Doctor Archive

Thread: CM's Nerfed, now it's our turn...

Lexy
Wed Aug 04, 2004 3:50 am
#1

Enhances should increase your stats by X% of your base stats, rather than a set amount that's usually 3 times to 10 times your base stats. This will make stat selection actually important, maintain the racial stat differences, and improve combat dramatically.
paladin0111
Wed Aug 04, 2004 4:13 am
#2

whats wrong with the way buffs are now NOUTHING if you wa\nt to go and solo things it is up to you all they need to do is add new arder mobs or better yet fix the combat balancies and it will be perfect.
MorvenDee
Wed Aug 04, 2004 4:24 am
#3

This nerf is a good thing. The game is broken right now because buffs and armor are ridiculously overpowered in PvE. Rebalancing the individual mob types would take months - rebalancing buffs and armor can be done faster and better.


The only people who object to these decisions are the MMORPG newbies who haven't played games like EQ, DAoC, AC, etc. PvE in those gamesis much more fun than SWG because it's more of a challenge. Playing SWG PvE is like selecting the "easy mode". As a five-year veteran of MMORPGs and a one-year master doctor, this gets my 100% support.



Tale
TeiLinn
Wed Aug 04, 2004 4:39 am
#4

/agree

/sign


I can't wait for my 2600+d buffsand my 3100+ janta buffs to get whacked by the nerf bat, I use my good ones for clients only, personally i use c's on myself to avoid being invulnerable...YAY DEVS NERF ME AWAY!!!!!



TeiLinn



Jaenna Kell younger sister of Inaera Kell
Starsider Galaxy Pilot
Vrond
Wed Aug 04, 2004 5:02 am
#5

Well the Devs are claiming this will be a "retroactive" nerf (rebalance). Armor and buffs will all be lowered in effect. There will be no "personal clinet stockpille" thats why the rebalance was delayed if it was just a simple nerf it would have been done.


The intent here is to elminate ALL buffs and armor and put a new rebalanced system in.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
makhina
Wed Aug 04, 2004 5:15 am
#6

1. I agree that regeneration buffs + armor are overpowered now.



2. max H - A - M buffs should really go up. no other game does the health of a combat master = heath of a rank noob. If nerf #1 occurs, this is alomst mandatory as it means actual healers *gasp* wil be needed in combat *GASP*, and then max H - A - M merely compensates for lag and slowness.Is players having 1% of the H - A - M of a tough mob (nught sister) is to much? no. lets push that to 2%.


3. the buffs that control special move costs are broken in much the same way as the speed equation. If the intended design is that we dont spam specials in combat, that is.
TenshiHanaKinu
Wed Aug 04, 2004 5:22 am
#7

Secondaries should be based on a percentage. Double at max, like Musician buffs.


Primaries should remain as they are now.


Quite simply, HAM primary buffs are the only thing between us & Jedi one or two-shot deaths. We have no armor resists to Lightsabers. When I get 'chased down', it's essentially a "please don't hit my head" and pray I can heal myself long enough to reach someplace safe. If I had any less than 2500 (I never bother with bivoli, so I buff avg. 2100 - 2200) I would be 'smote' in like 2 - 3 hits at max.


Besides, even as a Pistoleer I can overwhelm someone's buffs if their resists to something aren't that hot. Without the ability to heal even a fully-buffed player is running on time. Primary buffs are not the problem. If you want to look at buffs as a source of problem, go with secondaries.


Armor Resists are the big issue.



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Sevardos
Wed Aug 04, 2004 6:55 am
#8

Now it's OUR turn? Are you daft? Few fries short of a happy meal?


You're calling a nerf on the entire player base - all combat professions - NOT Doctors. This won't affect Docs one bit because no matter what they do to buffs, players will still want and need buffs.


Think first... then type.


Just for the record, I think the rebalance is a good thing. Was just commenting on the idiotic inference that this would be a Doctor nerf and not a community nerf.






Sevardos

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Orew
Wed Aug 04, 2004 7:02 am
#9

who cares how you call the nerf?!

the long and the short of it is that because of the buffs we are so overpowered that PvE isn't fun anymore





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Physion
Wed Aug 04, 2004 7:12 am
#10

Umm..I'm confused, is this in the works, or is this just your opinion? just wondering


Jodas Kast
JediMelvis137
Wed Aug 04, 2004 7:53 am
#11

My guess is opinion, but will probably happen...




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



yebach
Wed Aug 04, 2004 10:25 am
#12






TenshiHanaKinu wrote:

Secondaries should be based on a percentage. Double at max, like Musician buffs.


Primaries should remain as they are now.


Quite simply, HAM primary buffs are the only thing between us & Jedi one or two-shot deaths. We have no armor resists to Lightsabers. When I get 'chased down', it's essentially a "please don't hit my head" and pray I can heal myself long enough to reach someplace safe. If I had any less than 2500 (I never bother with bivoli, so I buff avg. 2100 - 2200) I would be 'smote' in like 2 - 3 hits at max.


Besides, even as a Pistoleer I can overwhelm someone's buffs if their resists to something aren't that hot. Without the ability to heal even a fully-buffed player is running on time. Primary buffs are not the problem. If you want to look at buffs as a source of problem, go with secondaries.


Armor Resists are the big issue.




Buffs are part of the issue as well. As a Master Doctor I totally support this. The rest of you Docs had a chance to put your foot down and do what was right by the CMs. Now it is our time to reap what we sow. I wholly welcome the nerfing of buffs.





'Yebach
Doctor/Musician
ION Guild
Ipseck
Wed Aug 04, 2004 11:27 am
#13

its not just buffs that are over-powered, but healing in general. Anyone who spends 15-25 skill points in medic can heal themselves nearly indefinately. A novice medic alone can heal over 1400+ points of damage in a single shot (700+ health and action). That's 2 full unbuffed ham bars, with just a novice starting profession.

Now combine the ability to heal 2 entire buffed stats with the ability to heal every state in the game, and you get a nearly invincible opponent.

Every other profession has its counter.. Jedi-melee, Riflemen-kd/dizzy, pistoleer/fencer-intimidate, melee-ranged kiting, cm-doc...

Now what's the counter to a doc? How do you stop one? As it stands the only way to combat one is to target their mind, which is a design flaw and a weekness everyone has. What happens when the mind is removed as a targetable pool?





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
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