Doctor Archive
Thread: Doctor / Combat Medic Dilemma
I thought it might be interesting to get the perspective of a bunch of experts on which skills are truly critical for a healer to have in addition to the necessities. Here is my situation. Just like all the other combination Master Doctors/Master Combat Medics, after I finish all of the necessary skills I have just 18 skill points left. I only see 4 possible options, and I wanted to find out what some other people have done or think I should do.
Option 1: Pistol skills 1-4 (14 points). It would be nice to be able to defend myself at least a little bit.
Option 2: Novice scout and tier 1 hunting, camping, or terrain negotiation (17 points). For harvesting meat.
Option 3: Novice artisan and surveying 1 (17 points). It would be nice to be able to find the insane number of materials needed for Doc/CM.
Option 4: Novice entertainer and healing 1 (17 points). Who doesn't like a support guy that can dance?
Anyway, while all of these would be nice, I'm just curious which one most people would suggest. Oh, I'm also putting this up on the Combat Medic forum.
Thanks for the input.
I went Doctor/CM for a while and it'sa tough choice. I gave up everything except my artisan skills so that I could still get the resources I needed. Honestly, I hated it. I ran horribly slow and I didn't have enough skill to kill even the weakest enemies so, if any enemy were to aggro me, my only defense was to throw a poison pack at them and run - not very fun and rather costly in my opinion. I ran through half a dozen poison packs getting some sycks away from my factories once.
Of course, if you drop artisan, you're going to be buying all of your resources, which is costly, as well.
Honestly, I didn't like going Master Doctor/Master Combat Medic, but I know people that do.
Yeah, im near Master Doc at the moment, and considered getting Master CM, but it only seems effective in PVP and I am sick of crafting already ![]()
Having Some marksman skills is essential I think since the Poison packs dont really effect Mobs that much in PVE.
I myself am Master Doctor and CM. The area stims and the ranged stims are the only thing that keep me from dropping it. The poisons and diseases have no use except for in the PVP arena, as most creatures will resist them. I have no scout, which makes me slow as spit, the rest of my team has to wait up for me, especially climbing mountains. But, they will do it anyway, because who's going to revive them when they left their doctor behind?
Though you may be slow, you may have some crappy poisons and diseases, the overall payoff is worth it. The area stims keep you from running back and forth healing everyone and trying to get in that 6 meter range, and the people in your hunting group will love you, especially on the harder planets as Lok, Dantooine and Endor. You also get an awesome amount of combat xp for healing during battle. Now they just need to add that factional xp and it will be even more worth it.
Tappen wrote:
Every box of combat medic support line will add +10 to your Terrain Nego after the current Test Server patch goes live. As well as keeping the +10 from Master CM (fixed on test also) this means a Master CM will be as fast as a master Scout.
oh yeah! Bring it on! I would love to get those scout points back. Our of curiosity, does this mean a master scout/CM will be the fastest running profession in the game? Does it stack?
I'm put my extra points into Novice Artisan and Pistol 1. That way I can use a DL44 and get Body Shot1. It's not a lot, but it's something.
I HAVE to have Artisan for survey. I make a living selling Medic/Combat Medic supplies, not being able to survey/sample for resources requires me to rely on other people 100% for information or for resources. That's too risky for me.
0 0 3 1 Pistoleer
1111 Combat medic
3 4 2 4 Doctor
Im going to have to make a choice soon lol
Well I am currently a 3-4-3-3 doc, so I need 6 more skills pts to finish. Not really interested in combat medic now. I was at first but then I wanted to have a character that is more flexiable. I only play one since that eats up enough of my time.
I current have the following:
Doc 3-4-3-3
Scout 3-0-3-1
Marksman 2-3-0-1
Medic 4-4-4-4
Artisan 0-0-0-1
I am working from memory here so I might be a little off but these are pretty accurate. I enjoy my doc character.