Development Cycle Archive

Thread: Test Center Update Notes #2 April 27, 2004

Arkenor
Tue Apr 27, 2004 3:06 pm
#14

Today was the first day that actually felt like an imperial crackdown. Please leave them in.



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TorchedAzz
Tue Apr 27, 2004 3:09 pm
#15






Rogue_5 wrote:

AT-ST: fixed AT-ST name showing up as string.
Death Watch Bunker: Fixed some text errors with the Rebel Herald.
Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Imperial Crackdown: Imperial Crackdown NPC's will give less of a faction and XP rewards when killed in combat.
Manual Turrets: Also fixed problem with rank 4's not being able to use the manual turrets
Spatial Speech: Speech from within buildings should no longer be able to be heard outside.
Structures: Structures should report the correct amount of credits needed to repair them.



Thanks,






Please leave these guiys in!


I'm rebel and this made being a rebel fun. It made it so I actually had to be carefull around th crackdown cities. Before I would just /slap them around for fun...


Quit catoring to a bunch of babies who complain because the game doesn't go their way all the time. Maybe they'll learn that life is that way some times too.


raz1337
Tue Apr 27, 2004 3:11 pm
#16






TorchedAzz wrote:


Maybe they'll learn that life is that way some times too.







We're playing a game. There is no reason that a game has to be as lame as real life.



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
JamesHighwest
Tue Apr 27, 2004 3:11 pm
#17

I wish to cast my vote to have them left in! Take them out and the Empire will no longer be feared.



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lockder
Tue Apr 27, 2004 3:13 pm
#18

i had a nice news today and it was the new novatroopers but now you get it away from the game?

It was the first good idea that you had about imperial crackdownand now its removed, why?



SNYSER Dark Jedi Knight
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DarthMalevol
Tue Apr 27, 2004 3:13 pm
#19

I'm on both sides of the fence here. A) Yes the Nova Troopers Irk me a bit sice they aren't really anything more than a continuity burp. B) I do think that we need stronger troops in crack down cities, just beef up the regular old ST's then it will feel more like the movies and less like a Darkhorse comic




- Neevik Eelefa, Lead Hunter of Clan Kasna-Blastoh (Chimaera)
- S'ehvv Ahnne, Scourge of all Spacefaring Importers/Exporters.... uh when he can get up there that is...(Sunrunner)

TheNarcis
Tue Apr 27, 2004 3:14 pm
#20

Every "please leave them in post" is from an Imperial. It is YOUR job to police the starports, not some over-rated NPC. Funny how Imps all loved camping the starports at first...now they dont want to since Rebels got more organized.







- Malak Draven
Seflyn
Tue Apr 27, 2004 3:17 pm
#21

At least have the super troopers spawn in if too many normal troopers die within a certain time limit.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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Spence-
Tue Apr 27, 2004 3:18 pm
#22

Wow what BS after getting so excited about these new storm troopers to help in the game. You take them away figures you guys don't give a ***edit*** about we want.



And i am torn up about this news.





Spence'- Bounty Hunter
Adieu- Master Cm, Carbine 4.0.0.0 doc
Deadly Intentions
Wave2571
Tue Apr 27, 2004 3:20 pm
#23






Rogue_5 wrote:

Imperial Crackdown: After successful operations, the Imperial Novatroopers have been relieved of their duties in the Imperial Crackdown.
Imperial Crackdown: Imperial Crackdown NPC's will give less of a faction and XP rewards when killed in combat.




Most excellent. Thats the right solution. No more krayt troopers in the street.

KrYpToFoX
Tue Apr 27, 2004 3:23 pm
#24

Actully Im a rebel I would like to see them kept in...it gives the feeling that I am actully an outlaw and need to be carefull about an action...and anyways, its easy enough to jump right back on your speeder and run away if you dont want to engage them..



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jcrules3333
Tue Apr 27, 2004 3:24 pm
#25

Cmondon't take the nova troopers away,was a great idea! I am a reb andI love these bad boys! It's the first time I have ever seen my guild mates take an NPC imp sereously! Its the first good idea for the Imperial crackdown! Cmon, LOL this makes the game ALOT funner, and I think 99%percent of people agree. Thanks for the new patch anyways, great stuff in it. Just kinda drives me crazy when you guys have a good idea and get it all done and then take it back...


-Jcrules-





-FEAR THE RED TWI'LEK-
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Lotussutol
Tue Apr 27, 2004 3:27 pm
#26

what a fricken joke...removing the novatroopers already...


This needs to be added to the Imperial Letdown Troopers 0 faction, 0 loot, and 0 xp...reducing just makes people have to farm more!


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