Development Cycle Archive
Thread: Daily Test Center Bug Thread: Friday, April 23rd Monday April 26th, 2004
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful for the QA team in duplicating your reported bug:
(Being able to duplicate or "make the same bug happen again" is a key ingredient to squash the bug)
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Thanks!
Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.
Message Edited by Thunderheart on 04-26-2004 09:15 PM
Was the added hardware for dantoonie test center only or all servers and if it is TC only will it go live?
The Structure Maintenance MSE was made prior to the fix pushed just today. And, I've yet to build a new one and set this all up (which is getting pricey, by the way).
/bow
Respectfully,
A strange thing I noticed yesterday while tooling around Coronet. Every so often I would examine a player standing in the starport entrance there, and the character would look scrunched up, like viewing a funhouse mirror picture. This only happened in the entrance and it only happened with a few characters. Once the person would move from the entrance, they would appear normal again.
Gonz
had he been reb, he could have pounded the generator into nothingness... eventually.
while he was trapped here, mobs could target him and warp into and out of his field of attack... appearing inside walls and other objects, then warping, etc.
by the time I got there, there were two mobs inside objects that I couldn't attack (you cannot see your target). by climbing onto the tower they were stuck below, I was magically able to shoot through the structure and drew one out. after a respawn, the one mob left stuck in a corner wall poofed as the base disappeared.
/unstick and /eject didn't work. mob warping was bad. mobs inside solid objects are bad.
had a similar issue with Jolly Old Lord Nyax getting stuck in one of the perimeter walls and, though clearly visible and apparently on the outside of the wall, was unattackable (you cannot see your target).
depsite these problems with walls... AOE attacks are still firing stray, with dangerous results. and as long as walls are NOT walls, whether due to overspray or warping... they are dangerous, and they highlight wholly unrealistic and game-disruptive coding.
mobs are also still: attacking while swimming. changing posture while swimming. attacking, incap'ing, and DB'ing while KD'd... and KD'd and diz.
ranged attacks on critters are working... but it looks like melee on NPC's is still stuck on unarmed. Nightsisters don't seem to be using force powers.
I had fun at the new Death Watch bunker, but I'm not likely to return soon... the last trip with a solid group left me incap'd and dead with postive HAM (also reported)... and twitchy. the respawn rate was bad enough; the new resists make life less than entertaining. I realize that a non-instanced dungeon will lead to camping, and on a Live server where that will be commonplace I encourage tweaks upward on the spawn rates... but standing around trying to kill a krayt (or SBD, or rgr-rgr, or any one of the fun-bunch in that hole)) is not fun when a dozen more spawn on top of the shindig. also... as long as walls don't stop AOE's and other unsolicited aggro, anything less than a full zerg is going to meet with some large degree of failute.
PreviousBugThread:
Helpful Guidelines:
3. Please post Bugs, Gameplay Problems, Exploits, and stuff that's Broken.
4. Please do not repeat bugs reports that have already been logged here. This thread is checked every day, so if its in this thread, the team has seen it.
SomeTips that are really helpful for the QA team in duplicating your reported bug:
(Being able to duplicate or "make the same bug happen again" is a key ingredient to squash the bug)
1. If something is gone, please log where the item used to be (Planet, Location X,Y)
2. If you find an NPC that doesn’t work, please provide a Name, Planet, Location X,Y
Thanks!
Please note this is an In Test only thread. Please do not respond to it if your answer does not relate to the issue as it stands on the Test Center galaxy. Off topic or unconstructive posts will be removed without warning.
Message Edited by Thunderheart on 04-26-2004 09:15 PM
If i logged my char out in a building, i now always get the following msg upon login :
"You cannot enter this HQ until all Turrets have been destroyed."
just a minor concern, really.
once again ![]()
- using /bandflourish with the PlaybackDroid quickly depletes its action pool and should only deplete its batteries
this really decreases the effectiveness with the droids, because without using /bandflourish the music is just droning and annoying... with using /bandflourish most droids only last a minute or two
TH, would you please see if this is as intended, and if so, why?
thanks
Maybe the disconnect during loading caused the weird cloning... Unwilling to attempt to reproduce this bug until I can drop my decayables off at the hall...
---Stootee
However, everytime I login or do something even remotely related to the profession quests (like sampling) the droid pops out and displays it's 'helpful' dialog box. To be frank, this is going to get very annoying with veteran players. Is there any way to store this droid and KEEP it stored and out of the way? If we need it, we can always call it. Having it autocall, while helpful to new players, is absolutely infuriating.