Doctor Archive

Thread: Enhance Constitution D

MasterNerfSlayer
Sun Jan 30, 2005 4:46 pm
#1

Now, I don't see this in any of our issues list, and I don't recall seeing it before. I know Enhance Action D has schematic differences from all the other packs, but I just noticed that Enhance Constitution D packs only take 2 BECs instead of 3. I haven't made any buff packs for quite some time, so either I knew about this and have just forgotten (my memory can be a bit flakey) or this bug has been introduced sometime recently.


Anyone else notice this?




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

nikko11
Sun Jan 30, 2005 5:10 pm
#2

This has always been.





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MasterNerfSlayer
Sun Jan 30, 2005 5:14 pm
#3

I figured as much... we need to get it on the issues list!


Calling Dr Griggs...




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

hamhamthe3rd
Sun Jan 30, 2005 5:15 pm
#4

less is more.
errtu_XIII
Mon Jan 31, 2005 12:15 am
#5

why is this an issue? action is the same, also alot of the buffs have different complexity, although they are all enhance D's

with action buff you can use any organic/inorganic too, i dont think these things are wrong, or maybe im just used to them.

rule of thumb: dont fix sommat that isnt broke. last thing we want in here is for this to be changed and sommat else in the

doc crafting to break as a result as seen in previous 'fixes' for other things.



ERRTU
Crenshinibon 12 point Chemist | Businessman
MasterNerfSlayer
Mon Jan 31, 2005 3:28 am
#6






errtu_XIII wrote:

why is this an issue? action is the same, also alot of the buffs have different complexity, although they are all enhance D's

with action buff you can use any organic/inorganic too, i dont think these things are wrong, or maybe im just used to them.

rule of thumb: dont fix sommat that isnt broke. last thing we want in here is for this to be changed and sommat else in the

doc crafting to break as a result as seen in previous 'fixes' for other things.






The other 4 packs are consistent in their subcomponent requirements.




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

errtu_XIII
Mon Jan 31, 2005 8:02 am
#7

4 of the 6 buff packs are consistent in their subcomponet use, enh action can be made using any inorganic / organic resource, enh health is inconsitent with the amount of avian and gas used (28) when compared to the other 5 which use 22units. action and health are both 37 complexity but the other 4 are 40 complexity (meaing they are harder to craft?).

They all come out with the same result if you use the same resources / componets so im happy

If the constitution buff required more BECs then it would require me to use more resources = a bad thing imo, bad enough using more avian / gas in health buff.


Just my humble opinion.



ERRTU
Crenshinibon 12 point Chemist | Businessman
DoctorGriggs
Mon Jan 31, 2005 8:09 am
#8



MasterNerfSlayer wrote:
Now, I don't see this in any of our issues list, and I don't recall seeing it before. I know Enhance Action D has schematic differences from all the other packs, but I just noticed that Enhance Constitution D packs only take 2 BECs instead of 3. I haven't made any buff packs for quite some time, so either I knew about this and have just forgotten (my memory can be a bit flakey) or this bug has been introduced sometime recently.
Anyone else notice this?





Yeah it has been like this for a while Agent made it an issue but I think it got put on the backburner due to other more pressing things.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

beyowulf
Mon Jan 31, 2005 8:21 am
#9


Call me crazy, but I think the schems for the D level buff packs "are working as intended". I don't think that D-level packs are meant to be easy to craft. If the D packs were all the same-say like woundpacks, they'd be much easier to craft (excluding of course, the rigid resource requirements).


For an item that should represent the highest level of crafting skill and certainly generates the highest level of income shouldn't there be a higher level of challenge? I know that a mark of a Doc's crafting skill to me is a set of packs where the Action pack was not made from the same resources and it's duration matches with 10-30 seconds of the rest of the packs. Sure, part of being able to do that is having the right resources, but part of it is craftsmanship. In my opinion there is no other Doc item that provides such a crafting challenge as D level packs done to a high level of quality....and it's the pack schems that make this challenge.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
DoctorGriggs
Mon Jan 31, 2005 8:26 am
#10



beyowulf wrote:
Call me crazy, but I think the schems for the D level buff packs "are working as intended". I don't think that D-level packs are meant to be easy to craft. If the D packs were all the same-say like woundpacks, they'd be much easier to craft (excluding of course, the rigid resource requirements).
For an item that should represent the highest level of crafting skill and certainly generates the highest level of income shouldn't there be a higher level of challenge? I know that a mark of a Doc's crafting skill to me is a set of packs where the Action pack was not made from the same resources and it's duration matches with 10-30 seconds of the rest of the packs. Sure, part of being able to do that is having the right resources, but part of it is craftsmanship. In my opinion there is no other Doc item that provides such a crafting challenge as D level packs done to a high level of quality....and it's the pack schems that make this challenge.





I think you are probably right, but no harm in us asking



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Marrow1
Mon Jan 31, 2005 8:30 am
#11






DoctorGriggs wrote:





beyowulf wrote:


Call me crazy, but I think the schems for the D level buff packs "are working as intended". I don't think that D-level packs are meant to be easy to craft. If the D packs were all the same-say like woundpacks, they'd be much easier to craft (excluding of course, the rigid resource requirements).


For an item that should represent the highest level of crafting skill and certainly generates the highest level of income shouldn't there be a higher level of challenge? I know that a mark of a Doc's crafting skill to me is a set of packs where the Action pack was not made from the same resources and it's duration matches with 10-30 seconds of the rest of the packs. Sure, part of being able to do that is having the right resources, but part of it is craftsmanship. In my opinion there is no other Doc item that provides such a crafting challenge as D level packs done to a high level of quality....and it's the pack schems that make this challenge.







I think you are probably right, but no harm in us asking




There is a harm.


Just ask your self one question after you have rubberbanded 5 times in 5 minutes: Do the devs alway make changes smooth?


I recommend the old adage; If it ant broke, don't fix it.








__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
DoctorGriggs
Mon Jan 31, 2005 8:38 am
#12



Marrow1 wrote:


DoctorGriggs wrote:


beyowulf wrote:
Call me crazy, but I think the schems for the D level buff packs "are working as intended". I don't think that D-level packs are meant to be easy to craft. If the D packs were all the same-say like woundpacks, they'd be much easier to craft (excluding of course, the rigid resource requirements).
For an item that should represent the highest level of crafting skill and certainly generates the highest level of income shouldn't there be a higher level of challenge? I know that a mark of a Doc's crafting skill to me is a set of packs where the Action pack was not made from the same resources and it's duration matches with 10-30 seconds of the rest of the packs. Sure, part of being able to do that is having the right resources, but part of it is craftsmanship. In my opinion there is no other Doc item that provides such a crafting challenge as D level packs done to a high level of quality....and it's the pack schems that make this challenge.





I think you are probably right, but no harm in us asking

There is a harm.

Just ask your self one question after you have rubberbanded 5 times in 5 minutes: Do the devs alway make changes smooth?

I recommend the old adage; If it ant broke, don't fix it.







I hear ya there. I was in Chicago for the past week with only limited access to the game and I kept reading about this rubberbanding and when I finally got to log on last night I got to experience it firsthand and it was not much fun.

They are aware of the problem and working on fixing it.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

beyowulf
Mon Jan 31, 2005 8:50 am
#13






Marrow1 wrote:


There is a harm.


Just ask your self one question after you have rubberbanded 5 times in 5 minutes: Do the devs alway make changes smooth?








Even without considering the possible harm of a bad patch why ask for something that waters down the skill needed to make good packs? The harm in doing that is that it removes some of the challenge from being a crafting doc. Let's just all make sure that everyone can do exactly the same thing and not reward either skill or effort. There is a real risk to this kind of thinking....


....it means that the differences in packs would level out, reducing the rewards for those docs that craft to a higher standard of craftsmanship. Where then is their incentive to keep crafting or perhaps being a doc? Let's penalize them for their skill! Bravo!


....it makes being a doc more attractive to people who are not interested in being a doc but are interested in making credits. I know that resources are a challenge for buff packs-I've been at this long enough to know-but if they "dumb-down" the schems, then resources are the only barrier. Let's further water down our profession. Woot!


This is, of course, just my opinion.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
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