Doctor Archive

Thread: Increase sub-component crate size to 1000

IlyaMasool
Tue Nov 25, 2003 7:59 am
#1

I and starting this thread to get support as Zalor suggested to have this issue added to wish list.

What I would like is to increase all the sub-componets crate size to 1000.

There are several reasons.

First off, we can now split crates, so I don't see why we need to have 20 slots in out home taken up by one run of sub-component factory run. Most of upper end Doctor & Combat Medic meds use 3 units of sub-component each, so to run 100 of most stimps, we often load up anywhere from 12 crates to 18 crates into factory. This would be much simpler if we just split the stack to 300 and pop in at once.

Secondly this would reduce the load on database. Given that most of us have at least 4 sub-component of upto 80 crates taking up the space in our house as well as database and as much as 160 items just for sub-component crates for those of us MDOC/MCM not counting the resources and finished crates of stims. This lead many of us to simply leave the crates in the output hopper. I do think that reduction of 80 crates to 4 crate would help database and due to the resource needed as well as time it takes to run 1000 sub-components, I do not think that people will simple make more sub-components than they need.

Thirdly because most crates are 50, I have lot of small crates of sub-components of size 1,2 or 3 that I stuff into my house to use later to make individual super-B's to sell but never get around to using them. I think having single stack of 1000 would reduce lot of these small "to be used later but never do" crates further reducing the database load.

Finally, this is one of easier things they can implement. Lot of people say when request for improvement that there are just too many other important thing to work on instead of wasting resource on this and that. Well this kind of fix would be fairly trivial, not requiring much "game balancing" or worrying about exploit. The benifit to us doctors are pretty big in my opinion as well as whatever benifit it might have on database load.

Anyway I think this is worth putting it up on wishlist.
MonsofoLexius
Tue Nov 25, 2003 9:00 am
#2

/sign


I dont have a bunch of sub-components laying around my house in backpacks, I have a house JUST for sub-components, and it is full half the time. Just an empty house with like 6 backpacks in it.


How about even raising the scematic max to 1010 (and crate size)while we are at it. This way we can acually make full 1K unit runs of stims without having to time our factory runs for server shutdown to get the extra 4-8 that are made half the time durring resets




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Vodo_Baas
Tue Nov 25, 2003 9:22 am
#3

I agree with the suggestion. Havign the sub-components in larger crates would also ease sorting them. I used to use the hex colors and name various components with colors to make them easily recognizeable, but that appears to have been nerfed. Also I usually can't make runs of more than 200 of a particular resource because of resource limitations (I can't get enough of one resource or another). So this would also alleviatee problems in sorting components by serial number.

Lets get this on the wishlist



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Nibiru420
Tue Nov 25, 2003 9:29 am
#4

For subcomponents that would be great. They wouldn't do it tho, because then people could essentially carry around a 1000 stim b's in only 5 inventory slots. Just building them on the fly.


The advantage to the player and the amount of work it would take to implement makes it almost a definate, resounding "no" on ever going live. Heckuva idea tho, I'd even expand it to include subcombines in weaponsmithing and armouring.





----
Pogo,
Master Doctor, Master Combat Medic, Crappy PvP
Kauri Server

"Her bouquet cleaved his hardened shell, and fondled his muscled heart ...
He imbibed her glistening spell, just before the other shoe... fell"
-An Unknown 20th Century Poet
MonsofoLexius
Tue Nov 25, 2003 9:35 am
#5

Well we can do 50 right now. I dont think I see too much difference in being able to make 50 individual stims and 1000, as we would not be making crates just singles.




Nibiru420 wrote:

For subcomponents that would be great. They wouldn't do it tho, because then people could essentially carry around a 1000 stim b's in only 5 inventory slots. Just building them on the fly.


The advantage to the player and the amount of work it would take to implement makes it almost a definate, resounding "no" on ever going live. Heckuva idea tho, I'd even expand it to include subcombines in weaponsmithing and armouring.










----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Jannae
Tue Nov 25, 2003 10:16 am
#6

I'm all in support for having subs in crates of 1K. Would make life and inventory management so much better.


Right now I have two small houses, a medium, and a large- mostly for inventory! Ah the joy of being a Master Doc/Master CM married to a DE/Merchant!








__Raene Cedco_____________________________________________
LIGHT JEDI, REBEL, SHAMAN
Adventure, excitement, a Jedi craves not these things (but Shaman's love it!)

Armeno
Tue Nov 25, 2003 11:12 am
#7






Nibiru420 wrote:

For subcomponents that would be great. They wouldn't do it tho, because then people could essentially carry around a 1000 stim b's in only 5 inventory slots. Just building them on the fly.


The advantage to the player and the amount of work it would take to implement makes it almost a definate, resounding "no" on ever going live. Heckuva idea tho, I'd even expand it to include subcombines in weaponsmithing and armouring.




1000 stim B's in 5 inventory slots isn't a whole lot different than it is now. I could carry 5 crates of 50 for 250 stims at once, but theres no way I would ever be able to use that in one session let alone 1000. It wouldn't be practical for selling either. Hand making one a time for buyers isn't going to get you too far. So I see the only advantage of it being the easy organization. Thats a problem if the dev's consider resource and component management part of successful crafting, but I see it as pointless micromanaging, just like when we used to have to babysit broken factories.


Also I'm not sure why this would be so difficult to implement. Obviously I don't know the programming behind the system, but wouldn't it just be a matter of changing a variable? I mean different products come in different size crates already, you'd just have to change each of the medical (and other professions) subcomponents to 1000 instead of 50 or whatever number other professions have.


Although I just exited the stim business, I might even be inticed to come back if this change were actually implemented. Sorting through all the different runs of components and counting how many crates I had left of a particular serial number got old real fast. Frankly, in my opinion the crafting process for large producersis extremely tedious. I don't mind hunting down the best resources and all that, but when it comes to having to run 5 factories and track 20 crates of each serial number component for different runs, which as someone else mentioned is only exacerbated by the storage problems you run into with that many crates, crafting just leads to burn out. At least in my experience and several other large scale producers I know.


Anyway, I love the idea.


Lyrn


Scylla





Lyrn & Sylnia Pulnvo of Scylla
MercIndustries - Naboo in the city of Morningthaw § 6280 5640
Armor-Clothes-Food-Furniture-Meds-Structures-Tools

FalinMor
Tue Nov 25, 2003 2:48 pm
#8

Not only does it make things easier on us, but it helps alleviate a little bit of strain on those ever-problematical databases we're always hearing about.


Yum.


Falin

Ileabj
Tue Nov 25, 2003 3:03 pm
#9

/sign
TaeRocko
Tue Nov 25, 2003 3:23 pm
#10

I haven't even started making subcomponents for my future combat medic stuff...but looking at how my house is 2/3 full with just doctor stuff...it's not looking like I will have much furniture.

This would also ease my datapad limit as well. Seeing as how I cannot store a full run of 1k sub components, I do mini-runs of 100 or 200 and keep the schematic for later use. Whereas being able to make 1 run of 1k, that schematic is gone. It would remove a lot of confusion.

/sign



----------------------------

Taeimoe - retired BH 2/4/4/4

Master Doctor/Master Blender
Roninnn
Tue Nov 25, 2003 3:25 pm
#11

/sign


You mean i might be able to get rid of one or two of my 4 houses?!?!?!?! That would be great!!!!!


Roninnn Three


Master Doctor / Master Pistoleer




Roninnn Three
Asimer
Tue Nov 25, 2003 4:55 pm
#12

/agree


Bigger crates~~~~~~~~~~!

RehtaelFemme
Tue Nov 25, 2003 5:35 pm
#13

I agree so much. I think you are me or something, cause I could swear that I wrote this. Thank you so much, I fully support larger subcomponent crates.



Femme Rehtael
No, I r not buff u, and I never will, until you use whole-word English.

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