Doctor Archive
Thread: Word from the test server.. NO MORE TEF!!!!!!!!!!!!!!!!!!!!!!!
Another word I got is Schem limit is back to 1000. I can't wait to go home and verify this.
Anyone here who can help out?
On the Schematic thing.. Word I'm seeing they actually changed it so the slider can be set to 1000.
So now you should be able to make a Schematic for 1 to 1000. =)
I sure do hope that's true.
(This is all on Test still, so you know the disclaimer)
Woohoo!!! For some items 100 may make sense but things like stims would be crazy. Could it be that they are actually listening to us?
Next they need to get rid of the mission change on hard planets which will cause my Master Doc/Expert CH char to only get newbie missions and I will be even happier.
Other stuff I've been able to test on TC this morning (and update is happening right now, though.)
Stims are giving notice when you can heal again, just like wound packs normally do.
I need to do more testing, but it looked like the timer was fixed at least to the extent that if you healed yourself with a stim youc ould stim again based on your diagnostics level. (I.e. I could stim again in 4 seconds instead of having to wait 10 seconds like we had been. Not sure if this is fixed for stte packs and such as well, though.)
Experimenting on Ease of Use, at least on an Enhance Action B, actually lowered teh Ease of Use (insted of raising it like it had been,)
I did a quick test on using the radial menu to apply that enhance on someone, and it enhanced them instead of me, so that seems to also be fixed.
ABECs are giving 80XP now, but I think ALSs are still screwed up on XP in that they are only giveing 25 where a regular LS (like all the regualr components) give 35.
THat's all I got so far.
Thanks for the updates Zarlor!
BTW, thank you for all your hard work! You are the best! ![]()
Besides, you put up with all of us too. ![]()
So it is confirmed? Schem limithave been changedback to 1000?
Zarlor wrote:
Other stuff I've been able to test on TC this morning (and update is happening right now, though.)
Zarlor wrote:
ABECs are giving 80XP now, but I think ALSs are still screwed up on XP in that they are only giveing 25 where a regular LS (like all the regualr components) give 35.
If the ALSs are still only required 6 of each resource, then at least the exp is in line with the resources required.
By that reasoning then, an advLS should give equal to its normal counterpart at 35, not less at 25.
Happymob wrote:
Zarlor wrote:
ABECs are giving 80XP now, but I think ALSs are still screwed up on XP in that they are only giveing 25 where a regular LS (like all the regualr components) give 35.
If the ALSs are still only required 6 of each resource, then at least the exp is in line with the resources required.
Zarlor wrote:
I didn't get a chance to test that yet. But one of the other posts here sounded like a confirmation to me.
And Drum Roll PLEASE..............................
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=19088#M19088
- Updated crafting UI to allow manufacturing schematics to be created with 1000 uses.
Vass
James Whisenant
SWG Assistant Buildmaster
What can I say
I see trees of green........ red roses too
I watch 'em bloom..... for me and for you
And I think to myself.... what a wonderful world.
Yeah, so teh 100 is fully confirmed. Further testing on the Ease of Use suggests it is NOT fixed, though. I was just misreading some numbers on the fast test I did before the server went down. So we'll have to wait for next publish for that one.
Also the self stim timer problem, and persumably the rest of the state pack timers, are all still bugged and not checking for Diag level like a normal stim does. I think we will see that fix next publish, though, as well.