Doctor Archive
Thread: Wounds.
Why do wounds exist post-CU?
The only thing I can think of so far is, "because they existed before". This doesn't seem to answer much. Before, they existed to give docs a major role in hospitals. It gave wounded players a reason to need doctors and doctors a reason to need wounded players.
The current designers (whether or not they're the original guys) seem to have never given a thought to much of the reasoning behind the original game design. If you don't think things through then things tend to carry on as they were simply because that's how they were (vacuous tautology intended).
As it stands now in this post-CU mess, wounded players still need docs. That's all. It's a one-way street. Doctors don't need wounded players. This is why hospitals are empty. Wounded players are wandering around spamming to be healed. New players are going into med centres and sitting there for ages not knowing what to do. AFK spambots are cropping up again, healing wounds for tips at starports. None of this seems to be a good thing. None of it seems to be necessary.
Since the designers aren't thinking things through I want to ask the doctors themselves;
Why do wounds exist?
well as a doc maybee i would hang in the med center and afk woundheal however i get no xp from it so i dont do it
buell
What a pathetic state of a profession that doc has become when a jedi can heal over 100x more effectively than a master doc!!
Getting rid of wounds would address the issue, but it's not my preferred solution. We've dumbed down enough already.
It seems to me that xp for med-centre healing was just removed to stop tumbling macros. Fair enough. They were a problem but when the new game was designed (the CU) that problem removed itself.
The problem we have is patients need doctors, doctors dont need patients.
Reinstate xp for wound healing and make wound healing possible only in med-centres, scout camps etc just as it was before.
Doctors get something from patients.
Patients get something from doctors.
Scouts/Rangers get something from both.
Unless some professional exploiter comes up with a way to macro giving-yourself-wounds then I don't see who would lose by doing this. (If there is some way to do this then that's what needs stopping post-CU, not some non-existent tumbler.)
UncleSecti wrote:
I only asked the question because it's an obvious question and I wish the designers would ask themselves such simple questions before blundering on blindly.
Getting rid of wounds would address the issue, but it's not my preferred solution. We've dumbed down enough already.
It seems to me that xp for med-centre healing was just removed to stop tumbling macros. Fair enough. They were a problem but when the new game was designed (the CU) that problem removed itself.
The problem we have is patients need doctors, doctors dont need patients.
Reinstate xp for wound healing and make wound healing possible only in med-centres, scout camps etc just as it was before.
Doctors get something from patients.
Patients get something from doctors.
Scouts/Rangers get something from both.
Unless some professional exploiter comes up with a way to macro giving-yourself-wounds then I don't see who would lose by doing this. (If there is some way to do this then that's what needs stopping post-CU, not some non-existent tumbler.)
I agree 100%.
IamCadan wrote:
What a pathetic state of a profession that doc has become when a jedi can heal over 100x more effectively than a master doc!!
That is a fact.
I was Buffing in MO last night when a guy came to get healed. He had over 1000 wounds.
As I was Healing away once every 28 seconds I believe he said dont bother I will go find a Jedi. it would have taken me 10 minutes.
Not having a go at the Jedi here, But for the love of god what role is the Doctor suppposed to do now as it clearly is not to heal anyone.
On another note, I had a Jedi healing me while I was grinding! Healing me! a Master Doc!
I am a master Doctor, help someone heal me.
Its like something went totaly wrong in the designers heads, Jedi's healing people and Doctors out fighting.
Oh I give up lol, /Respec gets more tempting every day.
Scream
-Enjoying the (CU) Completely Unfinished Master Doctor with apprentice abilities.
We can only hope
Message Edited by ScreamUK on 05-23-2005 07:36 AM
As I see it, in the past, wounds weren't really something you cared about when risking death. People didn't want to die because of the degradation to items. Personally I would almost always forget that wounds even happened on cloning and find myself turning around to go back to the med-centre, that part of the penalty meant so little to me.
As a master doc this remains the case for me today. The times I have died I have cured all my own wounds before I've even got back to my group. My death penalty is the item condition loss.
I feel sorry for non-doctors though. They have wounds heaped on them and don't know where to go to get healed. I try to spend some time each day waiting, registered in a med-centre (since there is no reason for a non-master to be working there) but players don't even bother going in any more. Wounded players don't expect people to be there to help them in exchange for nothing (I don't charge or ask for tips). I have healed 1 (one) person who came into a hospital looking for wound healing post-CU. Now, I too am considering not wasting my time each login making myself available like this.
[The fact that we heal so little so slowly is a separate issue. Random players that I've healed in cantinas and walking around town are so grateful for any wound healing at all that I haven't worried about trying to make that point to the devs until this problem is addressed!]
I just think a simple change (not as simple as having changed nothing in the first place, but it's too late for that) is to put back xp for healing wounds in a med-centre or camp, and revert to med-centres, camps and droids being the only place you can heal wounds.
This seems to;
leave the death penalty in place (such as it was)
give docs that don't want to go out into the field and fight a place to work
lets injured players know where to go to get wound healing
nullify the setting-up for these new starport spambots
give scout/ranger camps a reason to exist again
give medical droids (and their creators) a reason to exist again
With the consequential loss of;
doctors not being able to heal wounds in battle [I have never done this yet, nor can I think of when I ever would]
It seems to sum up as
Gains : lots
Losses : none
Difficulty of implementation : as low as it gets
UncleSecti wrote:
Nice thinking MDeleon. I am all for harsh death penalties. I like it when you succeed through being skillful, not through repetetive failure untl you finally succeed through blind luck (which is what a penalty light system promotes).
As I see it, in the past, wounds weren't really something you cared about when risking death. People didn't want to die because of the degradation to items. Personally I would almost always forget that wounds even happened on cloning and find myself turning around to go back to the med-centre, that part of the penalty meant so little to me.
As a master doc this remains the case for me today. The times I have died I have cured all my own wounds before I've even got back to my group. My death penalty is the item condition loss.
I feel sorry for non-doctors though. They have wounds heaped on them and don't know where to go to get healed. I try to spend some time each day waiting, registered in a med-centre (since there is no reason for a non-master to be working there) but players don't even bother going in any more. Wounded players don't expect people to be there to help them in exchange for nothing (I don't charge or ask for tips). I have healed 1 (one) person who came into a hospital looking for wound healing post-CU. Now, I too am considering not wasting my time each login making myself available like this.
[The fact that we heal so little so slowly is a separate issue. Random players that I've healed in cantinas and walking around town are so grateful for any wound healing at all that I haven't worried about trying to make that point to the devs until this problem is addressed!]
I just think a simple change (not as simple as having changed nothing in the first place, but it's too late for that) is to put back xp for healing wounds in a med-centre or camp, and revert to med-centres, camps and droids being the only place you can heal wounds.
This seems to;
leave the death penalty in place (such as it was)
give docs that don't want to go out into the field and fight a place to work
lets injured players know where to go to get wound healing
nullify the setting-up for these new starport spambots
give scout/ranger camps a reason to exist again
give medical droids (and their creators) a reason to exist again
With the consequential loss of;
doctors not being able to heal wounds in battle [I have never done this yet, nor can I think of when I ever would]
It seems to sum up as
Gains : lots
Losses : none
Difficulty of implementation : as low as it gets
Excellent post, and I agree with everything you said.