Development Cycle Archive

Thread: Yavin4, Endor, and Dathomir random spawns...

Scarin
Fri Jan 23, 2004 2:03 pm
#1


Let me /second this opinion... I drove almost all the way across Lok last week and saw exactly *one* mob lair



As a resident of Lok I can tell you the planet is bare. I've driven thousands of km and not seen a single mob. I'm also a ranger with tracking 4, I stop every couple hundred meters and track for animals, nothing ever shows up. Something needs to be fixed, the planet is just a barren wasteland.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
EvoBeck
Fri Jan 23, 2004 2:04 pm
#2

Yes, please address the issue on Lok while you are at it. It is much more of a problem than the other planets. Their problems will be fixed in a few days when people are done with COA 3.


However, Lok and Dantooine are affected by this daily.


Today i went 10 km on Lok and saw exactly 1 random spawn.





Beck - Bloodfin
Phomeister
Fri Jan 23, 2004 2:14 pm
#3

Could you throw some more servers at Dantooine as well? Our planet has been hella laggy ever since towns came out and everybody moved there.. As well nothing spawns in the wild anymore because too many people are on the planet
criznag
Fri Jan 23, 2004 2:20 pm
#4

JustG: Can we PLEASE get the number of servers increased on the Ahazi server on Dantooine? It crashes daily with rollbacks, and all day all night everything, combat, text, chat, is delayed 4-5 seconds, and vendors 4-5 minutes. Please fix this, I do not want to go on a rant, but this needs to be fixed.


Thank You


darthmole12
Fri Jan 23, 2004 2:21 pm
#5

Are you planning on adding more servers to Dantooine as well? On Kauri the Dantooine server crashes almost nightly, not to mention that at most hours it's fairly laggy because of all the people that live there.



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F3tch
Fri Jan 23, 2004 2:36 pm
#6






JustG wrote:


... have been affected by the COA spawns that occur there. To rectify the problem, we are going to increase the number of servers on each of those planets.






How soon will/can this happen?
MonroeThanes
Fri Jan 23, 2004 2:40 pm
#7

just to chime in, its the same on Chilastra for Dantooine, Lok (not as bad as some other servers seem to be, i see 1 lair every kilometer on average), Dathomir (its patchy, youll get a good number of mobs spawning on top of each other for about a 500m radius then nothing for the next couple kilometers), endor spawns pretty well but it really depends on the time of day, i like to hunt there late at night or in the afternoon when its only us college students and the unemployed online. I have not been to yavin in a while and thusly cant comment on it other than what ive seen in guildchat, that the spawns there are minimum at the best.

please look into this, i miss the heady days before the holocron craze of being able to just wander around dantooine's agro outpost and find seething bols.


please adress this soon by doing what is neccessary to increase the spawns of high level mobs on the adventure planets, i was a pure crafter for a while and in the last couple months really started enjoying hunting big game and its just not as much fun having to get missions, i would rather wander and use my tracking to find rancor lairs rather than having to find a group to get missions. this is one of the very simple and very enjoyable aspects of the game, hunting.


id just like to point out that its not really hunting when you have to get missions to spawn the beasts, theres no thrill of pursuit and looking for what is going to spawn next until you find just the right kind of wild lair of hilltop gurrecks or barkmite workers or crystal snakes or enraged rancors or even the rare seething bol (they seem to be extinct now, they are very very rare even at best and i miss them oh so much).


i would like to close by pointing out that its better to run missions to make some cash to gamble rather than run missions for cash or xp, so an upgrade to the roulette would be great, the two minutes between spins is far to long and the interface could use some cleaning up, when you get the chance of course.


thank you



I'm Monroe Thanes and I approve of this message.
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MonroeThanes
Fri Jan 23, 2004 2:41 pm
#8

sorry for the double post



I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
MayRee
Fri Jan 23, 2004 2:48 pm
#9

Dantonine on Lowca is the same as well. clocks 4-5 seconds in a chat and crafting is slow. spawn are scare.




MayRee Shen-Ku
Master Tailor Master Pistoler
emo-kor
Fri Jan 23, 2004 3:00 pm
#10

Dantooine is having trouble for tarq as well.


as is Lok


as is Endor


as is Yavin



DFH
Fri Jan 23, 2004 3:46 pm
#11

This is an issue for all worlds with PC cities, not just the two adventure worlds with them (Lok and Dantooine -- which should now be considered core worlds, and have travel access to them improved accordingly).

On Corbantis, it is not quite as pronounced on the core worlds as it is on Lok and Dantooine, because you can still find some random spawns in the "mission belts", but once you get about 1500 KM away from a primary (non-PC) city, the random spawns just cease to exist.

This gives me two reasons to hate PC cities (the other being getting tired of finding 90% veins of 900+ quality resources underneath someone's Outpost). Since I play Rangers, I suppose this is fitting.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
Meplorium
Fri Jan 23, 2004 3:48 pm
#12

Dantoonie on Starsider has had problems since player cities came out. It can take up to 60 seconds at times to load items in a house, usual time is 20-30 seconds. Combat is annoying lagged out there. You can hit the attack macro and it can take a good 15-30 seconds before anything happens. There is also a night subserver crash that boots everyone off. The lag does improve after such crashes. This is just general play issues and it goes far deeper than just the spawn rates.


We do need more servers for dantoonie, I image most galaxies need them. Can this be looked into please.

Thanks.



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Thunderheart
Fri Jan 23, 2004 4:54 pm
#13






TickTock wrote:
This has always been a problem, COA quest related or otherwise. I can drive across half of Dantooine and often not pass any npcs or critters. Just so you know...





Hey TickTock, which server?


I dont have that problem on my main...







Kurt "Thunderheart" Stangl
Community Relations Manager
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