Doctor Archive

Thread: Need some help understanding.... (CU)

Darksfallen
Fri Apr 01, 2005 11:55 am
#1

Lets put down a couple words first as there is no tone or feeling to these posts and it causes misunderstandings.


I do understand both sides of this issue facing Doctors, mainly the loss of our craft able meds coupled with the thought of Magical Skills to accomplish our roles. I'm only attempting to be positive and helpful and I'm certainly not attacking anyone.


There are two main issues I see here:


First is the shifting of a business and a source of income.


Second is the refusal/inability to suspend disbelief in the issue as defined as:
“Suspension of disbelief is a willingness of a reader or viewer to suspend his critical faculties to the extent of ignoring minor inconsistencies so as to enjoy a work of fiction.”


You are not Merlin and you won’t ever be in this game. This is not EQ(2) whatever. I’m really tired of hearing it, let’s look again at all the things that could make you Merlin under your logic but you choose to ignore:



  • Being able to carry around 100,000 samples in one container of a resource in your pocket and turn around and make a house out of it, in addition being able to carry several dozen of them.

  • Carrying houses, speeders, Kimogilas (untamed) in your pockets.

  • “Magically healing” with /tend

  • Insuring replicating your belongings insured or not…?

  • PVP not causing decay…?

  • Speeders/pets/droids popping out of your datapad.

  • Weapons never needing recharging or ammo.

  • Weapons never decaying. (anti kits)

  • Weapons holding several thousands of charges or diseases and poisons…

  • Dizzy and KD not allowing Docs to stick a Stim in their arm…

  • Healing with a Stim THROUGH composite armor?? A sealed environmental armor…

Anyway, you get the point; I CAN go on and on and on. Yet we ignore all this, everyone does. All of these can be explained by suspending disbelief and going on with the game assuming there is some invisible technology somewhere taking care of all this for you.


We have a Bacta injection skill, a medical pricking animation I mean come on. Master Docs are not walking around with water sprinklers and shooting blue animations all over.


This is your personal inability/refusal to suspend disbelief in the matter. Given this and the above I have the right to ask a few questions…


How can you ignore the above and not the /Bacta command? You have the animation, the cute little picture on the icon that shows you what you are doing and the actual descriptions of the skill!


Honesty please. Does the itemless healing really effect your immersion or your wallet? Honestly? I will not argue the HUGE income loss, I acknowledge that and agree that it it a huge loss. But your objection is it based on this or on the no reagent for healing?


In the later I understand, but in the former I can’t wrap my head around it, given ALL the allowances we make for everything else…. I don’t get it. Really, I’m not just being difficult.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
hamhamthe3rd
Fri Apr 01, 2005 12:08 pm
#2

im not going to read your whole post but if you are wondering why the doc has been changed to nearlyan unrecognisable frame then the answer is clear, it is because of the combat profs.


a lot of ppl worried themselves to death over "blah blah" costing X amount of skill points and being effective while blah-blah-blah costed X+2 amount of skill points but wasnt so great. so their solution to this dilemma, a unwise i think, is just to change the requirements on a bunch of professions creating chaos but in hopes of balance. of course they couldnt change requirements on some professions and still keep doc costing what it cost in way of skill points. if they did then no one could be rifleman/docs or any of those other wonderful combinations without truly being burned and then those ppl will end up crying about theirskill point investment. so the doc was redefined all because oftheinbalanced combat professions.
wyrwulf
Fri Apr 01, 2005 12:09 pm
#3

Darksfallen, very well put, I kind of posted something like this before. For me it dont make a difference if I have something in my inventory or not, I am still reserving my thought on the whole system till I test it more and it get closer to release.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
Darksfallen
Fri Apr 01, 2005 12:13 pm
#4






hamhamthe3rd wrote:

im not going to read your whole post but if you are wondering why the doc has been changed to nearlyan unrecognisable frame then the answer is clear, it is because of the combat profs.


a lot of ppl worried themselves to death over "blah blah" costing X amount of skill points and being effective while blah-blah-blah costed X+2 amount of skill points but wasnt so great. so their solution to this dilemma, a unwise i think, is just to change the requirements on a bunch of professions creating chaos but in hopes of balance. of course they couldnt change requirements on some professions and still keep doc costing what it cost in way of skill points. if they did then no one could be rifleman/docs or any of those other wonderful combinations without truly being burned and then those ppl will end up crying about theirskill point investment. so the doc was redefined all because oftheinbalanced combat professions.




Please stay on topic and if your not going to read the reason for the post, try not to post, I'm trying to get some constructive information on this so I can understand.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DoctorBill
Fri Apr 01, 2005 12:20 pm
#5


I am pist that I cannot spend an evening crafing like I used to, I will be losing 70% of my ability to craft, yeah that gets me really excited about the changes!


I like the money but its the fun of making things for people that has kept me here this long, losing that may take away the one thing I really love, I hope the other things take as much time to craft, but only making 30% of what I used seems like it will only take 30% of the time as I make everything.


The animation stuff is only silly because instead of the animations, give us something to craft for people to use.



The two issues you see, business, animations, they are none of my concern as much as crafting is, new stuff will be fun, but for how long.

Message Edited by DoctorBill on 04-01-2005 02:22 PM



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Darksfallen
Fri Apr 01, 2005 12:22 pm
#6







DoctorBill wrote:

I am pist that I cannot spend an evening crafing like I used to, I will be losing 70% of my ability to craft, yeah that gets me really excited about the changes!


I like the money but its the fun of making things for people that has kept me here this long, losing that may take away the one thing I really love, I hope the other things take as much time to craft, but only making 30% of what I used seems like it will only take 30% of the time as I make everything.


The animation stuff is only silly because instead of the animations, give us something to craft for people to use.




Will you be trying the 0004 line of BE by any chance? We know all the subcomponents are the same resources (abecs and so on) and there is a great number of items to craft and a broader range of people to sell to.


Edit: the animiation is the same, I was just using it as a immersion example.

Message Edited by Darksfallen on 04-01-2005 11:24 AM



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
DoctorBill
Fri Apr 01, 2005 12:24 pm
#7

I will do whatever it takes to try and keep my med business afloat, but with so many items being eliminated, I just dont see the same possibilities, will I be able to make BE stuff as well? That may be interesting to be able to supply chefs with additives, and tailors tissues.



------------------------------------------------------------------------------------------------

IGN: BillyBongVII, Spacecase, and Spacecase'

Ships, Harvesters, Re-Engineered Ship Parts, Astromech's, Flight Computers, Droids, Spice, Resources, Vehicles of all typesand allot of other stuff, all at the shop formerly known as Billy's Med's

Located about 850m north of Bestine at -1091 -2828


Darksfallen
Fri Apr 01, 2005 12:28 pm
#8






DoctorBill wrote:

I will do whatever it takes to try and keep my med business afloat, but with so many items being eliminated, I just dont see the same possibilities, will I be able to make BE stuff as well? That may be interesting to be able to supply chefs with additives, and tailors tissues.




Hmm I never thought of that either, but 0004 will get you 10 medical experiment points, and last I heard the medical clothing will still bring people to +2 points.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
hamhamthe3rd
Fri Apr 01, 2005 12:50 pm
#9






Darksfallen wrote:





hamhamthe3rd wrote:

im not going to read your whole post but if you are wondering why the doc has been changed to nearlyan unrecognisable frame then the answer is clear, it is because of the combat profs.


a lot of ppl worried themselves to death over "blah blah" costing X amount of skill points and being effective while blah-blah-blah costed X+2 amount of skill points but wasnt so great. so their solution to this dilemma, a unwise i think, is just to change the requirements on a bunch of professions creating chaos but in hopes of balance. of course they couldnt change requirements on some professions and still keep doc costing what it cost in way of skill points. if they did then no one could be rifleman/docs or any of those other wonderful combinations without truly being burned and then those ppl will end up crying about theirskill point investment. so the doc was redefined all because oftheinbalanced combat professions.




Please stay on topic and if your not going to read the reason for the post, try not to post, I'm trying to get some constructive information on this so I can understand.







umm, it is on topic. the changes dont sit well with youbut they are what they are. that is all you need to understand of themand theres nothing else that can be said. the current doc will not fit into the pending new system so enters a "new" doc. this new doc doesnt come to destroy anyones fun, takeaway yourcrafting, stop your flow of credits ormake you suffer delusions of lost grandeurbut simply to sit in balance with other professions. this new doc will exist in a new world where the old one couldnt.




Darksfallen
Fri Apr 01, 2005 12:54 pm
#10






hamhamthe3rd wrote:





Darksfallen wrote:





hamhamthe3rd wrote:

im not going to read your whole post but if you are wondering why the doc has been changed to nearlyan unrecognisable frame then the answer is clear, it is because of the combat profs.


a lot of ppl worried themselves to death over "blah blah" costing X amount of skill points and being effective while blah-blah-blah costed X+2 amount of skill points but wasnt so great. so their solution to this dilemma, a unwise i think, is just to change the requirements on a bunch of professions creating chaos but in hopes of balance. of course they couldnt change requirements on some professions and still keep doc costing what it cost in way of skill points. if they did then no one could be rifleman/docs or any of those other wonderful combinations without truly being burned and then those ppl will end up crying about theirskill point investment. so the doc was redefined all because oftheinbalanced combat professions.




Please stay on topic and if your not going to read the reason for the post, try not to post, I'm trying to get some constructive information on this so I can understand.







umm, it is on topic. the changes dont sit well with youbut they are what they are. that is all you need to understand of themand theres nothing else that can be said. the current doc will not fit into the pending new system so enters a "new" doc. this new doc doesnt come to destroy anyones fun, takeaway yourcrafting, stop your flow of credits ormake you suffer delusions of lost grandeurbut simply to sit in balance with other professions. this new doc will exist in a new world where the old one couldnt.




It's not on topic as I'm not questioning why the changes were made. Did you read anything I wrote? The changes set fine with me, I love them, I can't understand why people can't get past not having a stim. I would love to continue this conversation if you brought yourself up to speed on what the subject is.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
SWG_Perkins
Fri Apr 01, 2005 12:54 pm
#11

I probably won't have problems suspending disbelief by not having consumables, but I actually did enjoy looking for the best stim/wound packs, and giving the crafting doc my business based on quality. That quality, then, is passed on to the person suffering the injuries. As a bit of an aside, It is funny when, at times, people react with surprise to having huge amounts of wounds healed, as if it's the first time a master doc has ever healed them ("Wow that heal went SO FAST!"). From my own point of view, I am not upset at losing crafting, since I generally prefer to buy my medicines except in emergency situations... yet I do interact with others who will miss its current state a lot. So to summarise, losing consumables should not affect my ability to suspend disbelief, but it is, for me, one less "neat" thing about the medical profession.

As for the datapad stuff, I have always looked at that situation with a bit of amusement... it's kind of like all the stuff you could carry around in your pocket in the old Sierra quest games, heheh. But oh well, that's the way the game goes.

How large is the Test Center installation? I want to try it over the weekend.



Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

Darksfallen
Fri Apr 01, 2005 12:57 pm
#12



The installation "Patch" copies 3gigs (yes 3 gigs) from your \starwarsgalaxies folder to \starwarsgalaxiestest so you basically have 2 installations 6-7gigs total, then it downloads 1 swg_client.exe and that's it. Doesn't take long.


Edit: This process copies all screenshots to the new location too, if you have tons, to save room I would suggest that you move then from the folder first.

Message Edited by Darksfallen on 04-01-2005 12:07 PM



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
Rere
Fri Apr 01, 2005 2:02 pm
#13






Darksfallen wrote:

The only conclusion that can be made given some statistics I have been keeping is that you are angry because you think you will not be able to make the money that you once could.






And youreally need to go out more if you keep collecting "statistics" about something as silly as all this.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

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