Doctor Archive
Thread: Master Doctor Crafting Thesis- by Corvin Rok
I have developed a means and method document for crafting doctors.
http://www.corvinrok.com/ or Click HERE
Let me know if you find this useful
Corvin Rok
Message Edited by ForceFart on 03-05-2005 12:52 PM
ForceFart wrote:I have developed a means and method document for crafting doctors.
http://www.digitalqueue.com/corvin/
Let me know if you find this useful
Corvin Rok
Very nice! And 1147 power Enhanced Liquid Suspension? WOW I wonder what dropped that?
I think my best Stim-B was just over 700 - I never found any liquid suspension over 300 yet myself.
I bought it in an auction
Corvin
ForceFart wrote:
I have developed a means and method document for crafting doctors.
http://www.digitalqueue.com/corvin/
Let me know if you find this useful
Corvin Rok
Very nice guide Corvin. Nicely laid out, nicely written...
One issue though... You write:
"Secret hint three: the absence of a statistic from a resource means that the crafting will actual remove that stat from calculation. This means that if I had resource X with OQ of 900 and a PE of 800 (wild meat for example), and resource Y with an OQ of 900, but had no PE listed (lokian bones for example), the resource Y would produce the better results in a craft. And actually, you can generally find that this little secret is most effective when using inorganics."
-- This is incorrect. If you're making a Stim B, for instance, and you use 2 resources that do not have PE, the weighted average will use zero as the value for PE, not null, so your power will be gated at 66% of possible... Same goes with UT and charges... If you use, say, Berries and Lube Oil in your stims, because neither resource has UT, you'll be costing yourself a number of charges...
So, in all cases where you have a 2 resource final combine, you want one of them to have PE and one of them to have UT...
ForceFart wrote:
I think this means we are both right... i failed to mention that at least one of the resources has to include the needed attribute... i didn't mean to imply that removing the attribute from the equation in ALL stats was going to help, but obviously that is not clear... the reason I came up with the hypothesis I did was becuase I found that good water was amazing as an inorganic.. so i started using it on items and found that 996 OQ water as an in org would work great on any craft, as long as DR wasn't important... i never considered the combining both a reduced inorg and org in the same craft, but now that you mention it, that would make sense that a penalty would occur. I am going ot update my guide to make mention of that.
The important item i was trying to get across was really that substituting one item for a water/lube oil resource can really make a good craft. My very best craft of factory StimBs was from Lube Oil at 999 OQ.. thanks for the clarification on this... i had never tried doing what you mention..
Corvin