Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 4-26-04)

Adrionys
Wed Apr 02, 2003 5:17 pm
#1

Thunderheart, please tell us that you care more about actual bugs, that have gone untouched since launch, than answering pathetically stupid questions as this!


How many posts do you see virtually begging for answers that NEED to be and SHOULD be answered???

Let me ask you a straightforward question, TH, and do me the justice of giving all of us an honest answer...


If you were to go out and by software, get it installed on your computer, play around with it, begin finding countless bugs, send the software company writtens warnings that they have known issues, be completely ignored by the company, go to download the constant updates which add "flashy" new features (that are also laden with problems), find the company's feeble attempt at a feedback forum and see all pertinent questions ignored...would you tell your friends that they should pick up said software? If you were having to pay for it, monthly, would you continue to pay?


As I said, please be honest.


Yes, TH, I am being VERY critical and I know full well that it's against your rules. Well, guess what. You're (SOE) breaking some very major rules of good business. It's time for a change, TH. You are the players' mediator. With all of the new games being released, you're going to begin seeing more and more accounts cancelled, as you are already, unless YOU do something about it, personally, Kurt. This falls upon your hands and no one elses, at this point. So, unless SOE originally intended for this to be a very temporary game (maybe until EverCrack2?), I suggest you start listening to us paying customers and actually doing something to appease the one's who really pay your bills.




Yes, this is a repost, from last week's "discussion", as you have decided to ignore the major concerns of most of the hardcore players. So, what will it be - will you continue to ignore our concerns or are you going to address them, TH?






lLune Skytalkerl
Rebel Alliance Colonel
New Republic Alliance Soldier
Thunderheart
Mon Apr 19, 2004 2:44 pm
#2





Last Week'sThread:












Welcome to the Weekly Discussion Thread. This thread is for commenting on general live issues, asking questions and reporting known issues.



Some answers from last week's thread:







I personally feel that armor in this game has gone very off-course from its original intention and is severely borked and needs a revamp - as TH seems to also agree. There are many great posts on this subject. The basic idea is that armor looked to have been designed so that different types would have different types of resists. Each would have different vulnerabilities also. None would have more effectiveness qualities and none would have less vulnerability qualities. All would have a max cap on effectiveness and there would be large HAM penalties for extra layering above the regular resist levels.



Most of us agree I think. The problem is when a combat system is based on percentages and you get 80-90% reduction and then put in skill tapes, etc, you get closer and closer to 100%. The closer you get to 100% (especially in all categories), the game ceases to be fun because their is no challenge.








Bowoci wrote:

"Max Damage 33.3%/Mind Dam 16.6% Muzzle of Sigthing will not come out of the crate. I got the "This item has been removed from the game and should be deleted" message in an email.


Please confirm nerf or bug."


Got this same message w/ 2 crates I have in mybackpack last night... one crate has 10 pu's and the other has 1... my inventory nor my backpack are full... andwhen you double-click on a crate in the backpack the item goes into your inventory. I used these just the night before...




There are some thing in the game like old chef schematics and other types of schematics that are no longer in the game and will cause the system to send out a message like this. I asked around and no changes were made to this item so my best guess at this moment is that its a bug. I sent the information on to QA. (When you guys post things like this, its helpful if you post the planet and X,Y with your comments).








mmaughme wrote:
I ask again, why have you disabled the style tag on the forums?




Greif.Someone used it as a way to hack our boards last week.








RazerWolf wrote:
MOB warping makes baby Jesus cry. Well, makes my shout anyway. I hate when an NS Elder decides she's had enough, walks off towards a tree and suddenly is 150m away from me and up a hill. Especially as the only terrain negotiation I had was the lance I looted off her predecessor




Well, we added an upgrade to NPCs to solve the problem where they would get stuck on harvesters, cavern ledges and other world objects. Since then, there has been an increase in warp sightings. I can't say for sure that its related and no t incidental, but it is something the team has been actively working on.









wickedHangover wrote:
Thunderheart
Why do my chestplate and boots decay faster than the rest of my armor? I mean its all insured, but where all my other armor is still at 80% my chestplate and boots just got knocked down to 0%.


Without watching how you play, what server you play onor knowing the crafting stats, I can't even make a guess. Its important to know how you play and the crafting stats on the item (both starting and finishing). Although I will say that its not unusual to take a lot of chest hits. Its not all that different from PnP gaming and "to hit" locations. Though I don't understand the increase in "boot" hits...





wickedHangover wrote:


I understand everyone's frustration in this matter and maybe i'm in the minority of players that are not interested in unlocking (anymore). But the dev's made it pretty clear a long time ago that they will not ever tell us in any way how the slot will be unlocked. Even at the height of holo looting in november/december the dev's kept their mouth shut and danced around the fact that the first jedi would unlock solely from mastering 5 professions. The almost falsely indicated that there waas other routes without actually saying that there were.


If and when TH gives us an update on the new path to jedi, it is bound to be a short paragraph telling us that a major change has been implemented to the methods to unlock your slot, or if I understand correctly, the methods which your current toon will aqcuire force powers. They will never tell us directly that we can still grind to jedi or that we can no longer grind to jedi. If you are that concerned about getting jedi and want to know if you should grind or not grind, then all I can suggest is that you grind out everything you can before the jedi revamp publish (10?).


I really do not think that the new system will be solely based on grinding professions, but it will be a long path.A general concensus of players heredon't think they want new players buying the game and getting jedi accounts within a month. The same consensus does not see nearly the same number of jedi in the game this time next year. So there's probably a good chance that the new path will be hard and many will fail. It will probably require you to complete many tasks that will make you a very well rounded player. Chances are some of the parts of your quest will require mastery of a profession. Possibly even re-mastery.





This is correct.


Keep in mind that since the two systems are so very different, there isn't going to be an exact translation. We'll make a fair trade off from one system to the other.There ismuch concern, let me be clear:


  • If you are a Jedi with 2 slots, you will keep them and still be a Jedi in the new system.

  • If you are not a Jedi, and have mastered X number of professions then some level of advancement through the system will be included based on how many professions you completed.



Message Edited by Thunderheart on 04-19-2004 06:45 PM



Kurt "Thunderheart" Stangl
Community Relations Manager
Tavian_McMaster
Mon Apr 19, 2004 2:47 pm
#3


On 1/23/04 Q-3PO wrote:

(It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)


On 1/30/04 TH wrote:

People who are still trying to achieve Jedi now will gain credit for their effort when the system is implemented. I can't tell you how that works otherwise it will cause a rush to exploit. In other words, If I say, "you will be given credit for your work because of "X", there will be a rush to go do "X" in-game. It would be an open door. You will have to be satisfied knowing that we will be making sure that your effort wont be in vein.


On 4/16/04 TH wrote:






prettysic wrote:

What happens to the holo grinders that haven't unlocked?



They get to play through the new quest system in Publish 10.




Please explain.



Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
AFHyper
Mon Apr 19, 2004 2:48 pm
#4

Quoted from this post:
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=308396&highlight=limit#M308396

Holocron wrote:


OK, here's what we are going to do in tomorrow's update:
You will get 75 items per lot, instead of 25, up to a max of 250 items per house.
No vendors nor their contents will count against the house limit.
Factory crates will count as 1 volume, not 5.
We realize this doesn't get you all the way back to where you were, but it should improve the situation. A fuller solution cannot be accomplished by the morning, which is why we're only going this far. We want to do as much as we can as quickly as we can.
There are other things that we can and will be doing, but they will take longer.
(Since I am sure someone will ask: why not just roll back the code? Because it was multiple integrations and changelists, and it'd be somewhat hairy. This is safer).

-Raph Koster
Chief Creative Officer,
Sony Online Entertainment
Also, ex-Creative Director of SWG







I am going to make this short and to the point.



  • What is the "fuller solution" and when can we expect its implementation?

  • What "other things" are being done to help us out with housing storage?

  • Can you make some kind of statement to the community about what is being done?

Maybe you should get in contact with Raph Koster and see what he has to say about his statements.


Axiously awaiting your reply

Hyper


Naufragus
Mon Apr 19, 2004 2:49 pm
#5

lets just all boycott this thread this week and not post anything else
Ryutek
Mon Apr 19, 2004 2:54 pm
#6

I don't suppose we can get word about our TK Correspondent?


Just checking!





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
PillowTech
Mon Apr 19, 2004 2:55 pm
#7

Flow Node Analyizers are currently useless. Change them so that when they're use it allows you to choose if you are going to slice speed or damage, for a weapon, or effective or encumberance, for armor. Just an idea. If it was already said, well I'm saying it again.



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
SioBabble
Mon Apr 19, 2004 2:56 pm
#8

Thunderheart:


When are the devs going to fix the following bugs they introduced in publish 6:


1. Mounts do not autofollow their masters


2. Mount HAM bars do not update when they do their tricks or are stimmed with regular stims or pet stims


3. Creature and droid pets still spawn at 0 meters from their master when called; multiple pets spawn on top of each other





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Dapper_Dan
Mon Apr 19, 2004 2:57 pm
#9






Thunderheart wrote:





Keep in mind that since the two systems are so very different, there isn't going to be an exact translation. We'll make a fair trade off from one system to the other.There ismuch concern, let me be clear:



  • If you are a Jedi with 2 slots, you will keep them and still be a Jedi in the new system.

  • If you are not a Jedi, and have mastered X number of professions then some level of advancement through the system will be included based on how many professions you completed.






Thanks for the info. I think that this will relieve a lot of pressure in the community.



Signature Here:
Tavian_McMaster
Mon Apr 19, 2004 2:58 pm
#10






Thunderheart wrote:







  • If you are not a Jedi, and have mastered X number of professions then some level of advancement through the system will be included based on how many professions you completed.




Message Edited by Thunderheart on 04-19-2004 06:45 PM




Thanks... Wish you'd said that Friday. You scared the crap out of us.


Hooray!





Ceej - Eclipse

Creature Handler - Rifleman
Getter of Hides - Shop Location -330 -5500, just south of Coronet

The No-Main-Jedi Petition is currently up to 64 pages without a dev response.
TakO_Paleae
Mon Apr 19, 2004 3:01 pm
#11

what is the latest on battelfields?
what was the resoning behind taking them down?
why couldnt you have left them up while you "revamped"them?

I am a citizen of Edge Noir, one of the few battlefield cities left alive. Cities that were built to use the battlefields. Shortly after player cities were initiated you removed battlefields and said you would return them in 3-4 months. That was January, its now nearing the end of april and no word whatsoever on battlefields.

while you "revamp" is there anyway we can have the old ones back?



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
p4Samwise
Mon Apr 19, 2004 3:03 pm
#12

When will the advanced BE guide get put up?



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
ARC_Casper
Mon Apr 19, 2004 3:07 pm
#13






p4Samwise wrote:

When will the advanced BE guide get put up?






Wasn't that last weeks friday feature?




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
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