Doctor Archive
Thread: There any Doc items that require Master level to use?
Do any of the pharms that Doctors use have a high enough Medicine Use requirement, over 90, that you need to be a Master Doctor to use them, or is it just a requirement to craft them?
thanks for any info
Epic, he was asking about Master Doctor, not Mater Medic..
anyhow, if i had an answer i would give it to ya, but since im only half way up the crafting tree, i dunno yet.
I didn't think there was until I made a Cure Poison Medpack - C last night. Medical User Requirement: 98. ![]()
I experimented it down to 92 and still can't use it. My guess is that the disease medpacks are similar, but I've never made one. But, I guess there are at least a couple items out there that only master docs can use.
Thanks for the info guys!
You can get those Cure poison C packs below 80 med usewith experimenting on ease, but i'm guessing this will also hamper their efficiency. Haven't done any testing yet, but maybe a Cure poison B experimented only on efficiency would be better then a Cure poison C with 80 med use.
TrimbleEpic wrote:
A stim D pack can be experimented down to work with Pharm 4, but then we crafting doctors loose some potential heal power from the lost experiment point. with master medic, you get 10 more medicine use points, which enables you to use D's that have had all their experiment points dumped into effectiveness and no ease of use.
A little off topic, but is it uncommon to have stimpacks come out naturally at a lower skill use? My Stim-Ds come out at 40 med use naturally, my Cs at 30... I've seen so many ppl say they have to experiment it down, and have had people flat out tell me I was wrong [even though I am a Master Doctor and have been crafting them myself for awhile now]...
I'm a Novice Doctor 2 2 2 1, and was wondering when you can use rez kits?I know you need Master Wound Treatment, but what's the required medicine use on them?