Development Cycle Archive
Thread: Test Center Update Notes April 30, 2004
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Dapper_Dan
Fri Jun 27, 2003 12:35 am
#1
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
THANK YOU!!!!
THANK YOU!!!!
THANK YOU!!!!
THANK YOU!!!!
THANK YOU!!!!
THANK YOU!!!!
Rogue_5
Fri Apr 30, 2004 11:16 am
#2
AI: AI should deathblow more frequently now the higher level the enemy is.
Combat: Players should no longer be able to attack from inside a building if they cannot see their target.
GCW: Covert detectors will again place a TEF on appropriate players.
Item Manipulation: You can now swap weapons even if your inventory is full
Survey Missions: Survey missions that fail due to the player being too close to the mission giver will report how close the player is to the mission giver and how far away they need to be.
New User Experience: Brawler and marksmen can now get credit for their quests when in a group.
New User Experience: Fix for losing a crafted cdef pistol when choosing a marksman weapon style.UI: Attribute Modifiers window now has a close button.
UI: Added a directional arrow to the group member UI window. The direction arrow shows the direction of the group member relative to the camera's viewpoint. This should be useful when quickly trying to find group members. If the player is out of range, the arrow turns gray. If the group member is targeted, the arrow shows up blue; otherwise, the arrow shows up as the same color as the overhead text for the group member.
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).
Combat: Players should no longer be able to attack from inside a building if they cannot see their target.
GCW: Covert detectors will again place a TEF on appropriate players.
Item Manipulation: You can now swap weapons even if your inventory is full
Survey Missions: Survey missions that fail due to the player being too close to the mission giver will report how close the player is to the mission giver and how far away they need to be.
New User Experience: Brawler and marksmen can now get credit for their quests when in a group.
New User Experience: Fix for losing a crafted cdef pistol when choosing a marksman weapon style.UI: Attribute Modifiers window now has a close button.
UI: Added a directional arrow to the group member UI window. The direction arrow shows the direction of the group member relative to the camera's viewpoint. This should be useful when quickly trying to find group members. If the player is out of range, the arrow turns gray. If the group member is targeted, the arrow shows up blue; otherwise, the arrow shows up as the same color as the overhead text for the group member.
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).
Please post here with any issues you find with these items.
Thanks!
OsirixJedi
Fri Apr 30, 2004 11:28 am
#6
WOW. Those are some REALLY nice changes. I've been waiting a while for a few of these. Thanks a bunch
Atteke
Fri Apr 30, 2004 11:30 am
#7
Rogue_5 wrote:
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).
Please post here with any issues you find with these items.
Thanks!
Since Patch 8 Storm Troopers have been conning Green to me (Bestine) if i examine them without a weapon equiped the trouble is i don't even have Novice Brawler and their actually conning Green. 
Ragnaat
Fri Apr 30, 2004 11:48 am
#10
As others have said... good stuff
Any chance you can look into making this window more flexible, too? I'd love to make it one vertical row and just wide, but I can't shrink it smaller then like 2 vertical rows.
Rogue_5 wrote:
UI: Attribute Modifiers window now has a close button.hr>
Any chance you can look into making this window more flexible, too? I'd love to make it one vertical row and just wide, but I can't shrink it smaller then like 2 vertical rows.
DarthPierce
Fri Apr 30, 2004 11:52 am
#11
Atteke wrote:
Rogue_5 wrote:
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).
Please post here with any issues you find with these items.
Thanks!
Since Patch 8 Storm Troopers have been conning Green to me (Bestine) if i examine them without a weapon equiped the trouble is i don't even have Novice Brawler and their actually conning Green.
This is because killing storm troopers yeilds only like 30xp now. I assume the /con system rates the mob on xp gained and not ham or resists.... so now that you get no XP from stormies, it looks like they are easier than kreetles to kill....
iam213374u
Fri Apr 30, 2004 11:55 am
#12
Misc: Examining a creature will now report the combat difficulty of the creature (as in the /con command).
Is this a number? or is it just the "red"/"blue"/etc.
If it is a number, does it work on other players also (not just creatures)?
sciguyCO
Fri Apr 30, 2004 1:00 pm
#13
LeBob wrote:
Rogue_5 wrote:
Vendor/Bazaar: When purchasing an item using instant sale, if the item would normally be able to be retrieved from that location, the item will automatically be put into your inventory is possible.
Please post here with any issues you find with these items.
Thanks!
can this be implimented for "Withdraw Sale" also? so that when we click "Withdraw Sale" the item automatically goes to our inventory if there's room
OR
if not, please add a "Sell This Item" to the "Stockroom" so we don't have to
- withdraw sale
- switch to stockroom
- retrieve item
- /pause 5
- switch to 'my sales'
- click sell item
thanks
For the life of me I can't remember the steps right now, but you *can* sell directly from the stockroom. Heck, I've used the "this planet" button and restocked expired itemsdirectly from the stockroom of a vendor 8km away.
Um, whoops. Re-reading, you're talking about the bazaar, not a personal vendor, aren't you? The mention of "stockroom" instead of "available items" confused me. In that case, I agree with you. Although....couldn't you just "buy" your item? Since you're paying yourself, you wouldn't lose any credits, and it would pop right into your inventory.
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