Doctor Archive
Thread: BLAH!
((Sorry I gotta VENT or I'm gonna asplode))
Well I'm a lvl 15...and because the action cost on healing is so high, and Pike's don't do hardly any damage, I get pwned by leve 11-15. ![]()
I really wish they would fix Bacta Throw and Spray, that would make all the difference if I could actually heal faster then I take damage.
I'mlevel 15 (Brawler 4/0/0/4, Medic 4/4/4/0), I attack a level 15 solo (the missions I pull) doing 58-68 damage with a Metal Staff, taking 158 damage at the same rate I'm dealing it. By the time I get the stupid 2.5k mob down to 3/4 life I'm at about 50~ Healthwith about 65% action. By the time I get the mob down to about 1/2 life I'm at about 50~ Healthwith 2% action....and unable to heal heal anymore.
That is BS. A Marksman that is lvl 7 (friend of mine actually tested this he has only NM, so he can heal)with pistols 4 does 2x the damage I do (about 150-180)with the standard attack. It took me 2 hours, 3 deaths, and 45 stim B's (Thanks Darksfallen) just to kill 9 stupid creatures and one stupid lair....and for what?About 9k Medic and Polearm xp, about 900 combat xp, and.....958 credits. Bah I'm to frustrated tonight....and Mythbusters comes on in 10 mins, so I'm calling it a night. Will see see you all tomorrow
.
((And before people get the wrong Idea...tonight I was testing how solo medical XP worked...I hate not having a group and its not about the credits, just....venting))
MyT_Chicken wrote:
((Sorry I gotta VENT or I'm gonna asplode))
Well I'm a lvl 15...and because the action cost on healing is so high, and Pike's don't do hardly any damage, I get pwned by leve 11-15.
I really wish they would fix Bacta Throw and Spray, that would make all the difference if I could actually heal faster then I take damage.
I'mlevel 15 (Brawler 4/0/0/4, Medic 4/4/4/0), I attack a level 15 solo (the missions I pull) doing 58-68 damage with a Metal Staff, taking 158 damage at the same rate I'm dealing it. By the time I get the stupid 2.5k mob down to 3/4 life I'm at about 50~ Healthwith about 65% action. By the time I get the mob down to about 1/2 life I'm at about 50~ Healthwith 2% action....and unable to heal heal anymore.
That is BS. A Marksman that is lvl 7 (friend of mine actually tested this he has only NM, so he can heal)with pistols 4 does 2x the damage I do (about 150-180)with the standard attack. It took me 2 hours, 3 deaths, and 45 stim B's (Thanks Darksfallen) just to kill 9 stupid creatures and one stupid lair....and for what?About 9k Medic and Polearm xp, about 900 combat xp, and.....958 credits. Bah I'm to frustrated tonight....and Mythbusters comes on in 10 mins, so I'm calling it a night. Will see see you all tomorrow
.
((And before people get the wrong Idea...tonight I was testing how solo medical XP worked...I hate not having a group and its not about the credits, just....venting))
So help me understand the concept of levels. Are you saying that SWG is going the route of EQ and putting levels in play or something similar?
Twitchie wrote:
I haven't gotten that far, just haven't had the time to play.
It does seem to fall in line with the new non-stacking policy, though.........docs aren't expected to fight, only defend against mobs that break through the ranks. I'm gonna be doing more intensive testing later, when I can test my current skills against what's on TC, to get a better idea of what I can do with what I already have......no point in testing Medic, really.
You know what, sadly you are almost exactly right, there is no point to testing Medic right now. 2/3rds of our abilities don't work. The point is a Marksman with only 4 blocks in pistol can out damage me. lvl 7 attacking a lvl 15 should got owned. A lvl 15 vs 15 should have a tough time....but not to the extend I was having last night
TarMangani wrote:
So help me understand the concept of levels. Are you saying that SWG is going the route of EQ and putting levels in play or something similar?
SWG has always had Lvls...but as I said below, things are marked now. This could change, andmay only be there for testing to get use to the new CON system....but the levels are beside the point.
Jirob1 wrote:
I'm confused too, since when do we have a level in live ?
Since Day one of the game.....we have had levels. Only now things are actually marked as 1 - 282 (highest I've seen)
UmmonPrime wrote:
Well since your normal toon is already master pike and master doc, I don't think you are going to have this problem when the CU hits live.
This may be true, but thats not really the point either. I guess what I'm trying to say...is how is it possible that a Lvl 7 can kill a lvl 15 faster then a Level 15 kills a level 15. Further more why does Healing have to take away from Action?????? I mean it takes 3x the action to heal then it does to attack, yet healing also takes from the mind what a normal attack would take from action. If that makes any sense.
UmmonPrime wrote:
I see you are actually starting to get fustrated with this CU. I will repeat what you say on a daily bases, It's just in testing. Fill out bug reports and such so they know these problems and can correct them.
We are depending on everyone in TC to make sure the Devs recognoze these problems before they go live.
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)
Dawgypoo wrote:
I think we may be seeing what the the Dev's have stated in their releases, solo missions are a thing of the past....no matter what the level. We all are going to have to learn to work together, and in larger groups. This going to make things very difficult to the new players who don't know anybody yet to hunt with.
I never had a problem grouping as a noob. Not when the game came out, and not when I moved servers. The only problem I had when I moved servers, is that everyone corrupted the noobs to buffs...so it wasn't nearly as fun. However that may be true about the groups and that's a good thing, I hate playing by myself. But there is no reason a pistol marksman should out damage a pikeman brawler....when according to the CU Notes Pike and Pistols do the same damage. Yet Pistols currently out damage Pikeman by almost twice the amount of damage.