Doctor Archive
Thread: CU OPINION POLL POS 30 NEG 110. CU is LIVE so what's YOUR opinion?
Positive- 30
Negative - 110
I ran out of room for this so I had to consolidate the post to a simple count...
Message Edited by TarMangani on 05-20-2005 09:55 AM
Darksfallen wrote:
So far we know there will be change, and nothing else... To assume anything else is stupid in my opinion.
Looks awesome.
Change can be positive or negative can't it?
It's an opinion poll...
I'll put that down as a 1 in the positive column however... lol.
Darksfallen wrote:
Sorry about that. Great idea but very early, it's too natural to second guess. You should start off with who's a "Half Full" and "Half Empty" person.
Both are wrong. The glass isn't half full or half empty. It's just too big.
MyT_Chicken wrote:
How about "Or"
I positive SOE will make the game fun, but I have a negitive feeling that a lot of people may not like what SOE does to balance out the game.
So I pick "Or"
And no more bumps this isn't an auction.
So you are completely dismissing the specific mentions that the Doctor playing styles will be preserved... why?
vortexala wrote:
First, bumping actually is against the rules. Mods/Admins don't like it when you bump posts...
Oh, and here's my vote.
Negative:
It takes away the style of play I've loved and missed, in all it's differences and intricacies, and replacing it with an industry standard caster-healer.
Darksfallen wrote:
So you are completely dismissing the specific mentions that the Doctor playing styles will be preserved... why?
vortexala wrote:
First, bumping actually is against the rules. Mods/Admins don't like it when you bump posts...
Oh, and here's my vote.
Negative:
It takes away the style of play I've loved and missed, in all it's differences and intricacies, and replacing it with an industry standard caster-healer.
Because Texxie likes the current system.
Darksfallen wrote:
So you are completely dismissing the specific mentions that the Doctor playing styles will be preserved... why?
vortexala wrote:
First, bumping actually is against the rules. Mods/Admins don't like it when you bump posts...
Oh, and here's my vote.
Negative:
It takes away the style of play I've loved and missed, in all it's differences and intricacies, and replacing it with an industry standard caster-healer.
Ummm, just where is this "specific" mentioning? Infact the devs have suggested just the opposit. They are revamping the doc prof because they do not like the play style it has created.
1. They do not like that docs spend time crafting.
2. They do not like thta docs spend time buffing
3. They do not like that docs have tons of things to carry and deal with.
4. They do not like that non-docs are so dependent on buffs.
I agree with much of the above. I just think that the goals could have been achieved in a much simpler and less impactive way.
1. Crafting would have gotten a ton simpler simply because the HAM system was getting simpler. There was no need to remove the requirement of meds and replace it with a majic like enhancer capability. Going from 6 buffs down to two would have been a huge improvement and would have sufficed.
2. Doc buffing time got cut in half by changing the buff timers. The new HAM system would have further cut down on buff times since there were fewer stats to buff.
3. The number of items to carry and deal with would have gone down simpley because of the new HAM system.
4. Currently you have base stats of 500ish + 2.5kish buff = 3k ham. Since the buff >> base stats buffs are a must have. In the new system base stats are 3kish + 500ish buff = 3.5k HAM. Since base >> buff the buff is not very much required. This was done on purpose. I would like to have seen a different split between buff and base. Something like 2.5k base and 1k buff. It would have still allowed for non-buff play but made buffs still hightly desireable.
The added change of making the base stats a function of lvl of fight class I am not so sure about either. It will clearly limit the dabblers which some may like. I however have always like the idea that you can mix and match skills from various fight classes to achieve a toon that meets your needs. It may turn out that the HAM bunus you get will limit this aspect of the skill point system. It will depend on how the scaleling goes. It may turn out to be a interesting twist that adds much to the game.
For example, in order to gain some KD def from Fencer, some med skill from TK, etc you would have to give up a second master. Giving up the second master to gain those skills may result in a lower HAM assuming they give much of the HAM bonus at the master box rather than then giving them out as even incramental bonus upon each skill box. A interesting trade off that is not seen today. On the other hand, if they doll out the HAM differently one could wind up with more HAM by dabbling instead of mastering. I hope they play with these numbers carefully and test them out. If they dump all the HAM bonus into the master box then that will for the most part kill dabling because no one could afford to be at 1/2 HAM.
sorry, did not realize I was off on a rant....