Doctor Archive
Thread: Buff Pack Crafting
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DarkScorpio
Fri Jun 04, 2004 5:14 pm
#1
Okay, i've been trying to create some buff packs and i don't have a clue where i'm going wrong.
My Subcomponents have the following stats:
ASDS - Power = 68
ACRDM - Power = 60
ABEC - Power = 20/Charges = 18.
Avian Meat:
OQ - 935
PE - 363
DR - 362
Known Reactive Gas:
OQ - 975
DR - 490
The buff packs i made using the above, had a power of something like 747. I experimented on all the subcomponents and the buff packs themselve, using my crafting tool (not sure of the rating, it was around +10) and my droid which has a Medical Rating of 110. When i experiment, i do it bit by bit.
I know 747 isn't too bad, but i'm aiming for the 800's. Any help will be greatly appreciated.
Thanks
Songe
Fri Jun 04, 2004 5:18 pm
#2
You need much higer PE on the avian meat. As the gas doesn't have PEthe PE of the meatcounts for as much as the OQ.
Lihpson
Fri Jun 04, 2004 6:10 pm
#3
The component seem decent, but the avain meat could be better. Also get yourself a 14.9x crafting tool. That should help a bit. Also, I usually junk anything that doesnt get all 'great successes' or better.
TarMangani
Wed Jan 26, 2005 8:12 am
#4
My buff packs suck! LOL. I even tried to craft some in a medical city.
Is the only way to make buff packs over 900+ to have high Med EXP clothing? I've done the good quality resources, crafting and EXP food and a +5 crafting apron (though I know this shouldn't effect experimenting) and still come out with sub par results.
Any input is appreciated!
Marrow1
Wed Jan 26, 2005 8:21 am
#5
TarMangani wrote:
My buff packs suck! LOL. I even tried to craft some in a medical city.
Is the only way to make buff packs over 900+ to have high Med EXP clothing? I've done the good quality resources, crafting and EXP food and a +5 crafting apron (though I know this shouldn't effect experimenting) and still come out with sub par results.
Any input is appreciated!
It's all about the resouces.
To hit over 900 you will be looking for avain and gas to have oq and pe to be over 910ish and the sum of your power on your subs to be 150ish.
Kryxal
Wed Jan 26, 2005 8:24 am
#6
Define "good quality resources". Besides, with straight greats you can get a buff pack as high as it will go (though it's more difficult since two stats are in one line). I think the clothing makes those greats marginally easier to get, and adds experimentation points. The 11th point is generally used for med use (for the MU90 packs), and the 12th for uses. The 11th is far more important.
To add an example:
ABEC +13/23, ASDS +70, ACRDM +62 used with Anith (Talusian Avian meat, DR 769, PE 784, OQ 971) yields packs with power 869, duration 12870. I'm an 11 point doc, so med use was 90, it's a selling point.
Message Edited by Kryxal on 01-26-2005 10:29 AM
Happymob
Wed Jan 26, 2005 12:03 pm
#7
It really is all about the resources (including subcomponent resources) and not the experimentation points. If the resources aren't good enough, you can't break 900 power with any number of points.
Knowing the formulas, it's easy to see exactly where the resources need to be to break 900. For example, let's say you have 15 power ABECs (experimented for charges), 70 power ASDDs, and 68 power ACDRMs. That's 153 power added to the final assembly. Base power on the final assembly is 40 power. So you are now at 193 power, even if your avian and gas resources are 1 OQ and 1 PE.
Now, power goes up 7.6 points for every % increase in experimentation. 193 power means you need 707 more power to hit 900. 707/7.6 = 93.03% experimentation. An alternate way to look at this is your resources need the appropriately weighted stats to exceed 930.3. In this case, that means (your avian OQ + your avian PE + your gas OQ)/3 must be greater than 930.3.
Where experimentation points really come into play is when you want to both max out power and get medical use to 90. In this case, you generally need 11 experimentation points, unless you get some lucky amazing successes in the correct places.
TarMangani
Wed Jan 26, 2005 2:24 pm
#8
Throughout an eternal void of darkness light begins to break...
Great responses! I'll check out the qualities of the resources and see what I'm up against...
Thanks!
Resolute101
Wed Jan 26, 2005 4:29 pm
#9
ok this is my tally cause im having the same problem
abec 23/11
assd 73
acrdm 65
avain is 990 qual 364 pe
gas is 995 qual 930 pe
where am i going wrong ? im a 10 point doc and i am getting stuff in the 800's but not much higher
Nornerator
Wed Jan 26, 2005 4:35 pm
#10
Its the PE on your avian meat.
Nice ACRDM's though!
Even with the 2nd best resources on Gorath the best possible you can make is 59 power, aint it sad?
We've had one "good" spawn of Class 4, even the 2nd best spawn is sub par on many servers.
Oh well.
Happymob
Wed Jan 26, 2005 5:23 pm
#11
Resolute101 wrote:
avain is 990 qual 364 pe
gas is 995 qual 930 pe
where am i going wrong ? im a 10 point doc and i am getting stuff in the 800's but not much higher
Just follow the formulas...
(990 OQ + 364 PE + 995 OQ)/3 = 783. So you can experiment power up to 78.3% (the visible line won't max at 78% because duration is on the same line, but power will max out there).
(78.3 * 7.6) + 40 = 635
Add the 635 to your subcomponent power stats and you get the final power (around 790 in your case). Bottom line is 364 PE on the avian costs you a potential of 161.12 power from a perfect 1000 PE avian.
DrNeek
Wed Jan 26, 2005 6:01 pm
#12
Exactly, that PE on the avian meat is bringing your buffs down by a lot!
If there is one thing i learned for making buffs, if you don't have prime ressources all the way, it's not worth doind because the result will be sub-par.
KDenelor
Fri Jan 28, 2005 12:17 pm
#13
Resolute101 wrote:
ok this is my tally cause im having the same problem
abec 23/11
assd 73
acrdm 65
avain is 990 qual 364 pe
gas is 995 qual 930 pe
where am i going wrong ? im a 10 point doc and i am getting stuff in the 800's but not much higher
first thing, you do not have PE on your gas. you have DR. secondly your pe on the avian is way too low.
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