Doctor Archive
Thread: CU : YEAH FOR SOE!!!
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MyT_Chicken
Wed Apr 06, 2005 5:12 pm
#1
Misc
- revivePlayer and resuscitatePlayer should now function normally
- DragPlayer should also now function normally
- Changed medical experience credit to count healing yourself
- State damage modifiers will now be applied correctly
homer_simpson901
Wed Apr 06, 2005 7:33 pm
#4
yay at least it will be posible to get medical xp while solo now
MasterNerfSlayer
Wed Apr 06, 2005 8:25 pm
#6
Marrow1 wrote:
You mean they listened to me??.... That simply can not be so.
Glad they finally listened to one of us!
MyT_Chicken
Wed Apr 06, 2005 8:40 pm
#7
Mwhahah....in all reality, it was a good change! No reason to bork with us.....now only if they would fix the freaking Bacta Throw and Spray!!!!!!! 


Make them fix that.
Marrow1
Wed Apr 06, 2005 8:46 pm
#8
MasterNerfSlayer wrote:
Marrow1 wrote:
You mean they listened to me??.... That simply can not be so.
Glad they finally listened to one of us!
I am rather sure the change was in the works before I made a request. But dont tell anyone 
I am sure the other commands will get fixed shortly but I will poke them about it.
Twitchie
Wed Apr 06, 2005 10:23 pm
#9
I'm waiting to see........I'm really still feeling out the basics, getting the interface sorted, playing with the new toys as much as I can. I'll start healing this week, I think, just to see the differences. I'm getting the feeling it won't be as bad as the whiners think..........and not really even all that different. So far, it's pretty similar, and I've always wanted a ranged heal anyway, without having to grind CM.
SinfulDoom
Thu Apr 07, 2005 3:32 am
#10
Ok scold me now but I did like some of the current changes I saw when I played tonight. Thats right I said I liked some of the changes in the CU. I'm glad they changed the self heal to get exp after the kill. I like the CTRL+C, character screen. It was clean an efficient. I'm glad they moved some of the more important stats from the cluttered skills screen there. Examples were your weapons speed/melle and ranged defence/ accuracy and so forth. I dont know why they used to list the language comprehensions in the old skills mod list. It was just mindless clutter. I liked the new entertainer buffs. More exp/faction/and better chance in crafting. Cool. I havent read up in the entertainer forums but are they going to do something to seperate a music buffs and a dance buffs? Perhaps make the different buffs do different things? I'll give today's rating a thumbs up but I'm still sour about the potiental crafting changes.
So I still have to stay on the negative train. Ok, back to you in the studio Chuck.
Quality Stims*Meds*Cures*CM Products
KOBO Industries (-1675 2500 Naboo) Starsider
V 12 pt. Master Doctor V 11 pt. MasterCMV
Kobo Doomshadow President
Esrina
Thu Apr 07, 2005 4:03 am
#11
MasterNerfSlayer wrote:
Marrow1 wrote:
You mean they listened to me??.... That simply can not be so.
Glad they finally listened to one of us!
AMEN!!! This is a good thing!
Chek
Thu Apr 07, 2005 6:14 am
#12
MasterNerfSlayer wrote:
Marrow1 wrote:
You mean they listened to me??.... That simply can not be so.
Glad they finally listened to one of us!
This could be a bad thing, like it was long ago when we got xp for healing ourselves. Here we were congratulating the dev's for getting rid of tumblers and now we could end up with /survey;/sample;/bacta job; afk'ers.
Just allowing us xp while ungrouped would have been fine. I've left Eisley many times and stim'd a new player who lay there incap in the middle of rills. That's more what I was looking for in a fix.
Escoh
Thu Apr 07, 2005 6:28 am
#13
3 Cheers
*Cheer*
*Cheer*
*Cheer*
My Med xp came to a halt after the recent changes....
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