Doctor Archive
Thread: Please read this, we need to have a doc family chat....
Boo...
I just don't agree.
You're right about the difficulty in harvesting not changing. (LOL, how funny would it be if creatures difficulty went hand and hand with the quality of its resources, BRING ON THE KRAYT WITH 9 OQ MEAT!)
But, people stockpile the stuff for out of shift sales.
If a guy has 900+ OQ/PE meat it should rightfully cost more than 200 OQ/PE meat right?
Now if the idiots are charging 60 cpu for 200 OQ then 120 for 900 than I see your point.
Their does need to be some sort of consensus amongst doctors about what if fair market though.
never pay that much....
seriously...
don't do it. there are other ways.
I mean this with respect:
gain some hunter friends, it should be relitivly easy, I meet all sorts of people in my travels as a doc.
no need to spam for a group, just find some of your clients who are hunting, offer your services as an exclusive healer on their trip in return for some meat.
did I mention never pay the outragous prices for meat?
Until my holo told me to be a doctor and I feel in love with it and decided to keep it, I was a meat and hide and bone hunter. In generall I only charged 10-20 cpu for the meat I hunted... BUT I hunted large game. Stuff that dropped 90 -150 units per mob while grouped. Hunting Herbivore meat you're looking at a HUGE time differntial in the time it takes to gain stacks. Perfect example is I was hunting some of the skreegs this morning. On average I was getting 17-27 units of meat (while grouped). It doesn't take much to see that it takes 5 times as long to harvest on low level creatures as it does harvesting high level mobs (usually carnivore meat).
So we're not just competing with other Doctors. We're competing with chefs and BE's and anyone else using the hunters time and due to our drops of Avian and herb being low level mobs, we're going to have to pay a premium for it.
Well, Zarx is certainly right -- herbivore and avian meats are a pain to gather in large quantities, and so Docs have to pay enough to convince the hunters to kill chokus for 20 meat a pop rather than rancors for 200...
But that primarily affects resource scarcity, and only indirectly affects price... Price is driven by one segment of the Doc population: those selling enhance packs. This is the only class of people for whom it makes economic sense to buy all the good avian and herbivore meat they can, whenever they can, for more or less whatever it happens to cost. They are also by far the largest consumers of both meats... There are, of course, instances where something's price exceeds its potential monetary value, but then one must consider market share... (and, of course, if avian meat is too expensive for anyone except the people that sell buffs, guess who benefits?)
At any rate, on my server at least the prices of meats (in-shift -- out of shift is an entirely different matter) have stabilized reasonably... I think we've found the point that makes it worthwhile for the hunters to sell things at the end of shifts, rather than hold it for more money later (this is more true of herbivore meat than avian, as with herbivore there is really only "usable" and "not usable" whereas there is a significant difference between one avian meat and another -- but it is alwayssomething of a roll of the dice to keep meats...).
Ledao wrote:
But that primarily affects resource scarcity, and only indirectly affects price... Price is driven by one segment of the Doc population: those selling enhance packs. This is the only class of people for whom it makes economic sense to buy all the good avian and herbivore meat they can, whenever they can, for more or less whatever it happens to cost. They are also by far the largest consumers of both meats... There are, of course, instances where something's price exceeds its potential monetary value, but then one must consider market share... (and, of course, if avian meat is too expensive for anyone except the people that sell buffs, guess who benefits?)
That being said, what I prefer to do is buy my buffs from others (I do make my own stims, medpacks, statepacks, etc). I have several crafters on my server who make decent buff packs for a fair price and I patronize them.
Now, ever since I was a noob I have had scout skills, and one thing I have always done (because I enjoy doing it), is to take orders from crafters for harvested resources. If an armorsmith needs a certain wooly hide, or a BE needs a certain insect meat, or a doctor knows of an avian he wants - they can tell me and I'll go out and spend some time and bring them back 10 or 20 k of it. I offer it to their vendor for whatever they told me they were offering. I don't set the price, I let them tell me what they will pay, and none have ever offered less than 10cpu, and one time I was actually offered 100cpu for a particularly good Dathomirian insect meat.
Okay, so I can't speak from the "buying meat" side of the equation, but I can speak with authority from the "harvesting meat" side.
Whacking whisper birds on Yavin is a whole LOT easier than chasing down reptilian fliers on Dathomir. It's faster and easier to kill 1,000 rock beetles than it is to kill 100 gaping spider hunters.
So I can't quite agree that there is no difference in the effort required.
With all this said I don't buy meat very often. I hunt it all my self. When I run out I simply dont make buff packs and go do something else.
With all this said I don't buy meat very often. I hunt it all my self. When I run out I simply dont make buff packs and go do something else.