Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 4-26-04)

RamhornSWG
Mon Apr 19, 2004 3:08 pm
#14


Heres a quick list ofideas thatcould be done:


Problem - Over abundance of resources


1. Have a miner profession - only players with skill points in mining can place harvesters.

a. double the cost of maintance

b. make cross-server lot exchanges in valid i.e no admin rights except for the player who places the structure


Problem - Composite Armorhas 80% protection to everything but stun. Stun weapons are unbalancing in PvP


1. Make each armor type only 80% effective against 2 or 3 damage types the rest 30%

a. Bone Armor 80% energy and heat

Chitan Armor 80% acid and cold

Composite 80% kinetic and stun

Ubese80%kinetic and energy


Problem - The ability of most combat players to solo 95% of the mobs in game


1. Add Dot effect attacks to creatures - posions, bleeds, fire, state effects

2. Double the HAM of all creatures and NPC

3. Double the Armor ratings of all creatures and NPC


Problem - The lack of content for combat professions after reaching mastery


1. Develop a working and robust loot system

a. Some items should be best made by crafters while others are better found as loot.


Problem - Mind is able to be targeted with attacks, but cant be healed. Thus any combat professions that can targetthemind and use DOT or Stun Attacks is unbalancing.


1 Remove all targeted mind attacks from combat professions.

2 Adjust Armor ratings as mentioned before to equally protect against all damage types.


Problem - No reason to be concerned with the GCW. No sense of reward.


1 Make planets be able to be controled by factions. The controling side would gain defense mods and crafting %

2 Have a reward system in place for the length of time a faction base stands.

3 Design a rating system for players with the most kills. New title....name on a starport....etc...


Problem - All combat professions fire at the speed cap of 1.0 per second although armor piercing values vary.


1. Add speed caps depending on the best armor piercing weapon avalible to the given profession

a. light - 1.0

b. medium -1.5

c. heavy - 2.0


Problem - Exploited items that have been doublesliced unbalance PvP and general gameplay.


1. Have a set of maxium stats allowed on each type of item and begin a server wipe


or


2. If a increase in Ham and Armor stats for all creatures is introducted . Increase the maximum damage for all weapons by 33% making double sliced weapons in line with new weapons.


Just a few quick thoughts on how to make the game better.
0smspiff0
Mon Apr 19, 2004 3:20 pm
#15

"If you are not a Jedi, and have mastered X number of professions then some level of advancement through the system will be included based on how many professions you completed."

If two people have been working on Holos and one has done a total of 4 proffessions and is now starting on their silent and the other person has done 20 professions after their silent, will they start at the same point? That means is it holo professions only or total number of professions?


What happens to professions completed taht were not part of the holo tracking AND were done before the profession tracking?



No Sig for now... stay tuned
LeBob
Mon Apr 19, 2004 3:27 pm
#16





Off the top, [all] players will continue force development on their existing characters and a new character slot will become available to the player to develop as they choose. A player will only have two slots ever available but they can develop both slots as they wish.







would you please clarify if this means that when the system is changed all players will have two slots or if there is still to be some process to unlock the second character slot?




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

LeBob
Mon Apr 19, 2004 3:29 pm
#17






p4Samwise wrote:

When will the advanced BE guide get put up?





http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Bio%20Engineer



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

neelong
Mon Apr 19, 2004 3:32 pm
#18






Thunderheart wrote:









wickedHangover wrote:


I understand everyone's frustration in this matter and maybe i'm in the minority of players that are not interested in unlocking (anymore). But the dev's made it pretty clear a long time ago that they will not ever tell us in any way how the slot will be unlocked. Even at the height of holo looting in november/december the dev's kept their mouth shut and danced around the fact that the first jedi would unlock solely from mastering 5 professions. The almost falsely indicated that there waas other routes without actually saying that there were.


If and when TH gives us an update on the new path to jedi, it is bound to be a short paragraph telling us that a major change has been implemented to the methods to unlock your slot, or if I understand correctly, the methods which your current toon will aqcuire force powers. They will never tell us directly that we can still grind to jedi or that we can no longer grind to jedi. If you are that concerned about getting jedi and want to know if you should grind or not grind, then all I can suggest is that you grind out everything you can before the jedi revamp publish (10?).


I really do not think that the new system will be solely based on grinding professions, but it will be a long path.A general concensus of players heredon't think they want new players buying the game and getting jedi accounts within a month. The same consensus does not see nearly the same number of jedi in the game this time next year. So there's probably a good chance that the new path will be hard and many will fail. It will probably require you to complete many tasks that will make you a very well rounded player. Chances are some of the parts of your quest will require mastery of a profession. Possibly even re-mastery.





This is correct.


Keep in mind that since the two systems are so very different, there isn't going to be an exact translation. We'll make a fair trade off from one system to the other.There ismuch concern, let me be clear:


  • If you are a Jedi with 2 slots, you will keep them and still be a Jedi in the new system.

  • If you are not a Jedi, and have mastered X number of professions then some level of advancement through the system will be included based on how many professions you completed.




Message Edited by Thunderheart on 04-19-2004 06:45 PM





That is good news! The best news I have heard in a while. I do have one question and please answer this TH.

http://www.imagedump.com/index.cgi?pick=get&tp=62778


Please tell me the CSR was wrong.. or they dont have access to all the logs that you guys have that can track every profession. The reason I bring this up is because of your last bullet statement. "some level of advancement through the system will be included based on how many professions you completed.


I want to believe this. Just tell me why this CSR said this to me. Thanks



R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
DVader539
Mon Apr 19, 2004 3:44 pm
#19


DVader539 wrote:


LLJK_Griz wrote:


Thunderheart wrote:


DVader539 wrote:

Here's a real, real, real simple fix for you.

Spraystick is supposed to be Acid damage
Tusken Rifle is supposed to be Kinetic damage
T21 is supposed to be Blast damage

The correspondents and I have looked at this many times. Sorry, but its not an easy change. Damage types have a relationship to damage and by changing the damage type, it also changes the damage modifiers (numbers) and throws them out of whack. This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC.

If that is true, then why did the Tusken start off as kinetic and then mysteriously change to another useless energy rifle around publish 4? Why has it taken this many months of weaponsmith and rifleman correspondents complaining before we got ANY response on this?

First off, thank you TH for a response to this issue. Before you read anything else in my response, please understand I am directing no anger at you, since I know you are only fielding the question, and are not responsible for the error nor ignoring the error.

With that said, LLJK_Griz makes a very valid point. If it's not an easy change, then how did the Tusken Rifle change it's damage type? If it was unintentional, then I'd like to meet the unlucky guy who by-mistake did the complex job of reprogramming it. If it was intentional, then I'd like to meet the doofus who went to all that complex work to screw up a weapon. Or is this a case of "if you had a dozen programmers sitting at a dozen terminals typing randomly, in twelve days they would reprogram a complex variable of this game"? of course that last one was a joke. I hope...

Finally, what bass-ackwards logic made the Dev team make a weapon's stats not variable-entry based? That being, a weapon's code is a string of numbers, each number representing a stat. Like 1=energy damage, 2=heat damage, 3=kinetic damage, etc. Then a seperate function takes certain numbers during a fight and puts them through an equation set to figure out damage and such. If the Dev team made it any more complex than that, then please hire my service of logical thinking. I'll sell you my services at a good price since I'd enjoy making this game better. (p.s. I'm serious.)




After discussing this with my fellow Riflepeople, the idea of the T21 being blast damage is debatable. But a very good point was made.

T21 ws only blast for a few days and IMHO it should stay energy cause a blast rifle would be overpowered for the stuff that is sposed to be what commandos are made for taking out.

However the fact that within a week the T21 was changed from Energy to Blast and back to Energy does show just how full of [balogna] old TH is with his responces to us idiots that play this game




Oh, then we got this little doozie last Friday...

Keldarin wrote:
I just went through the revision history of those weapons [spraystick, tusken rifle] and they have never had those damage [acid, kinetic] types.


Now, please... this is complete BS. If the Dev team has screwed up, please admit it. Don't treat us like morons and try half-arsed lies. My reply to this was...

First off, an article from bloodfin.org

ranged attacks generally do blast damage (unless the weapon is an acid rifle or lightning rifle - i expect some common sense here) ... however there are 2 guns which do kinetic damage - the tusken rifle and the striker pistol



And then a weaponsmith's guide from swgcraft.com

Q. What are the damage types for each weapon?
A.
Heat: EE3 Carbine, E11 Carbine, FWG5 Pistol
Cold: SG82 Rifle
Acid: DXR6 Carbine, DX2 Pistol
Stun: Tangle Pistol, Jawa Ion Rifle
Kinetic: Striker Pistol, Tusken Rifle
Energy: All others



And finally, the piece of evidence worth a thousand words from swgcener.com
A screenshot of a King Tusken Rifle with kinetic damage!


Proof that the Devs lie and the Tusken was kinetic!




Thunderheart wrote:

The answer is that it never was kinetic. If it ever was seen that way, it was some sort of odd bug. In the data tables themselves, they've never been listed that way.



Your "answer" is false. I cited three different sources in my original post that say the Tusken Rifle was Kinetic. Would you please care to prove those sources wrong before denying the claim in total? If you are indeed drawing your info from your data tables, then those data tables (that no one other than SOE employees have access to) are in conflict with several sources of info, including the players, which anyone can see and compare. I put out a small survey, and got minimal results, but the end result was that 9 out of 10 players who were around before the Tusken Rifle was changed from Kinetic remember the Tusken Rifle as Kinetic.
I'll be the first to admit, the sample of players I got was not enough to draw a good conclusion, but frankly it only adds to the mound of evidence I've gathered from verifiable sources. You only offer hearsay evidence.
And even if your data tables were correct, they are inconsistant with the system of the game. The parts that assemble the Tusken Rifle are ones that express that the rifle would be a slugthrower, a kinetic weapon. Not to mention according to Star Wars lore, which this game is loosely based upon, the Tusken Rifle is a slugthrower. Kinetic damage.

This is getting real old. I'd expect this behavior from a forum Troll or a immature pre-teen poster. Not a Dev. Please look at the facts and give a truthful answer.

"The Tusken Rifle not dealing kinetic damage is like the Devs deciding that TKM doesn't have enough damage types and therefore make the Vibroknuckler deal acid damage. It's wrong for oh so many reasons, despite the good intentions."



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

Kevm
Mon Apr 19, 2004 3:46 pm
#20

TH,



When will you respond to the pages of angry BE's over the complete lack of promised information(and Dev time) given to the BE Guide. We were told the guide was being given Dev time to ensure a lot of our concerns were answered, and yet the FF was nothing more than a cut and paste of our player written guide and FAQ (typos and doubts about how the scrafting system works are still in the 'guide')


With the knowledge that the BE dev is also leading the Jedi Revamp, I question the amount of time that could have possibly been given to this 'advanced guide'.


So, I'll ask when are we going to get what we told we should expect? Take a look at the BE forum and the replies to the FF and you'll see the number of BEs that have been insulted by this treatment. Its sad when a Master of a crafting class has to rely on luck to know if his product will even be usable.


An angry Master BE.





Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
VigilanteFA
Mon Apr 19, 2004 3:50 pm
#21

Please remove the word Advanced from the Friday feature. This guide is neither advanced nor what was promised. This guide was nothing more than a copy/paste of posts made by players, not written by the"certain designers"as was promised by KevinO'hara "Q3PO"

SioBabble
Mon Apr 19, 2004 3:53 pm
#22






Kevm wrote:

TH,



When will you respond to the pages of angry BE's over the complete lack of promised information(and Dev time) given to the BE Guide. We were told the guide was being given Dev time to ensure a lot of our concerns were answered, and yet the FF was nothing more than a cut and paste of our player written guide and FAQ (typos and doubts about how the scrafting system works are still in the 'guide')


With the knowledge that the BE dev is also leading the Jedi Revamp, I question the amount of time that could have possibly been given to this 'advanced guide'.


So, I'll ask when are we going to get what we told we should expect? Take a look at the BE forum and the replies to the FF and you'll see the number of BEs that have been insulted by this treatment. Its sad when a Master of a crafting class has to rely on luck to know if his product will even be usable.


An angry Master BE.







The BE community is outraged over this "Advanced Guide", and rightfully so.


They have been abused and neglected and allowed to be the locus of non-BE player anger over the borked CL system since publish 5.


The presentation of this "Advanced Guide" that utterly fails to address the single most important issue of BE creatures, the calculation of the Challenge/Difficulty level of the pet, is yet another black eye for SWG's commitment to player communication.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Angetenar
Mon Apr 19, 2004 3:56 pm
#23




Hey Thunderheart, you know anybody in Austin looking for a web developer? I need a job. Heck, tell Lithium to hire me and I'll fix their forums. They seem to need the help.



Anyhow, it would be mutially beneficial to both of us since I had to cancel my account...no unnecessary expenses...until I can find something.




-Baccaror
Webels do it with the lights on.
drezbizkit
Mon Apr 19, 2004 4:05 pm
#24

When are you going to respond to the threads and messages about the thing that you call and Advanced Bio-Engineer Guide.


All kinds of promises where made to the BE community on the delivery of a documented guide of the BE crafting process (the most complex crafting system in SWG).


The guide is nice fluff text, then followed up by guides, written by BE community members, who are the main people who wanted a guide. Therefore, basically:


  • Community Member A wrote a guide from countless time spent experimentating in game, and with other player BE's help.

  • Community Member A's guides are stickied by the correspondant in the BE forum

  • Community Member A asked devs for a guide from the devs that would help clarify questions that they have about the system, and to help avoid "invalid pets"

  • Devs respond with promises of "highest priority", and "developer involvement" promises.

  • New Friday Feature is published, aside from the intial fluff text and pretty pictures, the actual guide portion (w/formulas and etc.) is the guide written by Community Member A, almost verbatum, even with typos, etc.

So, where is the follow up post from FRIDAY to help calm down all the angry BE's, including myself?

10110110
Mon Apr 19, 2004 4:14 pm
#25


Ten Questions


Are there any plans to answer the "ten questions" submitted by each profession some time ago? Only a select few received any answers. Do you need more time or something? Whats going on here? A false promise perhaps?



___________
Precursor / Tempest


TakO_Paleae
Mon Apr 19, 2004 4:15 pm
#26



drezbizkit wrote:
When are you going to respond to the threads and messages about the thing that you call and Advanced Bio-Engineer Guide.
All kinds of promises where made to the BE community on the delivery of a documented guide of the BE crafting process (the most complex crafting system in SWG).
The guide is nice fluff text, then followed up by guides, written by BE community members, who are the main people who wanted a guide. Therefore, basically:
  • Community Member A wrote a guide from countless time spent experimentating in game, and with other player BE's help.
  • Community Member A's guides are stickied by the correspondant in the BE forum
  • Community Member A asked devs for a guide from the devs that would help clarify questions that they have about the system, and to help avoid "invalid pets"
  • Devs respond with promises of "highest priority", and "developer involvement" promises.
  • New Friday Feature is published, aside from the intial fluff text and pretty pictures, the actual guide portion (w/formulas and etc.) is the guide written by Community Member A, almost verbatum, even with typos, etc.

So, where is the follow up post from FRIDAY to help calm down all the angry BE's, including myself?






*sniff sniff* you smell that? i smell lawsuit. but these guides written by the BE comunity have no copywright so it probably wont hold up in court



EDGEEDGEEDGEEDGEEDGEEDGEE   -Tak'o Paleae - Executive Officer of EDGE
DGEEDGEEDGEEDGEEDGEEDGEED -Citizen of Edge Noir
GEEDGEEDGEEDGEEDGEEDGEEDG -Former home of the Rori Rumble
EEDGEEDGEEDGEEDGEEDGEEDGE How to mod music in SWG
EDGEEDGEEDGEEDGEEDGEEDGEE
DGEEDGEEDGEEDGEEDGEEDGEED
GEEDGEEDGEEDGEEDGEEDGEEDG

P.S. - this is what part of the alphabet would look like if Q and R were eliminated.
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