Doctor Archive

Thread: Petition for making Buffing a Master Doc skill only.

Wolf_Scout
Mon May 24, 2004 7:19 am
#1




I won't claim credit for the idea since it was posted by someone else in another thread, but I love it. I think it will eliminate alot of hostility toward Docs generated from what I feel is an embarrassment to docs "The AFK Buffers", and seperate true docs from posers.

A case in point, I was hunting on Dant the other night and there were 3 afk buffers as I came into the mining outposton my speedbike, I then see 4 or 5 shouts " Is there a real doctor around who can heal my wounds"? Well I promptly heal all those asking (since it is my job) and you know what, they could not thank me enough I even got tipped close to 30k.


AFK buffers, greedy people and template stackersare killing our reputation and I think Buffing should be a Master Doc skill only, to separate true docs from posers!


Flame away as most of you who don't want to pay the price to be a master doc will or have a concept to actually be able to heal someone. Thats right you know how to heal tumblers silly me.


Sigh here for making Buffing Master Doc only! Or at a minimum allow a novice doc enhance pack As, Bs at Master Wound Treatment the rest at Master Doc.

Message Edited by Wolf_Scout on 05-24-2004 07:48 AM

Message Edited by Wolf_Scout on 05-24-2004 08:01 AM



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Phractal
Mon May 24, 2004 7:40 am
#2

Very good Point!

Although I have just mastered Doctor yesterday I think you are absolutely right about making buffing a MD skill. Whole lots of Docs out there who are just buffing for the money and dont really care to heal anyone. Thats a shame and needs to stop.


Therefor ill gladly sign this petition!


Ouhido Osr'Tah

Master Teras Kasi

Master Doctor

Novice Scout


Starsider



Asheg Abi
Master Creature Handler/Master Teras Kasi

Zato Amena
Master BioEngineer/Master Swordsman/Novice Medic

Ouhido Osr'Tah
Master Teras Kasi/Master Doctor

Starsider
Softail
Mon May 24, 2004 7:45 am
#3

Wolf_Scout, I agree with you that the afk buffer's are giving us Master Doctor's a bad name but I not sure if moving buff's to Master is going solve anything I think there should be a catch in the system that if you go afk and try to buff it won't let you.


I have a friend who was a 4/4/4/0 Doctor so that he could buff himself and other guild mate's which helped me when we would go hunting on Dath, Endor or Yavin 4, so you see I'm glad that he could buff and not have to be a Master Doc.




Snails
MasterDoctor/ working on Master Merchant
personal vendor -979/1366

Softail
4/0/0/4 TK, 0/0/4/0 Commando, 0/1/3/0/ Smuggler, 0/0/2/4 Bounty Hunter
Jasper_nl
Mon May 24, 2004 7:54 am
#4

Putting the enhance ability in master doc will prevent any non master doc from using the lower enhancement packs. Altho these enhancement packs may not be used too much it's still not something i would change in the doc skilltree.



Haruko Watanabe

"You must be the change you wish to see in the world." - Mahatma Gandhi
Travin64068
Mon May 24, 2004 7:59 am
#5

You do make good points, but this will effect the Master Crafting Doctors who sell med use 90 buff packs to the 0-4-4-0 Docs. Plus this will drastically reduce the number of buffing Doctors, and the demands for buffs will get greater and more rude. Instead of gimping our own profession we need to add something to Master to make the 0-4-4-0 Doctors want to Master, we already have +25 to Wound Treatment at Master. Plus it makes the A-C buff packs worthless, since all Masters can use D's. I feel that the A-C buff packs are very useful for lower missions. You could make it so only Master Doctors can buff without healing wounds and others will have to clear all wounds before buffing.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Marrow1
Mon May 24, 2004 8:06 am
#6

Non-M. Doc. take a good penalty (100 vs 75) by not being a master. IMO that is enough. If you really think it is not enough then maybe I could see making it 50.


Here are a few other issues I have withthis idea.

1. Most Buff Bots are master docs. The proposal will not impact them at all. If anything it will drive up the demand for them becuase fewer people will be able to buff themselves.


2. People who are not master docs most often do not buff for cash. They buff for themselves and are willing to take the lower buff hit for the convience of buffing themselves. I think it is a fair trade when you think of the number of skill points they have invested.


3. One of the key M. Doc roles are to craft buff packs. One of the most challenging things when crafting a pack is lowering the MU while still getting a good pack. This change would remove one of the key experiments in a pack.


4. The same issues you are stating for non-master could be just as well stated about docs who use lower power packs. IMO neither gives docs a bad name. It just shows thier are variations. IMO it is great to have bad docs. How else will anyone know that I am a good doc ?


I could keep going but you get the idea.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Wolf_Scout
Mon May 24, 2004 8:07 am
#7

Travin you make some great points, the problem I have is with the perceived perception of our profession, which is money making greedy people who could care less about healing your wounds, or a field rez etc.

I revised my plan a bit so 0/4/4/0 docs could buff but not above Bs or maybe Cs. This would allow them to buff people for lower level mission while alloqwing Master Docs to do the kick ass buffs.



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Wolf_Scout
Mon May 24, 2004 8:12 am
#8

Marrow you are correct alot of afk buffers are Masters Docs, I wish I had a answer how to combat this, in the same token most of their buffs suck if you look at them. Therefore a Master Doc who is not afk can provide a lot better service then those just trying to make a profit from the masses.
There are BE clothes that can get you higher being a non master doc, so I can't totaly agree with the penalty.

Message Edited by Wolf_Scout on 05-24-2004 08:14 AM



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Happymob
Mon May 24, 2004 8:26 am
#9

As a master doctor I disagree.


Doctor is one of the few professions that scale relatively smoothly, with useful skills spread throughout the skill tree. Even master is reasonably useful with the higher wound treatment skill. Putting enhancements at master removes too much of the content below master.


Now, we could argue that the 100 (vs. 75) wound treatment at master is not a big enough bonus. After bivoli and the slight power difference in buffs (between med use 90 packs and med use 91+ packs) is factored in, this really is only a 10% to 15% bonus to buffing at master. A 25% to 33% bonus seems a better reward for master.


How can we do that without increasing buff amounts? Several options-First, you could lower the wound treatment bonuses at lower skill levels. Perhaps the dabbler tops at +50, while master still gets +100. Alternatively, you could increase the base med use requirement of enhance Ds. Make it take more experimentation points to drive them down to 90 med use. Or you could lower the med use skill of dabblers. What if the dabbler topped out at 85 med use instead of 90? You could still get 85 med use enhance Ds, but they would be far less powerful.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Vermicious_Knid
Mon May 24, 2004 8:48 am
#10

I disagree, for a few reasons:



1) Non-masters get a penalty to buffs, so they cannot compete stat for stat with masetrs for business anyway.


2) All of the starport buffers are masters anyway, and what's so bad about them in the first place? People want buffs, the buffbots (I'm not one) provide buffs.


3) If you want to be a roleplaying doctor you are free to heal wounds, disease,. poison, whatever. You should have plenty of business if the buffers aren't carrying medicine.


4) It's a one-day grind to get the crafting tree, so any "powergamer" who rolled a doc just to buff would do that anyway.




Personally, I'm a 4440 doctor/master rifleman. I chose this template to buff/heal myself in PVE and PVP. I am not a buffbot, but I could be a master doc 23 hours after I bought the lok wheat and tat fiberplast, and so could anyone else, so I don't see what making buffs master only could do.






-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

Marrow1
Mon May 24, 2004 8:49 am
#11

Wolf,


The only reason Buff Bots hit for lower buffs is that they are not using droids (batteries run out) with a med rating of 110. The have to use the med rating of the house, cantina, or med center. All of which have a lower med rating than a droid.


The funny part is that if player med centers get the bump in med rating that docs are asking for then the Buff Bots will be hitting better buffs then the live doc out at the stareport. Want that be a kink in the head.


I think the only way to really prevent Buff Bots would be to do as another poster suggested and not allow people to do things while AFK.


Please note, I am not against buff bots. I would never do it myself but I am not totally against it either.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Giftmacher
Mon May 24, 2004 8:53 am
#12

Well I'm only a few APs from master now, and I've got to say I don't really think having only master docs buffing will make any difference. I've seen AFK masters ten a penny camped out at outposts, and they are the bulk of the problem as far as I can see. It's the macros that need to be clamped down on, rather than any fault in the skill tree. Meantime until a firm hand is taken with these irritating AFK'ers I recommend /addignore to all my patients (and the frequent tells I get when frustrated wounded want proper attention). It's crude I know, but if they can't advertise themselves they can't get business; let them keep alienating themselves.



Gift.


Ariven
Mon May 24, 2004 9:05 am
#13

> I then see 4 or 5 shouts " Is there a real doctor around
> who can heal my wounds"? Well I promptly heal all those
> asking (since it is my job) and you know what, they could
> not thank me enough I even got tipped close to 30k.

I dont mind healing wounded with my master doctor, what I mind is spending money on the stuff to MAKE the wound packs and have people rudely walk out the door without a word of thanks... so what I have been doing with my combat alt is making sure I tip and loudly thank any medic that heals my character when I come in with wounds.. I am trying the "shame" route..

I dont deny service to people as a doctor though, but I do have pointed comments to make to the AFK people mindlessly healing the tumblers.. I -do- hang back a moment or three before healing a wounded type just to see if any of them heal them first (to let someone who needs the XP get it)..

Of late at least there seems to be a few more people healing wounded types (including a few I recognize as being around during one of my pointed commentaries about healing wounds giving xp) and a few more people tipping the healers..

People, if you TIP the people who heal you, then MORE people would be willing to heal..


Guess I am done rambling now..
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