Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 4-12-04)

Thunderheart
Mon Apr 05, 2004 8:44 am
#1


Last Week's Discussion Thread:






http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=31683



Welcome to the weekly In-Concept Open Discussion thread.


For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.




Kurt "Thunderheart" Stangl
Community Relations Manager
AudioOrgana
Mon Apr 05, 2004 8:51 am
#2

When will we see a locked list of the features of the "Droids Rebuilt" publish?



Audio


ETgamer
Mon Apr 05, 2004 8:54 am
#3


Not sure if this is where it's supposed to be, but I'm a little worried about the coming Mandalorian armor that will be available via dungeon... chiefly, with the amount of camping we'll see with this thing, considering the overwhelming amounts of popularity that the rare armor has to back it up.


I'm not sure how this problem can be solved.


Some people have mentioned that they would want to make it an instance-dungeon, like the Corvette will be, but I am skeptical on this. I can attribute my skepticism to the fact that if we make it an instance dungeon, then we will likely see the armor proliferate and become as common as the DXR-6b's (or more, as I would wager) from the Geonosian cave... unless, of course, we forced people to do this dungeon alone -- which may hold some merit, besides the likely amount of frustration we'd see with players dying left and right to hordes of Deathwatch Mercenaries.


All in all, I believe the entire introduction of Mandalorian armor through a dungeon needs to be given some thought by the people present... Obviously, we know that it shouldn't be too common or easy to get. However, we want to make sure people ARE able to attain it, and that it's not a complete hassle to do so. After all, this is a game, such a process should be rewarding as well as interesting, right?


- mesdoram elmdor.

- kettemoor.
Biognome
Mon Apr 05, 2004 8:56 am
#4

Greetings, TH,


One thing I would like to see implemented that would help those of us who cannot play during the workday:


A way to access in-game mail via a portal website.


Thanks!


Rilko Kang








~ Galaxies, Universes, and Things That Spin ~
http://www.geocities.com/biognome
Rilko Kang - Mos Krayt/Shadowfire
StarchMonkey
Mon Apr 05, 2004 8:59 am
#5

We need a way to Buy/Sell/Exchange Data

I think we should have a feature in our Datapad that allows us to create data disks of "information". This could be waypoints, or clues for quests, advertisements for shops,invitations toIn-Game eventsor anything else you wanted. I think something like this would help add to roleplay and address the issue of having to get data outside the game, like from websites and such. Also it would give explorers another outlet for sharing their finds. An explorer could provide clues to a quest, or a waypoint to a neat POI, or locations for badges and such. This would add a great deal to the game I think.


Also this could introduce a schematic for data disks possibly for Droid Engineers as another consumable item for them to produce.



-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
AlbeAmunkyzunkl
Mon Apr 05, 2004 9:00 am
#6






StarchMonkey wrote:
We need a way to Buy/Sell/Exchange Data

I think we should have a feature in our Datapad that allows us to create data disks of "information". This could be waypoints, or clues for quests, advertisements for shops,invitations toIn-Game eventsor anything else you wanted. I think something like this would help add to roleplay and address the issue of having to get data outside the game, like from websites and such. Also it would give explorers another outlet for sharing their finds. An explorer could provide clues to a quest, or a waypoint to a neat POI, or locations for badges and such. This would add a great deal to the game I think.


Also this could introduce a schematic for data disks possibly for Droid Engineers as another consumable item for them to produce.






This is an excellent idea. I second.



___________________________________________
Solekh res'Mayneh
Hellacious Abandon -HA-
Mercator, Talus, Corbantis
Explorer 73% Socializer 66% Killer 46% Achiever 13%

"You cannot Mount while Dead."
FalgornLightfoot
Mon Apr 05, 2004 9:00 am
#7

I am a Bounty Hunter on Chimeara - Europe, and in my opinion, because of my profession choice, I am getting significantly less from the game than other players.


FirstlyI do not want to drop Bounty Hunter. Its whatI got the game to play, andI know there are a great many people out there that feel the same.


As a result of my choice,I cannot remain as Master Bounty Hunter, and master any other profession at the same time. As such my game content is severely restricted in a way that no other profession must suffer.


As a result of my choice,I have virtually no defence, so to solo any medium - high level quests alone is out of the question. As such, my game content is severely restricted in a way that no other profession must suffer.


As a result of my choice, when I choose to go overt, I must fight in a very limited way to survive. The amount of skill points I spend, do not reflect my skill in combat. As such, my game content is severely restricted in a way that no other profession must suffer.


For me personally to stay as a Bounty Hunter (and indeedstay in the game) I respectfully request that one of the upcoming mini publishes involves some kind of Bounty Hunter content revamp.


I know that Jedi Marks have only just been included. And i do not mean to sound ungreatfull, but the chances of acquiring a mark and actually being able to find / kill one, are pretty slim. Not that this is not an unwelcom inclusion. but its not enough for a profession thats game content is severly limited.


Please, consider the following:


1. New Bounty Hunter content. Alter the grind.. try some Bodyguard missions.. escort missions, so much in this game is varied and ingenious.. please just direct 1% of that talent at our professsion.


2. A bounty hunter should be able to hide from radar. At least then we can sneak up on ppl. (MASK RADAR)



3. Smugglers feign death. Other players have defences to keep them alive.Can Bounty Hunters have some balance with this. Our offensive ability's are good but not the best. Any chance for some sort of "quick escape" skill. I dont want to be Ultimate in combat. I even like somewhat that in combat currently a Bounty Hunter has to be really clever to survive. But still.. no defences in a world of combat medics and flame dot's.. high lvl melee defences and ultra tough dungeons, can make a bounty Hunter feel out of place, and outmatched.


4. PLAYER BOUNTIES :




The esiest way to initiate this is to make it factional (at least at first)


perhaps Break it down Like this:


Add to Factional Terminal the Option to Choose Bounty Missions. A player that gets a certain amount of negative faction. Or gains a certain amount of Faction in a short amount of time, Heruns the chance of Ending up on these Mission terminals.


Neutral, Rebel, Imperial Bounty Hunters can take EITHER Imperial or Rebel Bounties: And in this the Benefit to a Bounty Hunter staying Neutral is personified:


NeutralBounty Huntervrs: Rebel / Imperial player : Bounty Hunter does NOT get a TEF, and can attack the Mark in a group without concern.


Imperial Bounty Huntervrs: Rebel Player : Bounty Hunter getsa TEF, but also earns faction from completing mission.


Rebel Bounty Huntervrs: Imperial Player : Bounty Hunter getsa TEF, but also earns faction from completing mission.


Imperial Bounty Hunter vrs: Imperial Player : Bounty Hunter does not get a TEF but looses faction.


Rebel Bounty Huntervrs: Rebel Player : Bounty Hunter does not get a TEF but looses faction.



A methoodof providing players with the opportunity to initiate Player Bounty missions is as follows:


If you die in factional pvp, You can now choose an option at imperial / Rebel faction recruiters to :


1. Report Rebel Insurgent

2. Report Imperial Opressor.


You can report ANY ONEopposing fation player that has killed you since your last login, to this recruiter. If more than 4 different players report the same Individual, this person is added to the terminal. When You report this player, and option will come up "would you like to fincance investigation of the offender" You can then sweeten the deal by donating credits, that will add to the Bounty difficulty but also to the payout.


Your complaint is deleted in 24 hrs of reporting it, and your credits returned to you. If the mark is killed, the 40 faction you lost from dieing in pvp is returned to you.



If a player that is being tracked by a Bounty Hunter, is grouped with a faction friendly Smuggler, the efficiency of the Bounty Hunters tracking is reduced.



Why does A Bounty Hunter Have scout Skills?


The answer "was" so that we could access mounts, vehicles etc, in the wild, and also, on some conceptual level, use traps on our targets. Unless the dev's plan on adding Rogue Sharnaff as possible marks, Idon't see the need for master scout anymore. Instead these skill points could be re-distributed amongst elite ranged combat professions in the following manner.Give the Bounty Hunter greater access to some defences and some more specials, whilst using the remainder of their points, in a mannor befitting to what a Bounty Hunter should be. A single profession, that takes elements fromall (ranged)combat professions to make them very very efficient at 1 on1 encounters.


Re-Align stats:



Scout: 4-0-0-0

Carbineer:0-0-4-0

Pistoleer: 0-0-4-4

Medic: 4-0-0-0

Novice Bounty Hunter. (include PLAYER TRACK / MASK RADAR / PLAYER EXAMINE = Gives Armour stats)

Master Bounty Hunter.


In relation to Mandalorian Armour. Im not suggesting that this should be MBH only, because of the famous Bounty Hunters that wore it.The Star WarsExpanded Universe does hint that it had some Light Saber resistant Qualities. AsBounty Hunteris the only proffession in the game that fights jedifor a living, Mandalorian Armour should have Very Very High Kinetic resistance, but lower than average to everything else, and only be certified to Master Bounty Hunters. Im not suggesting that other class's cant wear it, But im suggesting that like equiping a weapon your not certed for, it has little or no Benefit.


As for Allowing Commando to wear it, Your openly giving this armour to Teras Kasi, an already over powered profession.


Most Bounty Huntersthat complain are metwith the opinion.. "if you dont like it.. drop BH"... I dont want to do that. When i do, it will be when im deleting my character.


So to the developers. Right now, I really like this game. And its getting better. But I dont feel that im getting the same value for money as non Bounty Hunters. If you disagree fair enough.. but im not alone in my convictions.




Falgorn Lightfoot --Master of Pistols-- --Master Jedi Slayer-- --Master Bounty Hunter--
Albion_DeCrappa
Mon Apr 05, 2004 9:08 am
#8

We need a way to Buy/Sell/Exchange Data


Although this is a great idea I believe it will never happen. To much disk space.





-Al (+0 Master Bio-Engineer / Master Swordsman and Miner for Hire.)
AlbyCorp Bio-ComponentsNew Coventry, Corellia (-701, 324) Intrepid Galaxy
80% Explorer, 80% Socializer, 40% Killer, 0% Achiever
Schrodinger's cat is dead... not dead... no, dead... wait, not dead...
SELECT * FROM users WHERE clue > 0
We'll never forget the 8/19 bannings, a day of injustice!
richor
Mon Apr 05, 2004 9:08 am
#9

Just wondering who's idea it was to make every NPC use only unarmed combat when fighting melee since about 2 patches ago (good few weeks now)? Maybe it's only a problem on FarStar.. even the NPC Jedi/Nightsisters only use unarmed combat.. no force powers or anything.



geordie - RSA - PVE Destroyer
Alcard - Jedi Guardian
richorr - [Fat.Maniac] Armorsmith
Thunderheart
Mon Apr 05, 2004 9:15 am
#10






AudioOrgana wrote:

When will we see a locked list of the features of the "Droids Rebuilt" publish?


Audio





Pretty soon. I was unsure of how many we would be able to complete. There are some pretty neat modules and we've increased the potential power on the combat modules pretty significantly.








ETgamer wrote:


Not sure if this is where it's supposed to be, but I'm a little worried about the coming Mandalorian armor that will be available via dungeon... chiefly, with the amount of camping we'll see with this thing, considering the overwhelming amounts of popularity that the rare armor has to back it up.


I'm not sure how this problem can be solved.



I think we have a pretty good solution. Im excited to see how it works out. Im pretty sure it will be fairly rare, but in any MMO, when a stream of smart players tries to untangle these problems, there are always solutions that no one thought of. The folks on TC were a big help with the Corvette.








StarchMonkey wrote:
We need a way to Buy/Sell/Exchange Data

I think we should have a feature in our Datapad that allows us to create data disks of "information". This could be waypoints, or clues for quests, advertisements for shops,invitations toIn-Game eventsor anything else you wanted. I think something like this would help add to roleplay and address the issue of having to get data outside the game, like from websites and such. Also it would give explorers another outlet for sharing their finds. An explorer could provide clues to a quest, or a waypoint to a neat POI, or locations for badges and such. This would add a great deal to the game I think.


Also this could introduce a schematic for data disks possibly for Droid Engineers as another consumable item for them to produce.




Agreed. This is an idea thats been around for a long time and I've been pushing this issue. Its coming, I just don't know when yet.







Kurt "Thunderheart" Stangl
Community Relations Manager
Kilarny
Mon Apr 05, 2004 9:15 am
#11






AudioOrgana wrote:

When will we see a locked list of the features of the "Droids Rebuilt" publish?



Audio








Yeah! When?
erroroccured
Mon Apr 05, 2004 9:15 am
#12

1.
erroroccured
Mon Apr 05, 2004 9:21 am
#13

1. when is the top 10 questions going to be answered? (i thought this was supposed to happen weeks ago)


2. Why is there so much focus on jedis over the professions,since they (devs) do do not want the jedi run rampant.


3. Why should strictly PVE be punished and not allowed to partake in the galactic war?


a. I think the character should be allowed to choose pvp or pve option. This way the PVE can proudly wear their overt faction without worrying about getting invovled in PVP.


4. Am i the only one who is loosing hope on this game. It has been out for over a year and we will have expansion pack information at E3 prior to the combat rebalance or profession revamp. What sense does that make or promise for the future.


5. Can you answer what the devs have come up with as far as character continuation I read so much about on the boards as far as once you reach master.


6. Or just completely ignore the above mentioned questions and I will feel right at home.



Thanks

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