Development Cycle Archive

Thread: Daily Test Center Bug Thread: Friday, April 23rd Monday April 26th, 2004

Thunderheart
Fri Apr 23, 2004 8:59 am
#1







PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful for the QA team in duplicating your reported bug:

(Being able to duplicate or "make the same bug happen again" is a key ingredient to squash the bug)




1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y





Thanks!




Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.

Message Edited by Thunderheart on 04-26-2004 09:15 PM



Kurt "Thunderheart" Stangl
Community Relations Manager
W00tUberJedi
Fri Apr 23, 2004 9:07 am
#2

Was the added hardware for dantoonie test center only or all servers and if it is TC only will it go live?







Well they let the Wookiee win
TheRealTK421
Fri Apr 23, 2004 9:08 am
#3

Off-world Structure Maintenance with my MSE failed tonight, after having successfully assigned my MSE droid to a Fusion harvester on Corellia. When I was on Dantooine, I tried to have the droid perform the run, but the Fusion on Corellia didn't show up. It did show up in the "Edit Maintenace" window but not in the Perform. This was /bugged. This still needs attention, apparently.

The Structure Maintenance MSE was made prior to the fix pushed just today. And, I've yet to build a new one and set this all up (which is getting pricey, by the way).


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Qui-Gonzalez
Fri Apr 23, 2004 9:19 am
#4

A strange thing I noticed yesterday while tooling around Coronet. Every so often I would examine a player standing in the starport entrance there, and the character would look scrunched up, like viewing a funhouse mirror picture. This only happened in the entrance and it only happened with a few characters. Once the person would move from the entrance, they would appear normal again.


Gonz





Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

lammergeier
Fri Apr 23, 2004 9:24 am
#5

helped out a TC crafter who was making a harvester run... while biking along, he appeared INSIDE a base on talus (corsec deserters) behind a fusion generator.

had he been reb, he could have pounded the generator into nothingness... eventually.

while he was trapped here, mobs could target him and warp into and out of his field of attack... appearing inside walls and other objects, then warping, etc.

by the time I got there, there were two mobs inside objects that I couldn't attack (you cannot see your target). by climbing onto the tower they were stuck below, I was magically able to shoot through the structure and drew one out. after a respawn, the one mob left stuck in a corner wall poofed as the base disappeared.

/unstick and /eject didn't work. mob warping was bad. mobs inside solid objects are bad.

had a similar issue with Jolly Old Lord Nyax getting stuck in one of the perimeter walls and, though clearly visible and apparently on the outside of the wall, was unattackable (you cannot see your target).

depsite these problems with walls... AOE attacks are still firing stray, with dangerous results. and as long as walls are NOT walls, whether due to overspray or warping... they are dangerous, and they highlight wholly unrealistic and game-disruptive coding.

mobs are also still: attacking while swimming. changing posture while swimming. attacking, incap'ing, and DB'ing while KD'd... and KD'd and diz.

ranged attacks on critters are working... but it looks like melee on NPC's is still stuck on unarmed. Nightsisters don't seem to be using force powers.

I had fun at the new Death Watch bunker, but I'm not likely to return soon... the last trip with a solid group left me incap'd and dead with postive HAM (also reported)... and twitchy. the respawn rate was bad enough; the new resists make life less than entertaining. I realize that a non-instanced dungeon will lead to camping, and on a Live server where that will be commonplace I encourage tweaks upward on the spawn rates... but standing around trying to kill a krayt (or SBD, or rgr-rgr, or any one of the fun-bunch in that hole)) is not fun when a dozen more spawn on top of the shindig. also... as long as walls don't stop AOE's and other unsolicited aggro, anything less than a full zerg is going to meet with some large degree of failute.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Thunderheart
Fri Apr 23, 2004 9:30 am
#6







PreviousBugThread:














Helpful Guidelines:





1. If you keep crashing to desktop, try doing a "Full Scan". You will find the Full Scan button at the bottom of your launchpad after you log in.


2. This thread is for TC Bug Reporting Only and NOT Live Servers. TC runs a different code base than Live.

3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.




4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.






SomeTips that are really helpful for the QA team in duplicating your reported bug:

(Being able to duplicate or "make the same bug happen again" is a key ingredient to squash the bug)




1. If something is gone, please log where the item used to be (Planet, Location X,Y)

2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y





Thanks!




Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.

Message Edited by Thunderheart on 04-26-2004 09:15 PM



Kurt "Thunderheart" Stangl
Community Relations Manager
Batlet
Fri Apr 23, 2004 9:44 am
#7

If i logged my char out in a building, i now always get the following msg upon login :


"You cannot enter this HQ until all Turrets have been destroyed."



lammergeier
Fri Apr 23, 2004 9:45 am
#8

also (and this MUST be a bug)... I can't win at lugjack OR the jubilee wheel. and no cocktail waitress to keep feeding me complementary beverages to encourage me to stay there and play to my last credit.

just a minor concern, really.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
MichailArris
Fri Apr 23, 2004 11:12 am
#9

Got one here, I doubt its showed up on the radar yet with getting the droids fixed. This deals with the new DE 10 Pistol and the Looted DE 10 Barrel. So far I've built 4 of these pistols, and using the same resources for each build has yeilded different results. I believe the main problem is the looted Barrels are not showing any stats, but there seems to be a randomness to each barrel. The experimentation has stayed fairly consistent witha +/- of 1 Moderate sucess per pistol


But here is the basic info from the builds I remembered to get screenshots of:


First Pistol:

Attack Speed 3.3

Damage:

Min 52

Max 190

Wound 16.3%


Range Modifiers:

Point Blank +0 @ 0m

Ideal -44 @ 0m

Max +0 @ 64m


Special Attack Cost

Health 17

Action 44

Mind 17

(note: one moderate sucess during experimentation on the Efficiency line)


Second Pistol:

Forgot Screenshot




Third Pistol

Attack Speed 4.3


Damage:

Min 120

Max 228

Wound 16.2%


Range Modifiers:

Point Blank +0 @ 0m

Ideal +3 @ 20m

Max -80 @ 64m


Attack Cost

Health 31

Action 63

Mind 31

(note: one moderate sucess during damage line experimentation)



Fourth Pistol

Attack Speed 4.3


Damage

Min 130

Max 253

Wound 31.2%


Range Modifiers:

Point Blank -2 @ 0m

Ideal +15 @ 20m

Max -80 @ 64m


Attack Costs

Health 29

Action 58

Mind 29

(note: this one was perfect the whole way with all great sucess' in the experimentation)


But as you can see there are some large variations in both damage and accuracy. So from what I've seen with making regular weapons with various barrels, this tell me the stats on the looted barrels are quite random. The difference between build 3 and build 4 is like using a regular blaster barrel in build 3 and using an Avanced Blaster Barrel in build 4. And you can see the large difference in HAM Costs between the first pistol and the 3rd pistol.


I was able to obtain these results with 11 experimentation points. Plus there isn't any Certification listed for these pistol yet either, so technically no one can really use them.


But kudos on dropping these new weapons in the game, most are looking quite nice.





Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


LeBob
Fri Apr 23, 2004 8:10 pm
#10

once again



  • using /bandflourish with the PlaybackDroid quickly depletes its action pool and should only deplete its batteries
    this really decreases the effectiveness with the droids, because without using /bandflourish the music is just droning and annoying... with using /bandflourish most droids only last a minute or two
    TH, would you please see if this is as intended, and if so, why?

thanks




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Sahnd
Fri Apr 23, 2004 11:30 pm
#11

Was overt Rebel. Died to a diseased vrelt matriarch. I was not cloned or insure. I started to load into the Kor Vella Cloning Center. While still on the loading screen, I was dumped back to the character select screen. Re-selected Stootee and loaded. Once I loaded, I was still overt in the cloning center, with no decay message. Did not clone or insure. Got killed on the way out by a Stormtrooper. Warped directly to the cloning center. Was set to Covert and got decay message.

Maybe the disconnect during loading caused the weird cloning... Unwilling to attempt to reproduce this bug until I can drop my decayables off at the hall...

---Stootee
SaarK5
Sat Apr 24, 2004 7:25 am
#12

I picked up novice artisan for my smuggler the other day. I was surprised to see the helper droid be added to my datapad, this was kinda cool.

However, everytime I login or do something even remotely related to the profession quests (like sampling) the droid pops out and displays it's 'helpful' dialog box. To be frank, this is going to get very annoying with veteran players. Is there any way to store this droid and KEEP it stored and out of the way? If we need it, we can always call it. Having it autocall, while helpful to new players, is absolutely infuriating.



-------------------------------------------------

Malikor Briseh, Master Chef - TestCenter
Breath of the Dragon Pub - Dragon's Call, Tatooine

Iron Chef TestCenter - Smallest Filling Award
FaceInTheCrowd
Sat Apr 24, 2004 8:27 am
#13

And for today's list...


1. While running across Theed last night my computer rebooted. When I logged back in today all my personal settings were gone (chat tabs, hotkey bars, etc.) and I had the new player default setup.


2. Creatures are aggroing through mask scent without breaking it. I had this happen repeatedly this morning on Naboo with spineflaps.


3. Got blown out of my speeder just south of Theed (-5099, 3449) for a contraband scan. There were no stormtroopers present in the vicinity nor was there a probot anywhere nearby to scan me. I waited about a minute to see if anything showed up, re-entered my vechicle and left without incident.


4. Random NPC's (not mission-spawned) seem to be dropping no loot. I haven't looted a single credit, CDEF, or stone knife from a random NPC in the last week (mostly spice fiends and Mauler acolytes). Mission-spawned NPC's have been dropping loot.


5. Mission-spawned NPC corpses are disappearing as soon as I use the loot command from the radial menu (not loot all) about 50% of the time. Before I can do anything the corpse disappears and I get the message about container I was inspecting being no longer available.




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
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