Doctor Archive

Thread: Is tumbling self-mutilation?

gibsonSG
Fri Jul 02, 2004 4:25 am
#1

Basically I thought I'd drag this worn out point to the forums. I have no greathatred of healing tumblers but I do hate tumblers and novice docs in med centres.

My non-doc toon keeps walking into Coronet med to findmedics all ignoring wounds and healing tumble-monkeys instead. So all players after med xp are healing players who inflict damage on themselves and players with real wounds are suffering. Why are these people in the Med in the first place? My doc toon should give them a stamina and quickness buff when my mouse accidentallyslips onmy toolbarto stop them hurting themselves.

Fixes may be on the way but it never fails to amaze me why I only have 15 points for novice medic, yet it's my combat toon that heals the 6 or 7 poor souls who need wounds healing and I don't even need the xp. I see more of this every time I go into a med centre, with lots of novice medics doing the work of the docs because they can't believe the rude responses of some tumble healers when they point out that it would be nice to have a little help (some do stop healing tumblers and heal wounds but we're talking a very small percentage here). Do they even have woundpacks???

We need more incentive for medics to get back to the med centre and less incentive to patch up a bunch of wrist-slashers I'm sick of it


Radagast

Radiant



Pembroke Castle <Dominus Nihil>
Ialwysdie
Fri Jul 02, 2004 6:05 am
#2

I totally agree with ya.


I've used tumblers to move up the medic and doc trees quicker but you are totally correct on the ones healing the tumblers completely ignoring the injured who can't heal themselves. The ones who do stop and take the time are few and with my combat character on another server I tip them well for it. I've personally always healed the injuredand if you find a big group ofmedicsignoring the injured I can see the concern in helping those poor tumblers from hurting themselves.
Roustabout
Fri Jul 02, 2004 6:26 am
#3






Ialwysdie wrote:

I totally agree with ya.


I've used tumblers to move up the medic and doc trees quicker but you are totally correct on the ones healing the tumblers completely ignoring the injured who can't heal themselves. The ones who do stop and take the time are few and with my combat character on another server I tip them well for it. I've personally always healed the injuredand if you find a big group ofmedicsignoring the injured I can see the concern in helping those poor tumblers from hurting themselves.






Problem is you're the exception, not the rule. Why heal someone when there's about an 80-85% chance that you'll getnothing out of it. If you're grinding it can be a bit pricey if you have to buy your own stuff. Tumblers are just much much quicker and are a obviously much better xp. I personally think, for now, tumbling is great because it keeps doctors in the med center. Obviously I don't know what's going to happen when they change tumbling so you can't get xp from it...I guess there will be alot of flaming and healing pet wounds...
gibsonSG
Fri Jul 02, 2004 6:57 am
#4

whats the point of keeping the docs in the med centre if they don't heal anyone apart from tumblers, thats the problem, and if you're worried about healing someone because you might not get anything out of it, apart from xp, I can't believe you went doctor in the first place. Wound heals have resulted in people giving me good quanititiesof class4, herb and avianmeat for my doc character and some pretty cool gifts for my novice character, far more than a fewwoundpack resources can ever cost


Radagast

Radiant



Pembroke Castle <Dominus Nihil>
Ialwysdie
Fri Jul 02, 2004 7:09 am
#5

Think about what u just said:


You say "Why heal someone when 80-85% of the time u get nothing out of it?"


Your not getting paid by the tumblers to heal them just getting XP. Sometimes u get paid by the injured and U get XP.


You say "If you're grinding it can be a bit pricey if you have to buy your own stuff."


Yes it does cost resources to make them woundpacks but so do the Stims that u need to heal the tumblers. You don't get XP for using the tenddamage command but you do get XP for Tendwound. I don't use medicine to heal stat wounds if they are below 20.


You say "Tumblers are just much much quicker and are a obviously much better xp."


This is true as they are always there while Woundheals aren't as frequent. The problem isn't that I'm saying never to heal tumblers they are good for the downtime but to completely ignore everyone else is getting out of hand.


You say "I personally think, for now, tumbling is great because it keeps doctors in the med center."


True to some extent. It keeps the medics and low level doctors in the med center to basically most of the time just heal the tumblers if of course they are all ignoring the woundheal patients. Whats the point in having them in the Med Center if they aren't going to heal anyone but the tumblers. Once they get the MD title they still won't be too many MD in the Med Center except for the ones who run in to try to get AP to master their other profession.


I have a going to be MCM/MD characterI started it this way so I didn't have stockpiles of resources. I had to buy them all.Ibarely could afford the stimsand woundpacks I used. It took me forever to grind out the crafting portion.


What will happen when changes are made so tumblers can't be used? As a novice medic I stayed on tattooine and invited people to go on hunting missions with me. Several New Combat Classes and a Novice medic can do quite well. When you get to Doctor your ability to heal States and Poisons and Diseases are much welcomed and u can move up with the bigger groups on the harder planets as they will need someone who can heal alot more damage. This gives the Medic/Doctor a chance at getting resources provided they have at least novice scout and cash for completing the mission.


Tumblers helped me and are helping other medics and doc's move up the profession quickly but when you choose a completely combat class and get ignored by them it gets irritating.
gibsonSG
Fri Jul 02, 2004 7:15 am
#6

/what he said


Radagast

Radiant



Pembroke Castle <Dominus Nihil>
Roustabout
Fri Jul 02, 2004 7:32 am
#7


I guess you've never read any of my posts before. I consistently help ppl out with wound heals, state heals, etc...


When I ground through the first time I always was stocked with wound packs and would heal anyone who came in. The only time that I was /afk healing I always went upstairs to another room out of the way so as not to annoy the customers. I am a strong proponent of the novices actually healing those that come in, and in fact I always swing by Coro whenever I need wounds healed to help out the novices...I of course tip them very well for what they do. No need to preach to the choir here.


"and if you're worried about healing someone because you might not get anything out of it, apart from xp, I can't believe you went doctor in the first place"


Oh and I'd appreciate it if you didn't act like youknow me and judge my abilityto be a doctor, thanks.

Message Edited by Roustabout on 07-02-2004 09:35 AM

Ialwysdie
Fri Jul 02, 2004 7:32 am
#8

Also from your comment of why should they heal when they get nothing out of it is basically saying that although Doctor/medic/CM are designed as support charactersmost of the people that are moving into the proffession are:


A) Just grinding it out to complete another proffesion and dont' Plan on staying in it.

B) Plan on using the proffession to get credits and have no intention on playing the support Role.


If anyone needs to complain about not getting nothing for their services it's the entertainers. They have to be in Cantina's and Camps and I'm sure they do more free service then any profession in the game.





Ialwysdie
Fri Jul 02, 2004 7:40 am
#9


You say "So no need to pretend to know me and judge my abilities to be a doctor, thanks."


I'm not.


It's just the fact that few are willing to heal Wounds of people who come into med centers because of the tumblers.


This results in more Combat Professions taking novice medic so they can heal themselves which may not hurt the Doctor Profession too much but it really hurts the medic Profession.


We also are not talking about the AFK healers. There are actually people in there not AFK that just continue to heal the tumblers and some are quite rude when you ask them for help.


Roustabout
Fri Jul 02, 2004 7:44 am
#10

I didn't quote you, i.e. not directed at you.



I agree with what is being said, it just pisses me off that people assume things and call my dedication to the doctor profession into question. I first mastered in December and outside or rerolling my character I have not dropped doctor...ever. I quit holo-grinding because I like being a doctor too much. I did my fair share of healing PC's and healing tumblers simply because 10 novice medics/doctors in the med center all day is way too much for the scarce amount of ppl who come in with wounds.


Tumblers, for now, actually populate the med center. Really it's more of a publish 10/complete end to holo-grind issue. Once that hits watch as there is constant bitching on this board from combat professions who can't find a medic to heal them.
gibsonSG
Fri Jul 02, 2004 8:01 am
#11

Looks like I ampreaching to the converted Kofie, I just found it strange that you commented on a healer's motives to heal wounds, that's all, and no flame intended, I first started doc myselfto buff/healstates in PvP and nothing else butgot hooked.

Tumbling has a place in the medic profession, but it seems to have turned into a bit of a monster at the expense of those who need attention. My point was that it was strange that SWG rewarded players who healed players that inflict damage to themselves but ,ultimately, tumbling posts tend to get ugly.


Radagast

Radiant



Pembroke Castle <Dominus Nihil>
Roustabout
Fri Jul 02, 2004 8:22 am
#12

Gotcha...


The sad part is though those that truly want to become doctors after publish 10 goes live have to compete with plenty of FOTM templates trying to get xp with them. Perhaps healing will come into play more if the combat revamp *nerf* necessitates a doctor in large groups since armor won't be as good, weapons lower damage, specials not able to be spammed, etc...
Ialwysdie
Fri Jul 02, 2004 8:24 am
#13

I see your point now on Tumblers keeping Medics and upcoming doctors in the med center.


If the tumblers disappear and the Med Centers start becoming Ghost Towns it will most likely either promote more to take on Novice Medic themselves or Put a bigger demand on grouping up with Medics/Docs.


Really a tough call though as a Empty Med Center is just as useless as a full one with noone willing to heal wounds.


Only thing I can think of is to make it more beneficial to do any kind of Medical Action in a med centerthan anywhere else.
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