Development Cycle Archive
Thread: Test Center Update Notes #2 April 27, 2004
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Rogue_5
Tue Apr 27, 2004 2:17 pm
#1
AT-ST: fixed AT-ST name showing up as string.
Death Watch Bunker: Fixed some text errors with the Rebel Herald.
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Imperial Crackdown: Imperial Crackdown NPC's will give less of a faction and XP rewards when killed in combat.
Manual Turrets: Also fixed problem with rank 4's not being able to use the manual turrets
Spatial Speech: Speech from within buildings should no longer be able to be heard outside.
Structures: Structures should report the correct amount of credits needed to repair them.
Death Watch Bunker: Fixed some text errors with the Rebel Herald.
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Imperial Crackdown: Imperial Crackdown NPC's will give less of a faction and XP rewards when killed in combat.
Manual Turrets: Also fixed problem with rank 4's not being able to use the manual turrets
Spatial Speech: Speech from within buildings should no longer be able to be heard outside.
Structures: Structures should report the correct amount of credits needed to repair them.
Thanks,
Gojita
Tue Apr 27, 2004 2:30 pm
#2
Sweet, but I have a question: Why are the novatroopers being removed? Still, at least ST's dont give faction and xp anymore
fatgit
Tue Apr 27, 2004 2:32 pm
#3
Um, remove them why ?
It finally stopped the Rebel Faction Farm - AKA Imperial Crackdown, and was one of the best ideas seen for the crackdown
It finally stopped the Rebel Faction Farm - AKA Imperial Crackdown, and was one of the best ideas seen for the crackdown
fatgit
Tue Apr 27, 2004 2:34 pm
#4
Oops sorry, read over the xp/fp reductions from them 
Would be better of they gave 0 fp and xp
Would be better of they gave 0 fp and xp
Lochar
Tue Apr 27, 2004 2:36 pm
#5
I think the nova troopers shld be left in or at least appear if imperial troops die within certain percentage
GamerProX
Tue Apr 27, 2004 2:36 pm
#6
Rogue_5 wrote:
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Thanks,
Are you kidding me? WHY!!!!! These things are awsome, dang it!
Khragon
Tue Apr 27, 2004 2:37 pm
#7
These troops rock!! Every starport ive been to no rebel faction farming, Its the way its upposed to be!
Toxotes
Tue Apr 27, 2004 2:43 pm
#9
**edit**??? Why do all these great changes have to keep getting pulled out at the last minute?
*bangs head against desk*
ow
The spatial speech fix sounds great, at least.
*bangs head against desk*
ow
The spatial speech fix sounds great, at least.
nazgoth
Tue Apr 27, 2004 2:44 pm
#10
Most disturbing. Why take out the only NPC that gives the rebels any trouble? Seriously, are all the devs rebels?
Rhoubhe
Tue Apr 27, 2004 2:53 pm
#11
Rogue_5 wrote:
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Please keep thesesoldiers in-game and participating in the Crackdown. Obviously the feedback on them has been overwhelmingly positive (vocal minority aside. /wink) 
KardenTyrell
Tue Apr 27, 2004 3:03 pm
#12
nooo noooo...dont remove the nova troopers...*sigh* at least boost current onces....:'( come on....strong troopys come on
sabacc1000
Tue Apr 27, 2004 3:04 pm
#13
Rogue_5 wrote:
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
NOOOOOOOO!!!!!!!!!!!!!!!!!!
Please, please, please leave these in. The feedback on them was wonderful...everyone loves them, rebel and imperial alike.
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=253457
See. Don't take our troopers away 
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