Doctor Archive
Thread: So if Stim packs can now heal better and faster than docs/medics/cm's
ok everyone can now use stimpacks withough needing medic. Now if a stimpack can heal better than a doc why would anyone even dabble in medic?.
I though we were supposed to be more needed not less?
The new stims have a 1 min cool down timer. They are not that useful in most hunting parties now. The new stims only heal for 1200 ( it might be alittle less) Our heals are for alot more and we really dont have a cooldowm timer on our heals.
Ataze
CasualMaker wrote:
Go ask your friendly neighborhood Artisan about Ruby Bliel...
CasualMaker wrote:
soloer wrote:
The new stims have a 1 min cool down timer. They are not that useful in most hunting parties now.
Go ask your friendly neighborhood Artisan about Ruby Bliel...
That works also, but you sacrifice stomach space for it that could probably be better used for something else...
Egolon wrote:
CasualMaker wrote:
Go ask your friendly neighborhood Artisan about Ruby Bliel...
erm, sorry if this is a stupid question, but would you mind explaining?
Ruby Bliel used to be the utterly useless (couldn't possibly reach 100) lower-powered version of Havla. Now it cuts the stim recycle time from 60 to 30 seconds. I make them with 17 filling, 16 minute duration.
How do you recommend I gain xp for Doc? what sort of strategy is there to do so?
What would be better, 4000, 2002, 0004, 2200, or 0202 in doctor? I play the tank role in any combat, so advice would be A++
soloer wrote:
The new stims have a 1 min cool down timer. They are not that useful in most hunting parties now.
Go ask your friendly neighborhood Artisan about Ruby Bliel...
Wong-fei,
The way medical experience seems to work now is that you 1) must be in combat to get it and 2) dont get it until the end of the fight.
You get experience for healing yourself or someone else. If I don't do any healing in a fight I get say 4000 weapons exp and 400 combat exp. But if I heal the whole fight and shoot nothing I would get 4000 medical experience. If I both fight and heal during the encounter the experience gets divided between medical exp and weapon exp.
Oh, and the medical experience indicator message is showing up under the combat tab with the rest of the combat exp indicators, so look there for it.
As far as I can tell there is no exp for out-of combat damage or wound healing or buffing. Someone please correct me if they have found evidence to the contrary.
Lanie Anaotri
Master Doctor
Intrepid
Wouldn't that make Doctors that much more useless? At 1200 (if thats what stim Ds do)a shot thatheal would be about as much as a Doctor could heal without CL 60 or possibly more. I havent done the math but it sounds close from what I've read.
CasualMaker wrote:
Ruby Bliel used to be the utterly useless (couldn't possibly reach 100) lower-powered version of Havla. Now it cuts the stim recycle time from 60 to 30 seconds. I make them with 17 filling, 16 minute duration.
Comparison:
a) 1200 Stim-D every 30 seconds = 2400 / min
b) Doctor alternating between /bactashot and /bactajab, each one having a 15 second reuse timer:
- bacta shot: 700 * 4 = 2800
- bacta jab: 300 * 4 = 1200
=> total: 4000 / min.