Development Cycle Archive

Thread: In-Concept Open Discussion (5-31-04)

Thunderheart
Mon May 24, 2004 2:18 pm
#1


Welcome to the weekly In-Concept Open Discussion thread.


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Last Week's Discussion Thread:






http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=42642






This thread is so community members can share their ideas about what they would like to see in the game that is not currently being planned. Game development issues that are being planned will have their own In-Concept “focus threads” listed in the In-Concept forum.




Kurt "Thunderheart" Stangl
Community Relations Manager
CptCox
Mon May 24, 2004 2:32 pm
#2

First!
(sorry, seen TH do it too much in the past not to do it now)



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Petra-MYTH-
Mon May 24, 2004 2:32 pm
#3

TH,



Droids (i.e. Battledroids, Droidekas, and Super Battledroids) should reflect what they are capable of in the films, battle droids are the weakest, droidekas are superior to battledroids, and super battledroids are strongest) however, just as in the movies the droids should have some kinf of weakness, the reason the trade federation was able to pump a lot of these droids out so quickly and cheaply was because they were mindless, and unable to operate on their own, from the star wars databank "The cost of thousands of individual droid brains was avoided by instead relying on a Central Control Computer (CCC) housed in a modified Trade Federadtion battleship ". The only droid with its own brain was the super battledroid. in all these dungeons, there should be ways to disable these brainless droids.


Ragnaat
Mon May 24, 2004 2:34 pm
#4

I'd like to see more reasons for spending time in cities. I had fun hanging out as a musician the last few weeks hanging out nad yapping it up with my fellow entertainers, but as I move on back into a combat role there's really no draw for me to just sort of "be" somewhere. Possibilities of what it is that draws folks can be endless, but it could be anything from the often mentioned casinos to other types of competitions, or even just simply a wider variety of NPC events.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
CptCox
Mon May 24, 2004 2:38 pm
#5

I'm wondering if somewhere down the line multi-seat vehicles may be implemented or if this idea is beyond the 'Ground' engine's current capabilities.

And any chance in the future of solo-able dungeons for the average player (they dont have to grant alot of XP, just something fun for us to do)? Maybe they could be instanced and dynamic with modular areas that make the dungeon an ever-changing enviorment.



No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
KardenTyrell
Mon May 24, 2004 2:43 pm
#6

-Cinematics-


Shuttles


Its what we remember from the movies and other starwars games - things like lifting off shuttles with you in it, with the camera following your ascend or descend with music in the background


Npc conversations


When you engage in a conversation with an npc, you get the feeling like you're more just clicking buttons then listening to the story of that particular person. Why not have your character stand to that person in a closeup, and while the npc speaks you see his face and its emotes, and when you're required to answer, the camera shifts to you with a closeup to your face, with the options to continiu the conversation.





- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Retsim
Mon May 24, 2004 2:44 pm
#7

Move the timeline 10 years fowards or 50 years backwards. The game will make more sense.



Namdnas Retsim
"Pain Heals. Chicks digs scars. Glory last Forever."

"Is a tale told by an idiot, full of sound a fury, signifying nothing"
Ace2
Mon May 24, 2004 2:45 pm
#8

fifth!





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
Dahia
Mon May 24, 2004 3:16 pm
#9

what about the spaceports, can they be given special care.


like the theed spaceport is completly different then all others, can all the spaceports please have their own specific things. Cause the current spaceports are fun for placing them on tatooine, but it would be very fun to see other architect structures on different worlds.


And when the shuttles come in, can there come multiple types of shuttles, now where ever and when ever u stand u see the same kind of shuttle landing and taking off. Maybe have a passenger ship, like in the Attack of the clones, come in from time to time and pick ppl up. Or a tidarium shuttle or .... just some other ships would be nice


Also some new events, I remember when the droids invaded Theed Palace. Many of my friends liked it, even with the bad lag, and were glad to see something like that happening.

Maybe once or twice a week there could be a parade of gungans in Theed, so we can have somethings to look at.

Or some raids by tusken raiders of Bestine or other cities on tatooine.

Just give us some adventures to do...



TheLordSkippy
Mon May 24, 2004 3:18 pm
#10

Sometimes even a swoop bike isn't fast enough!

Concept: A boost device for vehicles. This device would be craftable by artisans, and would be an optional component of a vehicle. Using the device would increase the vehicle's speed, but will cause the engine to overheat. Once the heat limit has been reached, the vehicle will slow down to it's normal maximum speed and can not be activated again until the engine cools. Also, the overheating and stress caused by the boost increases the rate of decay rate of the vehicle during the increased speed. So, the player gets increased speed at the cost of increased maintainance on the vehicle.

Rough starting numbers:
Speed increase: +50%
Decay rate: +200%



Daetu Evonto
Master Bounty Hunter
Skull and Bones
Tarquinas
Good? Bad? I'm the one with the LLC!
GundarEars
Mon May 24, 2004 3:18 pm
#11

I'd like to some cool content for the casual gamer, lower 'level' professions (very roughly defined as players just getting into - not even say 1/2 way through -their expert level weapon profession and not necessarily possessing the top-of-the-line, million-credit gear). I enjoyed the Warren and found that a group of 4 such-skilled players could finish that dungeon. While I do group with larger groups and have a set of 3-6 friends I play with, I'm not in a PA, and play a few hours a week - and thus will probably be unable to enjoy the content of the higher-level dungeons for very long time, which has been the focus of the last two content additions (Corvette and now Death Watch Bunker, the latter of which is essentially raid-level content, from what I'm reading).


I've found that the difficulty level of the Cries of Aldarann arcs (the last arc, anyway), were pretty good for this size/level group of players, but their absence has created a void. I definitely understand the high-end gamers desparately needed this type of content, but I'd like to see the focus switch back around sometime soon.


Of course, I'd also like to see this Combat Rebalance thing that I once heard of......





Kris Sunrunner
Human Marksman/Artisan/Scout
Aspiring Smuggler, Aspiring ship-owner, and full-time down-on-his-luck spacer
Nairb3
Mon May 24, 2004 3:27 pm
#12

I'd like to see a revamp of the current player city Theatre.
Maybe something like the one in Mos Eisley

Also I think in the smuggler revamp I'd like to see smugglers with the ability to call out there vehciels in combat a smuggler should always have a out.



-Tempest-Elmer
3D4D
Mon May 24, 2004 3:31 pm
#13

I hope that some day vehicles with2 seats will actually hold 2 people. Also I hope that some day we may have 4 seat vehicles to help transportsmall groups.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
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