Development Cycle Archive
Thread: Daily Test Center Bug Thread: Friday, April 23rd Monday April 26th, 2004
FaceInTheCrowd wrote:
3. Got blown out of my speeder just south of Theed (-5099, 3449) for a contraband scan. There were no stormtroopers present in the vicinity nor was there a probot anywhere nearby to scan me. I waited about a minute to see if anything showed up, re-entered my vechicle and left without incident.
I haven't had this happen on test yet, but on live there have been a number of occations where the act of the scan knocking me off my speeder has dismount-lag-warped me 100 - 300m away from the scan team and out of the scanning process. No penalties levied, no making over, and I'm so far that the scan team doesn't bother trying to chase me down. May or may not be related to what happened here.
FaceInTheCrowd wrote:
4. Random NPC's (not mission-spawned) seem to be dropping no loot. I haven't looted a single credit, CDEF, or stone knife from a random NPC in the last week (mostly spice fiends and Mauler acolytes). Mission-spawned NPC's have been dropping loot.
I spent a few hours on test yesterday training up a new char on Dearic Sleemos and I did noticed they were dropping things, but it didn't feel like they were dropping much. In a few hours of constant fighting (nothing less distracting to do while watching playoffs on tv) I looted one container, 2 satchels, one shirt, one disk and weapons. I would have expected more, but maybe it was bad luck and not a bug.
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However, I did notice one bug while fighting all afternoon - Sleemo Punks and Chunkers were still entirely unarmed while fighting in melee range. Their ranged weapons seemed to be randomizing well, but if I remember correctly fomr a few months ago there was some randomness to the melee weapon they would use as well (occationally running into a fencer or a pikeman was normal). Every one of the hundred(s?) of sleemos slaughtered used unarmed in combat.
I had *thought* this was changed with this pub for all NPCs, but I may be incorrect on that because I'm not sure what "NPC’s should now use special attacks in combat again (such as Nightsisters using the Force)" really equates to outside of Force powers.
I noticed the double exp thing a couple of times yesterday and again this morning. Unlike Stootee I have no idea what led to it happening. I was doing nothing out of the ordinary, just noticed that after some kills I was getting the exp message twice. I don't know if this was merely a display error or if I actually got the exp twice. Others noted this happening in TCPA chat this morning as well.
A followup on my comments from yesterday about non-mission NPC's not dropping loot: it only seemed like this was happening with spice fiends and Maulers. I killed numerous evil settlers (or nomads) in Mos Eisley yesterday at the static spawn point by the cantina. Most of the time I was getting cash drops from them with very infrequent item drops. I may have just been incredibly unlucky with the spice fiends and Maulers, but a week's worth of kills with zero drops of any kind doesn't seem right.
Not that I REALLY want to report this one.....
However, while sampling todayI sampled some radioactive, preparing to take the wound/BF hit to get the stats ( since its unknown radio, the BEs will need it). Well, no wound hit or BF hit, was able to sample it like anything else. Didn't get chance to /bug it, my house lost power at that moment. I'll bug it as soon as I get back in game ( I have power back now).
Well, that's not exactly right.
I was able to select open from the menu and I did get the credits that were in the pile, but the container contents window never appeared so I wasn't able to take anything out of it. On examining them they had 1/20 or 2/20 listed in the examine window so there was something there, and I did not get the "container locked" message either. This also was the case with the /open command typed out.
I submitted these two ingame but ill repost them here:
1) The medic newbie helper end quest is not updating when you tendwound people. It may be tallying but the droid is not displaying it in his window.
2) Throwback warp - repeatable: If I dismount before my speeder comes to a complete stop I warp backwards about 50-100m while the speeder stays where I attempted to dismount.
TC - Dibad, MAS
Litri, TKM (almost)
LeBob wrote:
once again
- using /bandflourish with the PlaybackDroid quickly depletes its action pool and should only deplete its batteries
this really decreases the effectiveness with the droids, because without using /bandflourish the music is just droning and annoying... with using /bandflourish most droids only last a minute or two
TH, would you please see if this is as intended, and if so, why?
When kneeling or prone for an extended period of time (usually while sniping at lairs) I have been experiencing a warping of my position, usually around 20 m. The warping usually moves me further away from my target (I guess that's better than being warped closer).
As somebody else posted, all NPC's when engaging you in melee are now only attacking unarmed. I have seen no NPC's pulling staves or swords in the past week while I've been on TC.
EnnovyFW wrote:
My alt is BE. He is often able to do a successful dna sample twice. I sample a quenker for example and I get the message that I successful got a dna sample from the quenker. I get the BE xp too, but the quenker is still alive. I can sample it again, get another dna sample and get the xp again til the quenker is dead.
forget this. I just found that this is normal with higher skills
Well it seems the maintenace modules have quit working. I pulled out my droid and clicked on Maintenace run and nothing happens. Then I tried Edit Maintenance list and again nothing happens, no box, no message, nothing. All other droid functions appear to be working.
Ota - Master Droid Engineer