
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