Doctor Archive
Thread: Doc's totally got shafted on this!!! Everyone please read if your considering Heightened Senses!
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GloriaGaynor
Sat Sep 04, 2004 7:34 am
#1
Doc's got totally boofed on this one. Dev's please help us!
I need roughly 3 million force exp in order to master the Heightened senses tree. Now consider that medical exp caps at 80k for master Doctors. I can cap my exp in about 10 minutes of buffing people. Now consider the ratio in which we can convert that medical exp to force exp which is 10 to 1. So for every 80k medical exp I get 8k force exp. This is how I invision my game play from here on out. Buffing people in Cor for 10 minutes to cap med exp, then racing back to the village to get my measly 8k force exp. Now it's back to cor to buff people again! Oh what fun!!!!
Why not buff people at the village you say? Well there's other docs there in the same situation I'm in so just finding people to buff is a chore, forget about charging for buffs at the village because us docs are so desperate for medical exp that we just run around looking for people unbuffed, then buff them wether they want it or not.
Why is it that combat exp caps out at around 900k and medical exp caps at 80k? This is a huge flaw that makes me want to quit altogether. I may be able to get the 50k force exp the learn the senses tree, but I'm not going to master it by any means at this rate.
This is how us Doctors are rewarded for taking a profession that helps people, we get the shaft.
Dev's please fix this!!!
Kateel Kuhlvult - Master Doctor - Flurry
Roustabout
Sat Sep 04, 2004 8:11 am
#2
Ouch...
Really makes you wonder what kind of foresight was put into this system. It's a shame that there isn't some way to bank exp if you're trying to open Force Sensitive boxes. This banked xp would have to not count towards grinding up Combat Medic or doctor (depending on which one you had). I really hope this gets fixed otherwise you're looking at 350+ times of filling up the exp bar, converting it to FS exp, and then rebuffing.
Darkatrina
Sat Sep 04, 2004 8:23 am
#3
Agreed , bring the cap more in line. Needs to be least double what it is
GloriaGaynor
Sat Sep 04, 2004 8:27 am
#4
Darkatrina wrote:
Agreed , bring the cap more in line. Needs to be least double what it is
I'd say more like make it about 900k cap, just like the combat professions. Just doubling it won't make much of an impact. I could cap out 160k exp in about 20 minutes of buffing in cor.
Knocky
Sat Sep 04, 2004 9:36 am
#5
GloriaGaynor wrote:
Why is it that combat exp caps out at around 900k and medical exp caps at 80k?
The answer to that one is that combat profession's last box takes 450K to fill while Doc's need 60K.
The Des DID screw up the cap making it 80K instead of 120K which it SHOULD be.
Do you really want the XP cap raised which they will do by increasing the XP needed for the final skill boxes in the trees?
Bare in mind we did raise holy Hell when the Devs capped XP in the first place so don't think they will just do away with the cap. ![]()
vortexala
Sat Sep 04, 2004 10:57 am
#6
FYI, CMs asked me to ask the devs about this, so I did.
I've asked to either have the xp cap raised or the ratio lowered.
Will post on the CM boards if anything comes of it.
edit: for the record, Agent is asking them this as well.
Message Edited by vortexala on 09-04-2004 11:06 AM
taloncard
Sat Sep 04, 2004 11:07 am
#7
Just 1 day
1 day I would really like to see the devs implement something that is balanced and fair without bugs and quirks like this that are ovbious to the community but not the devs!
In other words take your time and get it right instead of pushing it to live without beta testing.
Perfect example is JTL we were originally told there would be 2 months of beta testing, many though this was not enough time. So what did SOE do? well still no beta testing being done yet it is still scheduled to hit shelved on Oct 28th. That means at Max right now they will have a month of beta testing, with no time to fix found bugs before it hits shelves.
Yes they can put a patch up immediately but seriously This was a complaint back when the internet was young. "I can see it now gameing companies will push to get games on the shelves and put a huge patch up the day before it hits the shelves so you have to install the game then spend hours downloading a huge patch"--- Written in 1996 on Usenet Nothing like seeing a prophesy come true.
1 day I would really like to see the devs implement something that is balanced and fair without bugs and quirks like this that are ovbious to the community but not the devs!
In other words take your time and get it right instead of pushing it to live without beta testing.
Perfect example is JTL we were originally told there would be 2 months of beta testing, many though this was not enough time. So what did SOE do? well still no beta testing being done yet it is still scheduled to hit shelved on Oct 28th. That means at Max right now they will have a month of beta testing, with no time to fix found bugs before it hits shelves.
Yes they can put a patch up immediately but seriously This was a complaint back when the internet was young. "I can see it now gameing companies will push to get games on the shelves and put a huge patch up the day before it hits the shelves so you have to install the game then spend hours downloading a huge patch"--- Written in 1996 on Usenet Nothing like seeing a prophesy come true.
Marrow1
Sat Sep 04, 2004 11:56 am
#8
Wow, is this really that big a deal?
Go to dath, kill some avian and herb, craft some crap packs, buff your lvl 10 pet, store it, pull it out and repeat.
You can do all this right on dath.
Stick your harvs on what ever resouces happens to be spawning. Since dol iron and class 4 petro are not always in spawn be sure to jump on them when they come in.
You can get a bunch of weapon exp, combat exp, while hunting and get the med exp when your done hunting. You can craft the junk packs while your buffing your pet.
As a doc with a bit of scout and a fight class you will be able to get the fs expfaster than any other prof. Hands down.
pervel
Sat Sep 04, 2004 7:29 pm
#9
Marrow1 wrote:
Wow, is this really that big a deal?
Go to dath, kill some avian and herb, craft some crap packs, buff your lvl 10 pet, store it, pull it out and repeat.
You can do all this right on dath.
Stick your harvs on what ever resouces happens to be spawning. Since dol iron and class 4 petro are not always in spawn be sure to jump on them when they come in.
Now how does this work? You cannot have both your pet and your droid out at the same time. So that means you will at least have to go back to Science Outpost (about 6 km away from the Village). You could of course bring a friend with a pet. But he would have to be a very patient and nice person because nothing is in it for him.
But nevermind that hazzle. The idea with the revamp was that you should be able to work towards Jedi/FS doing your normal business with your profession. Normal business for a doc would be sitting around near other players and buffing or healing them on missions. As it stands only maybe 10-20 minutes of a buff session in Coronet will benefit you towards Jedi. This is in sharp contradiction withthe intentions of the revamp.
Marrow1
Sat Sep 04, 2004 8:32 pm
#10
Since when can you not have a pet and a droid out at the same time? I was a doc/Ch for a very long time and would buff my pet using a droid and send him in to PvP for me all the time.
Maybe things have changed put as far as I know you can still pull a pet and droid a the same time.
pervel
Sat Sep 04, 2004 9:32 pm
#11
Marrow1 wrote:
Since when can you not have a pet and a droid out at the same time? I was a doc/Ch for a very long time and would buff my pet using a droid and send him in to PvP for me all the time.
Maybe things have changed put as far as I know you can still pull a pet and droid a the same time.
AFAIK it has always been like that. You will need at least Creature Management III to call both your pet and your droid.
Zaax
Sat Sep 04, 2004 10:51 pm
#12
Free_Beer wrote:
Time to Master One Force Sensitive Branch (1,225,000 fs xp):
Combat: 1,225k / 10k = 122.5 hours
Current Medical: 1225k / 6k = 204.2 hours
Proposed Medical: 1225k / 10k = 122.5 hours
So the elite combat player can earn 10k of fs xp /hour. Currently, a doctor can earn only 6k of fs xp an hour. To balance the ratio of medical xp conversion would need to be changed to 6 to 1 rather than the current 10 to 1.
Experience Limits:
Combat: 900k / 150k = 6 hours before cap
Current Medical: 80k / 60k = 1.3 hours before cap
Proposed Medical: 360k / 60 = 6 hours before cap
Currently, an elite combat player can gain experience for 6 hours before reaching their experience limit and a doctor can only gain experience for 1 hour and 20 minutes. To balance, the limit of medical experience would need to be raised to 360k.
no no its not like that. its worse than you think. an elite combat prof, can cap in an hour. some prof like swordman and RM if they are good, can cap thier 900k in 30 minuts. all ya need is 180 11-15k ham mobs. if you know where to go - its that easy. so the med cap is truly rediculess...
Jedi2k
Sun Sep 05, 2004 12:10 am
#13
It is true about that conversion but alot of things can convert into Senses while only combat can go into reflexes and prowess being a doc/swordsman i get two for one buff peeps get cap buff myself go get combat cap and then head to village convert all three all well Jedi is for people who put the commitment into being a jedi less of a commintment for force enhanced abilities
my too cents
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